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  • Because the original Create Your Own Spirit thread reached the comment threshold, here is the continuation.

    Credits to original poster.
    Updated rules are:

    1. Create a setup of your own Spirit with 9 optimally aged Spirit Rings and the related abilities. Abilities should be properly scaled to the age of the Spirit Ring in question.
      • Choose Spirit's classification (e.g., Tool Spirit)
      • Choose Spirit's System (e.g., Power Attack System)
      • NEW Choose up to 3 regular non-opposing attributes per Spirit (e.g., Fire), or up to 2 non-opposing attributes per Spirit if one--at most one--of them is an Absolute attribute (e.g., Absolute Fire).
    2. Create up to 1 self-made Spirit ability per setup.
    3. Create up to 2 Spirit Bones per setup. External Spirit Bones are also allowed, and we assume the Spirit Bones are of the finest quality.
    4. NEW Create up to 2 Spirit Guide Device per setup.
    5. It is possible to create a Twin Spirit setup, though the abilities of both Spirits must be very well balanced.

    After you post your created Spirit here, and nerf down any OP powers or such as indicated by others, you can post your finalised version on the Create Your Own Spirit page using the template User Spirit.

    Additional help for creating Spirits:
    Viable attributes--including guessed attributes--are

    Viable (main) systems are

    • Power Attack System,
    • Agility Attack System,
    • Control System,
    • Defence System, and
    • Auxiliary System.
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    • Athanos
      Athanos removed this reply because:
      merged with the initial post
      22:57, November 29, 2016
      This reply has been removed
    • Here goes, keep in mind it is a WIP and that all suggestions are welcome. The swords types are dual Water and Sword (Martial) if that helps with any suggestions.


      Spirit: Sword | Leviathan Sword (Unique)

      Type: Tool Spirit

      System: Power Attack System


      Innate Ability: A single straight sword is summoned in the users hand and can be manipulated as the users wishes.


      1st Spirit Ring: The Edge of the Blade

      The sword glows with a blue aura as both its length and sharpness increase; the wielder can feel the power flowing back into themselves, enhancing their innate abilities.

      -Attack power increased by 100%

      -Speed increased by 100%


      2nd Spirit Ring: Sword Slash

      Sends out a wave of blue spirit power in a 10 foot wide, ½ foot thick slash but does not travel very far.


      3rd Spirit Ring: Piercing Strike

      The tip of the sword begins to glow with a fient blue aura as the blade begins to harden, lunging forward, the wielder unleashes an attack that would falter most defences

      -Doubles Attack Power for the single attack

      4th Spirit Ring: Serpent Strike

      Mini water leviathans circle sword and when swung, fly towards opponent dealing damage before vanishing

        

      5th Spirit Ring: Venomous Bite

      A strong poison covers the blade of the sword, once it enters the bloodstream of the host it begins to eat away at their spirit power as well as innately decreasing their constitution.

      '-Drains Spirit Power over time at a rate of 2% per minute'

      '-Decreases the effects of healing abilities and self healing of the host by 50%'


      6th Spirit Ring: ?

      What to do here? What clones which Attack?


      7th Spirit Ring: True Leviathan Sword

      -Increases Attack Power by 150%

      -Inceases Agility by 50%

      -Increases Spirit Recovery by 50%

      -Increases Defence by 50%

      -Can walk on water and move through water without penalty

      -Scale armor forms


      8th Spirit Ring: Unyielding Wave

      Slamming the sword directly into the ground, upon doing so a mighty wave of water is unleashed in an AOE Attack. The wilder can choose the direction of the attack, or choose to unleash it around himself with a higher spirit power cost.

      -Debuffs anyone hits Speed by 15%

      -Debuffs enemies defence towards Lighning Attacks by 50%


      9th Spirit Ring: Unleash the Leviathan

      A giant Leviathan is called from the depths and leaps from the ground, aids in attacks and may be ridden. High spirit consumption, very powerful.


      Spirit Bone (Head, True Match): Crown of the Leviathan

      -Increases Resistance to Mental Attacks by 50%

      -Increases Attack power by 150%

      -Grants a 'Sonar' Ability which allows the users to perceive everything in a 150m radius


      Spirit Bone(Leg): Swift Rabbit

      -Increases Speed by 200%

      -Increases Spirit Power by 100%

      -Increases jump Hight 

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    • GoldenGriffin Athanos  There is a fusion with the Moon blade guy if i recall correctly? Some sort of demon thingy

      Edit: Flame and Xie Yue make the Evil Blade lord

      Source - Manga Ch132 P12

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    • @Doctorsimon: Yes, and what is your point? If this was supposed to be an answer to GoldenGriffin's query, then it's redundant since that query has been addressed already. Aside from that, this isn't a thread to discuss known spirit fusions.

      As for the Leviathan Sword, it seems a bit incomplete here and there (e.g., 6th Ring), so I assume you're still working on it. However, even the things that are already "finished" are a bit too weak. For instance, 1st Ring's 5cm increase seems fairly inconsequential, and 8th Ring ability is basically the same thing the Demon Katana spirit by another user does innately. Moreover, 3rd Ring doesn't really fit the Tool Spirit abilities; granted, there may be some exceptions, but this seems a bit uncalled for. If you want the user to take on some of the Leviathan's features, I would leave that for 7th Ring because of its particularity.

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    • Athanos wrote:
      @Doctorsimon: Yes, and what is your point? If this was supposed to be an answer to GoldenGriffin's query, then it's redundant since that query has been addressed already. Aside from that, this isn't a thread to discuss known spirit fusions.

      As for the Leviathan Sword, it seems a bit incomplete here and there (e.g., 6th Ring), so I assume you're still working on it. However, even the things that are already "finished" are a bit too weak. For instance, 1st Ring's 5cm increase seems fairly inconsequential, and 8th Ring ability is basically the same thing the Demon Katana spirit by another user does innately. Moreover, 3rd Ring doesn't really fit the Tool Spirit abilities; granted, there may be some exceptions, but this seems a bit uncalled for. If you want the user to take on some of the Leviathan's features, I would leave that for 7th Ring because of its particularity.

      Ah, I see that was my mistake! From what i saw in the thread the question was un-answered which is why i tagged you both in my reply! 

      The 8th ability was inspired by both the demon katana as well as the sword attack used in the manga however it was just a rough idea as to be honest I have no idea what to make it. For the first ring I was trying to keep it balanced so I wanted it to increase both the speed of the user and their attack power. The increase to the blades length... well I have no idea what I was thinking when I came up with that! 

      What would you suggest I should add to make it better for the 1st ability, as well as the 6th and 8th? Is invisibility too strong? I was thinking something like Ao Kuang from smite but the water clones attack rather than explode.

      Also if i remember correctly, do Red rings have more than one spirit ability? If i recall the gold ring that the MC in DD2 had 4 abilities at first and then gained more over time. But I also though black had 2, and red 3? Or is this something I  made up in my head? xD

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    • @Doctorsimon: Well, then good luck thinking what to do with 8th Ring.

      Invisibility is never too much if the limitations are right, but it digresses from the Spirit's theme; remember from the way you describe it, the Spirit's theme is / are--in this order--Tool Spirit, Sword, and Water Attribute (I assume). Tool Spirit that is also a weapon (Sword) is unlikely to grant many beneficial effects to its user beyond rudimentary combat boosts (e.g., attack power boost). And the Water Attribute isn't exactly what comes to mind when talking about invisibility, either. All in all, invisibility might not be a good fit for this kind of Spirit; invisible slashes might work for a Sword, but that's more of an Air Attribute--or so I would think.

      Moving on, I cannot recall for sure about Rings, but I recall that 100K Spirit Bones have 2 abilities, and God level Spirit Bones have 4 abilities. Some Red Rings grant 2 abilities, some grant only 1 ability, and sometime less than Red Ring grants multiple abilities that aren't really different abilities as much as simply different deployments / variations of the same ability. The important thing here is that the effect(s) of a Ring are well balanced, and that they suit the Spirit and its attributes.

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    • @user:Doctorsimon4 As for the what Athanos said, I agree with what he said about invisibility, however for saying a sword would be unlikely to give many benefical effects to the user, i disagree, this is based on the attribute of the spirit being water, now this may only be me, but in my opinion water attribute would give the user a boost in healing and/or regeneration, and because one of your abilities use poison, it would also have an effect of increasing the resistence to other poisons, however that's my opinion and it may only be me, as for your 8th spirit ability I'm not sure, as i'm not the best at making AoE skills, the AoE in a Twin Spirit and another Tool Spirit i'm making is actually my first two attempt at AoE skills and they're both very close range so im not sure

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    • GoldenGriffin wrote:
      @user:Doctorsimon4 As for the what Athanos said, I agree with what he said about invisibility, however for saying a sword would be unlikely to give many benefical effects to the user, i disagree, this is based on the attribute of the spirit being water, now this may only be me, but in my opinion water attribute would give the user a boost in healing and/or regeneration, and because one of your abilities use poison, it would also have an effect of increasing the resistence to other poisons, however that's my opinion and it may only be me, as for your 8th spirit ability I'm not sure, as i'm not the best at making AoE skills, the AoE in a Twin Spirit and another Tool Spirit i'm making is actually my first two attempt at AoE skills and they're both very close range so im not sure

      some great points there about the resistant to poison aswell as pointing out a few things due to the water attribute. For what i have currently I am rather happy, it is just the 6th skill which i have no clue what to do with! I may add resistance to poison aswell as suggested.

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    • GoldenGriffin wrote: ...because one of your abilities use poison, it would also have an effect of increasing the resistence to other poisons...

      We know that even Spirits that have far greater focus in poisons don't necessarily have the ability to cure or increase resist to poisons. Case in point is Dugu Bo, who--like others in his lineage--had been dying because of the poison of his own Jade Phosphor Serpent spirit until Tang San found a way to combat the poison.

      The point of my comment was that it's rare for non-Support System Tool Spirits to have any non-combat boosting effect on the user outside of the 7th Ring. And this applies even more on the Power Attack System Tool Spirits, where the boosts and abilities are usually offence, offence, and more offence.

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    • That's true, but as I said, that's my opinion on it's attribute being water, and not being a King of Snakes or an extremely powerful city killing poison

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    •  

      Spirit: Aethermaid

       

      Type: Beast Spirit

       

      System: agility attack system

       

      Initial Skill:

      • Flight feathers with gold tips grow on ankles, wrists and hips (ankle and hip feathers point towards the floor while wrist feathers point towards elbow)

      • Ears turn into white feathers with gold tips

      • Hair becomes white and silky

      • Ability to float 2 foot from any surface below the user without spending spirit power

      • Skin gives off light cyan glow and eyes change colour to violet

       

      1st Ring

      Name: Bound

       

      Ability:

      • Decreases weight by 75%

      • Increases jumping power by 15%

      • increases agility by 10%

       

      2nd Ring

      Name: Siren serenade

       

      Ability:

      • A scream that stuns the affected for five seconds

       

      Limitations:

      • Opponent needs to be closer than five metres for it to take effect

      • If the offending spirit masters spirit power is greater than the users the stuns time will decrease one second every two levels

      • Can't effect a spirit master ten levels or higher

       

      3rd Ring

      Name: Feather fright

       

      Ability:

      • Feathers become elongated and become very sharp and hard that are able to cut steel

       

      Limitations:

      • Feathers turn back to normal after a short period of time

       

      4th Ring

      Name: Tempest dance

       

      Ability:

      • Gales of wind are created with the user's movement as they dance (it’s not really a dance the users just spins and makes movements with their arms and legs)

      • After a sufficient amount of wind has been made the user can turn it into either a tornado or a blast of wind

       

      Limitations:

      • Blast of wind/Tornado will lose their force and deadlines the further they travel in distance

       

      5th Ring

      Name: Aura blast

       

      Ability:

      • Users feathers glow cyan and release pulses of bright light that blind opponents

      • Feathers release an explosion of light that damages opponents when the user makes contact with them

      • User charges while increasing speed by 20% for 20 seconds

       

      Limitations:

      • Can only charge in one direction

      • If the user doesn't make contact with an opponent in 15 seconds after this ability is used the explosion will automatically happen

       

      6th Ring

      Name: Harpy hailstorm

       

      Ability:

      • Creates fist sized spheres of condensed air that have frightening blunt force

      • Can merge all spheres together to create a massive sphere of condensed air

      • Merge multiple spheres together to create bigger spheres

       

      Limitations:

      • Costs more spirit power to create more spheres

      • Can create spheres until spirit power is depleted

      • Cannot make spheres larger or smaller after they have finished being made

       

      7th Ring

      Name: Aethermaid Avatar

       

      Ability:

      • Transforms the user into an Aethermaid

      • Users legs turn into a fish tail made of feathers

      • User can 'swim' in the air

      • Agility is doubled

      • All spirit abilities costs are reduced by 15%

      • An aura of charm is cast on the user

       

      Limitations:

      • User cannot walk or touch the ground

        

      8th Ring

      Name: Fei Lian’s blessing

       

      Ability:

      • Can freely control air however the user wants

       

      Limitations:

      • The amount of air controlled correlates to the amount of spirit power being used

      • Eg to create a hurricane the user may have to use 95% of their spirit power has they need to control the speed and direction of wind as well as its shape

       

      9th Ring

      Name:  Susanoo’s bombardment

       

      Ability:

      • User can control the density of the air creating a bubble that is filled with light that will then be compressed down to marble sized bubbles that have enormous explosive power

      • Can create hundreds of marbles at one time while leaving them immobile to wait for them to explode like bombs if an opponent touches them

      • Control over the marbles can be exerted to an extent that the user can create a laser beam worth of marbles

       

      Limitations:

      • Once the marbles have become immobile the user can not gain control over them again

      • If the user comes in contact with the marbles they Will also explode

      • Controlling the marbles will cost extra spirit power

        

      Self Made Spirit Ability

      Name:

       

      Ability:

      • Using 2nd, 4th, 6th and 8th spirit rings

      • Siren serenade is used to stun opponents so they can be trapped

      • A dome is created around  designated area with the air in the dome pressing down immobilising anything or anyone the user wants

      • Bright light constantly flashes at the enemy blinding them

      • They’re bombarded with balls of air

       

      Limitations:

      • User has to stand still

      • Can be escaped if they leave before the dome is formed

      • Leaves the user very exhausted with little to no spirit power

        

      Spirit Bones

       

      External spirit bone

       

      Name: light encasing cicada wings

       

      Ability:

      • Gives the user cicada wings to they can fly

      • If used while using the seventh spirit ability it doubles speed

      • Gives the user a shell of light

       

      Limitations:

      • Shell of light will turn to dust if it has taken too much damage

       

      Skullbone

       

      Name: Optical voice locater skull

       

      Ability:

      • Enhanced reflexes and reaction speed

      • Can throw voice using the wind (a bit like the voice compression technique)

      • Optical zoom (like an eagle looking for rabbit while flying type of zoom)

       

      Limitations:

      • Can only throw voice to a place in the users range of sight

      Whelp theres mine :)

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    • i forgot to add that the second spirit rings attack range increase 3 metres every ten levels 

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    • @Anon: It's alright that you forgot to add it, because that would be one of the things that probably shouldn't be there unless you're expecting the Ring to age.

      Also, what you described is more of a Control System, but you call it Agility Attack System; what makes it an Agility Attack System in your eyes aside from its 1st Ring?

      Other than that, it's an interesting idea, and I see no other noteworthy issues. =)

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    • well i thought it could be a ranged agility attack system but i suppose being a control system fits it more :) 

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    • Spirit class: Tool Spirit

      Spirit name: Caliburn

      Spirit Description: A sword that is fit for a king. It's strength can rival and exceed the strength of it's opponents, but comes at a very high spiritual power cost for maintaining it. While extremely powerful, it's true strength comes from constant training and polishing one's skills.


      Innate spirit skill: Manifest Caliburn

      Innate spirit skill description: Creates the sword Caliburn in the hand of it's user, which then is a ble to be manipulated at the users will.


      1'st spirit ring : Sword Emperor

      Spirit beast: Emperor of Swords

      Spirit ring color: Yellow

      Spirit ring age: 500 years

      Spirit beast description: A 500 year old baboon, who has been training the art of the sword for his whole life.

      Spirit ring skill: Heightens the senses of the user.

      Spirit skill description: The user's senses rise up to the realm of the god's. The user is able to perceive every single smal detail in his surroundings, and to process it instantly.


      2'nd spirit ring: Gorilla Endurance

      Spirit beast: White steel Gorilla

      Spirit ring color: Yellow

      Spirit ring age: 850 years

      Spirit beast description: An 850 year old gorilla, which is completely white, and has the hardness of steel.

      Spirit ring skill: Iron body

      Spirit skill description: The user's body changes drastically. The muscles, bones and organs become three times as strong as steel, while retaining their flexibility.


      3'rd spirit ring: Hummingbird

      Spirit beast: Blue tear humingbird

      Spirit ring color: Purple

      Spirit tring age: 1 650 years

      Spirit beast description: A 1 650 year old blue hummingbird. The corner of it's eyes have a silver spec of color, which looks like a tear.

      Spirit ring skill: Speed and maneuverability of a hummingbird

      Spirit skill description: The users speed increases to unimaginable heights. The user is able to cross distances of 20 meters and more instantly while still being able to maneuver exceptionally well.


      4'th spirit ring: Wind element

      Spirit beast: Needle tail swift

      Spirit ring color: Purple

      Spirit ring age: 5 050 years

      Spirit beast description: A 5 050 year old needle tail swift. It's speed is formidable, but it's manipulation of the wind is even more formidable.

      Spirit ring skill: Wind slash

      Spirit skill description: The user is able to form a wind slash at any angle up to 20 meters in distance, 3 meters in width and an edge width of a cicada wing. The wind slash is able to cut a 5 meter big cube made of solid steel in half.


      5'th spirit ring: Flame element

      Spirit beast: Flame overlord

      Spirit ring color: Black

      Spirit ring age: 12 100 years

      Spirit beast description: A 12 100 year old bird shaped flame beast, which comands flames to its will.

      Spirit ring skill: Flame wall

      Spirit skill description: The user gains imunity towards fire for a short while. After the imunity ends, he gains only resistance against it. The user can put a wall of flames around him. The user is then able to change the shape of the wall to his will, and he can even send the wall to encapsulate the enemy in it.


      6'th spirit ring: Lightning element

      Spirit beast: Lightning overlord

      Spirit ring color: Black

      Spirit ring age: 19 900 years

      Spirit beast description: A 19 900 year old dragon shaped lightning beast, which commands lightning to its will.

      SPirit ring skill: Lightning bolt

      Spirit skill description: The user is imune against lightning for a short while. After the immunity ends, it changes into high resistance against it. The user can send forth bolts of lightning towards his enemy.


      7'th spirit ring: Sword avatar

      Spirit beast: Holy sword Excalibur

      Spirit ring color: Black

      Spirit ring age: 50 000 years

      Spirit beast description: After an eternity of constant unnecessary wars in the hands of multiple masters, the sword Excalibur ultimately gained a consciousness of its own. Fed up with constant unnecessary war, the sword decided to spend the rest of its life in solitude as far away from unnecessary war as possible.

      Spirit ring skill: Holy sword avatar

      Spirit skill description: The user is able to literally become the sword. The user is able to manifest multiple illusions of his body. Any of his illusions is able to become his real body. The illusions aren't able to do any damage to the opponent.

      If the user decides to become the sword, he is only able to perform one attack. If the attack connects, then the enemy's consciousness is severed, and he is unable to attack, or do anything to defend himself for the next week. The enemy becomes a lifeless lump of flesh for the next week. The user can decide to kill the enemy then.

      However. The attack uses up the users whole spirit power, and the user is unable to control his movements for the next few hours, and the user is unable to control his spirit power at will for the next few hours.

      If the user decides not to transform into the sword, then he is still able to perform every single attack with 20% lower spirit power cost, and his high spirit tool manifestation cost becomes zero. He is still able to form his illusions.


      8'th spirit ring: Sunlight element

      Spirit beast: Sunlight serpent

      Spirit ring color: Black

      Spirit ring age: 99 000 years

      Spirit beast description: A holy serpent, which was fated to command the light around it. The serpent was able to "mold" the light to his will.

      Spirit ring skill: Sunlight control

      Spirit skill description: The user is able to erase his existance from the world by changing the flow of light around his body. He is able to put his enemies in an eternal state of darkness by changing the flow of light around them. The user can form lightning like bolts, which when sent to his enemy can render their senses useless for a short amount of time.


      9'th spirit ring: Mirrage 

      Spirit beast: Giant titan ape

      Spirit color: Red

      Spirit ring age: 150 000 years

      Spirit beast description: A 150 000 year old gorilla, which instead of developing his body's strength, decided to develop his brain.

      Spirit ring skill: Overpower

      Spirit skill description:

      1'st Spirit skill: The user can overpower the enemy's brain function, and render them retarded for eternity.

      2'nd spirit skill: The user can make doppelgangers of himself, which are as powerful as the main body, but they can't use the users spirit ring abilities. Except for the 7'th spirit ring's ability.


      Self made skills:

      1'st self made skill: Dance of Death.

      2'nd self made skill: Psychic explosion


      Dance of Death description: The user uses his illusions to encircle his enemy, and to manifest his true body around the enemy to whitle make his attack unpredictable.


      Psychic explosion: The user focuses his minds spirit power outside of his body to pulverize anything that is not able to whitstand his spirit power. If it's able to whitstand his spirit power, then the opponent is going to take some spiritual power drainage.


      Spirit bones:

      1'st spirit bone: Left leg bone - Needle tail swift

      2'nd spirit bone: Skull bone - Giant titan ape


      Left leg Needle tail swift bone: The user is able to teleport 200 meters in any direction, and the user is able to fly.


      Skull Giant titan ape bone: The user can form a spiritual shileld around his body, which can whitstand any attack without injury for the cost of 10% spirit power per attack taken.

      The user can regenerate any damage taken for 50% of his whole spirit power. If the user has less than 50% spirit power left, then the regenerative ability will only heal life threatening injuries.

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    • I think the first spirit ability is way too powerfull 

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    • I don't think it's too powerful, as if you've read DD2/SL2 Huo Yuhao's (think thats spelled right) first spirit ability is doing the same thing, being able to see and preceive everything around him, as if he were god, and he can let other's see the surrounding area like that as well

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    • YEs but that ring came from a 1 000 000+ spirit beast

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    • Athanos
      Athanos removed this reply because:
      redundant
      22:28, December 20, 2016
      This reply has been removed
    • Yes, that's right, but remember that Daydream sealed most of the power of the ring, as Huo Yuhao wouldn't be able to handle it, so really, it's almost the same thing

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    • GoldenGriffin wrote: Yes, that's right, but remember that Daydream sealed most of the power of the ring, as Huo Yuhao wouldn't be able to handle it, so really, it's almost the same thing

      Nonetheless, that changes nothing about the fact that the abilities came from a 1 000 000+ yo Spirit Beast, and not from an optimally aged--432yo--Spirit Beast for the 1st Ring. There is nothing to think or talk about in this regard, the moment anything from 1st Ring "reaches the realm of God" it's clearly OP, and definitely not something a 432yo Spirit Beast can offer.

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    • Not to be rude or anything to creators (since i'm one too) but i just noticed that all of our Self-made Spirt abilities use a combination of different sprit rings/abilities, which to me resembles more of a Fused Ring ability then a self-made ability, like, take Mubai's self-made ability for example (even though it's from the manhua only) It's condesnsing his spirit power externally into a greatsword, which doesn't activate any spirit rings, hence it's a self-made spirit skill, could someone else consider this and confirm if i'm right or wrong?

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    • @GoldenGriffin: Self-made ability should be an ability that originates from whatever is possible to do with the Spirit. Therefore, it should be fine if the user relies purely on Spirit Power in this endeavour, and it should be equally fine if the user relies on other Spirit Ring abilities.

      Because the concept of "pure Spirit Power" is quite nebulous, you can probably understand why everyone went with the interpretation where we repurpose other Spirit Ring abilities.

      Also, Fused Ring is something else entirely if I remember correctly.

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    • Ok, thank you, and you are right Fused Ring is something else entirely

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    • Spirit Name: Red Gold Grass

      Type: Tool Spirit

      System: Ranged Attack System

      Description: A variant that stemmed from the Grass family. The Red Gold Grass is much more powerful than its brethren but the skills can only be gained after absorbing the highest level of a halo in the level (ex. 1st Halo is 422, no more no less), and only a single Spirit Ring is required on level 9. This spirit tool is hard to cultivate, that it is considered as a late-game-type of a spirit tool. It is a natural heat generator so try not to burn yourself.

      1st Innate Skill: Materialization

      - Causes the grass to appear, coiling on the user's arm. However, the more time the spirit is in the real world, the hotter it is. Users could bypass this by unsummoning it always when not in use but the cost is higher than its Blue Silver brethren. It might or will kill the user if the heat exceeds the threshold, which could be known when the grass begun to grow brighter and then... Large-Scale explosion if not unsummoned to cooldown.

      2nd Innate Skill: Form X (whereas X = name of object (e.g. Bazooka))

      - Unlike its Blue Silver brethren, this grass is highly versatile and flexible, thus allows one to create things on the limit of their imagination.

      1st Spirit 'Ring: Razor

      - Makes the edge of the grass sharper and capable of slicing through defenses, except certain defenses and does not work on people higher than the user's own level, if they use only one strand of grass. Unfortunately it does not work on people ten times higher than their own level. Perfect for assassinations and pizza... Also perfect for slicing cakes, pastries, killing your neighbour's dog that poop in your lawn, and annoying people like the dreaded, Dinkleburg! *cue suspense thunder*

      2nd Spirit 'Ring: Heat Burst 

      - By continually generating heat, one could use it as an output by forcing the heat out with the Spirit Energy. Might kill the user, if used this too much. It is a little bit useless on flame-resistant objects... 

      =Selfmade Skill: Shining Grass Sword

      - When the heat threshold is at maximum, the user needs to shout with all their passion, "This grass of mine glows with an awesome power! It's burning roots tells me to incinerate you! TAKE THIS! MY BURNING PASSION, AND RAGING FLAMES! SHINING HEAT BURST!", while striking in front of them three times before raising it to the sky as it begun to lengthen and the heat forms a huge blade out of fire. Then the user will slice the enemy or impale them, causing them to be eradicated by flames. It might cause Hypothermia to the user because it also absorbs the user's body heat.

      3rd Spirit 'Ring: Claiomh Solais

      - Causes the Grass tendrils to gain 9 illusion tendrils that will hurt the senses of the enemy when looked or felt. The illusionary tendrils can't be controlled unless the user controlled the real tendrils, if they could see which one is the real tendril.

      4th Spirit Ring: Flameskin

      - Creates an armor of flames that will cover the user form head-to-toe. The user's hair will turn into a burning mane of a lion. The user also gets a combat skirt and a pair of capes that hangs on both pauldrons. It will give the user, high resistance to flames and incredibly high defense. This is linked to the psyche of the user, meaning that if the flames got damaged, they will feel it.

      5th Spirit 'Ring: Phoenix Regen

      - The user will always regen as long as the heat in their body is high. The more heat, the better they regenerate. Might cause coma from the heat.

      6th Spirit RingHard Light

      - When activated, the grasses will create solid light from their trails. Could be used as a weapon or shield.

      7th Spirit Ring:' 'Solaris

      - First, the grasses need to be shaped via a form after unlocking this ability, "Form Solaris", the grasses will form a giant flower that will collect a huge amount of heat, blocking the sun in the process, and then it will point to the enemy. Will cause a huge colateral damage if not focused by the grasses.

      8th Spirit Ring: Seraphim

      - Creates 12 pairs of wings that will continously generae flames and heat at incredibly high rate. Allows the user to fly at high speeds and use the wings as a tool, shields, or weapon in-flight. 

      9th Spirit Ring: Ashen Ruler of Flames

      - No user has gotten passed the 8th limit without burning themselves to death, but if they survived... This is gained. Upon acquiesition, no temperature will affect the user and they will gained a huge boost to all of their abilities. Their skin will get covered with ash, permanently, and the user's hair is changed to a fiery version of it, whenever the hair moves, it will create trails of temporary light. Will effectively remove all backlashes to all Spirit Halo abilities.

      10th Spirit Ring (Spirit Ring age of this must be beyond ten million): Beast of Cataclysm

      - When used, the user will transform into an incredibly large creature made out of lava, brimstone, and anything that has high heat. Once used, be prepared that the user will shape the world to their image. But it will never happen because the ten million year old Spirit Ring does not exist... Yet... *cue suspense sound*

      Spirit Bones: 

      Cataclysmic Bones - Can only be gained after the user has been given blessing by the God of Destruction and made it's champion or candidate to replace the said god. If the user was borned with the blessing, their Spirit Bone Slots were all filled out of the said Spirit Bone. Effect: The only thing the bones does is absolutely nothing, making the ones who has these bones unable to use spirit bones, a very bad luck to all users, unless one gains the 10th spirit halo, which is near impossible due to the incredibly high death rate of anyone who has these bones, causing them to be able to use the final spirit halo's abilities without vaporizing themselves.

      Edited: revised the description, edited the spirit bones and then added the Spirit Bones effect...

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    • @Venomfromthe: Happy to see your contribution, it means the thread isn't dead yet!

      I have only briefly gone over your creation for now, but I have already two concerns:

      Venomfromthe60s wrote:..., and only a single Spirit Ring is required...

      What exactly do you mean here? All Spirits can only absorb single Spirit Ring per bottleneck. Even in SL3 where its common for people to "age" their Rings, there is still only one Ring per bottleneck.

      Venomfromthe60s wrote:

      Cataclysmic Bones - Can only be gained after the user has been given blessing by the God of Destruction and made it's champion or candidate to replace the said god. If the user was borned with the blessing, their bones will be continually replaced by the Spirit Bone until their Skeletal System was entirely made out of the said Spirit Bone, thus making them a pseudo Spirit Beast.

      This is against the rules, and way too OP. If it's meant to replace the entire skeleton, it entails at least 6 Spirit Bones (basic slots), while this thread only allows 2 Spirit Bones per creation.


      EDIT: So here it goes!

      Okay so the innate abilities’ “Form X” seem a bit OP the way you describe it. It’s fine that the Spirit you can produce constructs, but it should only be basic, one-piece constructs, nothing more complex.

      As for the Ring abilities:

      1. Ring: This one is way too OP; you should remove the “if they use only one strand of grass”. The “Unfortunately” bit should be obvious, no ability really works for someone that much more powerful than the user.
      2. Ring: It should be fine, and so should the related self-made ability.
      3. Ring: Should be fine.
      4. Ring: This is the kind of ability that should be left for the 7th Ring.
      5. Ring: This should be fine if you replace the “always” with “for the duration of the ability”; it doesn’t matter whether you make it a single-activation for a certain duration (choose carefully), or whether one has to exert Spirit Power to upkeep the effect.
      6. Ring: This one seems a bit useless; what’s the advantage over the innate ability?
      7. Ring: 7th Ring ability is ALWAYS an Avatar / True Body ability. What you describe is a decent idea for 8th or 9th Ring ability, though.
      8. Ring: Should be fine, though you might want to phrase it in a way that it's clear the wings are made out of the grass to maintain the theme.
      9. Ring: This is a mix between 2nd Awakening and 7th Ring ability; there is no problem with 2nd Awakening, but that doesn’t really describe what the ability does. Fortunately, your list already includes other candidate for the 9th Ring, so you can use that instead.
      10. Ring: Well, this one can be as OP as you like it, and because it doesn’t even have to be related to the Spirit itself, it’s beyond any judgement.

      Regardless of my feedback on the abilities, I really liked the humorous remarks in the description! =)

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    • I really should post here more often with my ideas about stuff! I am currently working on my own fanfiction for Soul Land as well! Keep your eyes open as i'll let you all know when it is going to be posted.

      Currently working on some sort of Spirit Beast System and almost done with it, just lacking a final bit of inspiration 

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    • @Venomfromthe60s: Finally completed my assessment above, feel free to check it out.

      @Doctorsimon: It's not like anyone is expecting you or anyone to easily hurl out one Spirit after another. Since we're posting completed 9 Ring configurations--and chose to limit ourselves in certain ways--each creation actually requires much more work than basically any Spirit introduced in the story with only a handful of exceptions.

      I myself had a couple of ideas since my last creation, as well as some ideas how to improve my previous creations, but I just cannot find the time and inspiration to finish those; it's a hard work!

      That said, if you want to give me a brief description of the spirit you're working on, I can try to brainstorm some ideas and send them your way; it might help with that last bit of inspiration. =)

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    • @Athanos @Everyone

      Would anyone be interesting in bashing together a quick steam Soul Land rp? It might be a nice way to come up with some new concepts for stuff and help in the creation of new Spirits

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    • @Doctorsimon: There really isn't much of that "everyone" anymore. The thread has pretty much died except for an occasional visit from a passerby creative soul, you, and I. And my interest and creativity have also plummeted, so I'm willing to give a feedback here for as long as the posts aren't too frequent, I'm even willing to brainstorm some ideas if you give me a theme, but that's about it for me.

      @All: If you haven't seen it yet, you may be interested in partaking in this Wuxiaworld contest: Create Your Own Martial Soul Contest.

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    • @Athanos Don't forget about me, i still create spirits as well

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    • I am creating a Beast Spirit Essence that is an auxiliary system, there are someone in the novel or manhua that posses something like that? It's for see what kind of rings it could has. 

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    • ok,but remember if you create a beast type auxiliary spirit essence,the spirit must have a name that remember he have auxiliary power ok?

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    • Javiarco wrote: I am creating a Beast Spirit Essence that is an auxiliary system, there are someone in the novel or manhua that posses something like that? It's for see what kind of rings it could has. 

      There is no problem--at least not in theory--with creating an Auxiliary System Beast Spirit; the greatest issue is the "delivery" method for the support.

      Wesllendhenmyz wrote: ok,but remember if you create a beast type auxiliary spirit essence,the spirit must have a name that remember he have auxiliary power ok?

      Truth be told, the name doesn't matter; there are cases both in the story and among the custom creations where the name reveals nothing about the Spirit's / Spirit Beast's abilities. Even the Spirit's form doesn't have to be binding to a single System, though there are some exceptions--mostly among the Tool Spirits in form of a very particular tool. Long story short, if you cannot think of a good name, don't let it bother you. =)

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    • Spirit: Blue Fire Ape
      Type: Beast Spirit
      System: Auxiliary system

      Initial Skill:

      • The body is covered of hair like monkeys, and little blue flames go out from the hair
      • Ability to emanate heat

      When the abilities are activated, in the head of the target appear a flame of the colour of the ability.

      1st Ring
      Name: Blue Flame

      Ability:

      • Recovery of physical injuries of the target
      • Restoration of health of the target

      2nd Ring
      Name: Purple Flame

      Ability:

      • Detoxification of minor poisons in the target

      3rd Ring
      Name: Green Flame

      Ability:

      • Increase the defense of the target in 5 %

      Limitations:

      • Feathers turn back to normal after a short period of time

      4th Ring
      Name: Yellow Flame

      Ability:

      • Gives mental protection to the target for 10 seconds

      5th Ring
      Name: Red Flame

      Ability:

      • During 10 seconds, the target can't take physical damage or pain.

      Limitations:

      • The damage that the target has received during this time, will appear when the time goes out.

      6th Ring
      Name: Black Flame

      Ability:

      • The spirit master transfers the injuries of the target to another person.

      7th Ring
      Name: Blue Fire Ape Avatar

      Ability:

      • Transforms the user into an Blue Fire Ape
      • A tail appear at the sacral bone of the user
      • Reduce the spirit power needed to use the spirit abilities
      • Increase the power of the ability and the time of the effect in 10%

      8th Ring
      Name: Dark Blue Fire

      Ability:

      • The user can regenerate a limb of the target

      Limitations:

      • The target can't be have higher spirit rank than the user

      9th Ring
      Name: White Resurrection Flame

      Ability:

      • Eliminate all the damage produced to the user, dying burned by the white flames and resurrecting from the ashes.

      Limitations:

      • It can be used once per month

      Spirit Bones
      Skull spirit bone
      Name: Magical Connection Spirit Bone

      Ability:

      • Form a connection between the minds and thoughts of the team members
      • Increase mind power 20%

      Limitations:

      • There can't be more than seven team members

      Right Leg Spirit Bone
      Name: Three Eyed Panther RIght Leg Bone

      Ability:

      • Teleportation

      Limitations:

      • A range of 100 meters
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    • Since I found this place, I would like to post here the spirit that I posted on mangafox long ago. My knowledge on DD2 and onwards is fairly low, so this is mostly taking ideas from the first novel into account. Also, since the spirit's user can choose different cultivation paths depending on the spirit beasts killed, I would like to maintain the progression of a specific character here. Apologies in advance for any things that may clash with the established guidelines; I can always do some tweaks after, though any feedback will be especially helpful, if only to fill in potential gaps (spirit bones and the like).


      Tool Spirit - Ruby Blood Scales

      Name: Jiang Zi Le
      Title: The Bloody Judgment
      Spirit: Ruby Blood Scales
      Direction: Auxiliary Control system

      Spirit Description: The Ruby Blood Scales Tool Spirit is unique in that its powers require the target’s blood to activate. Despite this limitation, it is still an exceedingly useful auxiliary spirit with very powerful buffing and debuffing ability. A Ruby Blood Scales spirit master has two distinct spirit abilities per spirit ring; a strengthening effect and a weakening effect. One of the scales symbolizes life, and upon pouring blood in that scale, the owners of the blood will receive the strengthening effect of any spirit ability used. The other scale symbolizes death, and upon pouring blood in the death scale, the owners of the blood will receive the weakening effect of any spirit ability used. Depending on cultivation direction, the Ruby Blood Scales spirit master can qualify for different combat systems, though the life scale abilities mainly yield Auxilliary abilities, whereas the death scale abilities tend to straddle the line between the Auxilliary and Control systems. Due to its heavy focus on remote manipulation, the Ruby Blood Scales are classified as a Mental-attribute type spirit.

      Auxiliary Clan Skill - Haemomancy: This sorcerous ability is passed down between spirit masters with the Ruby Blood Scales spirit and improved through special blood cultivation. Haemomancy can guide the flow of blood, aggravate injury, and telekinetically control blood. High level spirit masters with the Ruby Blood Scales spirit can use this skill to maintain blood circulation even when grievously injured, and act as life support for equally injured allies. Foes that are significantly weaker than the Ruby Blood Scales spirit master can have their blood affected directly while in the body, though the stronger the opponent, the lesser the control becomes. Spirit masters that are significantly weaker than the Ruby Blood Scales spirit master can be injured or even killed by stopping the blood flow or bursting arteries, but stronger spirit masters and those with sufficient control over their energy channels can partially or fully resist the ability. Haemomancy is most useful for procuring blood for the use of spirit abilities, though this often requires allies to draw the enemy’s blood. The strength of haemomancy depends on the potency of one’s mental energy, and is resisted by the quality of the target’s body and cultivation.


      Spirit Rings

      First Ring: 370-year Blood Slime. Ability: Muscular Agitation. Strengthening effect: Boosts strength and physical attack power. Weakening effect: Lowers strength and physical attack power.

      Second Ring: 700-year Runewing Sparrow. Ability: Speed Agitation. Strengthening effect: Boosts speed and agility. Weakening effect: Lowers speed and agility.

      Third Ring: 1,500-year Catastrophy Alp. Ability: Cellular Agitation. Strengthening effect: Boosts recovery and heals, but the wounds return after a while. Weakening effect: Aggravates wounds and inhibits recovery and heal effects.

      Fourth Ring: 4,800-year Skygeir Armadillo. Ability: Defense Agitation. Strengthening effect: Boosts defense. Weakening effect: Lowers defense.

      Fifth Ring: 11,000-year King Orglash. Ability: Bloodrime Agitation. Strengthening effect: Freezes the blood to create a stasis effect, halting the spread of poisons, toxins, blood-loss, flesh-decaying abilities and diseases completely but rendering the target immobilized for the duration. Weakening effect: Freezes the target's blood to greatly impair movement ability and attacking strength. This spirit ability can only be used on a single target at once.

      Sixth Ring: 19,000-year Vigorous Hellmoth. Ability: Attribute Agitation. Strengthening effect: Confers an intense boost to the target's specific dominant offensive attribute, but that attribute must be discharged quickly to prevent spirit backlash. Weakening effect: Makes the target's attribute go berserk, boosting power but greatly reducing attack accuracy, and forcing a backlash unless the harmful energies are discharged.

      Seventh Ring: 35,000-year Seven-Headed Vampire Bat King. Ability: Ruby Blood Avatar. While the tool spirit avatar is active, all strengthening and weakening effects are boosted by an additional percentage, and the Haemomancy skill is greatly strengthened. In spirit avatar state, the Ruby Blood Scales spirit master can consume the blood of others to recover from injuries and restore their own spirit power. The blood of creatures with stronger spirit power has greater restorative effects.

      Eighth Ring: 60,000-year Crimson Titan. Ability: Vascular Agitation. Strengthening Effect: All-attribute boost and increased rate of blood-replenishment. Weakening Effect: Avasculates the target, purging its blood from its body. Strong physical and spiritual conditioning will reduce the effect.

      Ninth Ring: 100,000-year Sanguinous Demon Emperor. Ability: World of Crimson. Strengthening Effect: Within the range of the ability, allies will never die from any attack that affects in a physical manner. Blood is instantly replenished, and lost limbs and bodyparts are almost instantly reconstructed from solidified blood. However, while this ability renders allies within its area of effect as good as immortal, accumulated damage instantly takes effect upon leaving the area or when the technique is ended, making it an extremely risky last-ditch trump card ability. Weakening Effect: Within the range of the ability, enemies will have their blood go berserk, swiftly causing death by bursting the heart and blood vessels unless they escape the area in which the ability is active. Spirit power, quality of cultivation and active defenses determine how long a target can resist these effects.


      Spirit Bones

      Vampire Queen's Diadem: This cranial spirit bone came from the Seven-Headed Vampire Bat King that became Jiang Zi Le's seventh spirit ring. The Vampire Queen's Diadem materializes as a blood-red circlet on the forehead, with a tear-shaped ruby covering the glabella. This spirit bone greatly boosts the owner's mental and blood-based attributes. The Vampire Queen's Diadem's spirit bone skill is called 'Blood Piercing Wave': by pressing both one's index- and forefingers to the centre of the forehead, one releases a narrow blast of highly concentrated mental energy that pierces the body and causes an intense oscillation of all the blood along the path of the wave. The power of the ability depends on the amount of mental and spirit power used; at its weakest, it can be used to disrupt a person's blood flow in a way as to harmlessly render them unconscious, but at full power the ability functions like a powerful localized microwave attack, vibrating the molecules of the blood so fast that it can cause the blood to boil. This insidious ability passes straight through physical defenses, making it exceptionally powerful against conventional Defense type spirit masters, but those with a high degree of mental energy have a strong resistance to the ability's effects.

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    • Spirit Name: Phorcys

      Spirit Type: Beast/Supreme Spirit

      Power Attack System

      Element: Absolute Water

      Initiall Skill: 

      •  The left arm grows a hard shell still retaining its former form. The Skin turns a dark blue, the eyes turns red and the irises are a neon blue. The strength of the user increases geometrically with spirit power as well as speed.

      1st Skill: Oceanic Might


      Effects: Doubles Strength.

      2nd Skill: Oceanic Light

      Effects: Creates a large wave of water.

      3rd Skill: Oceanic Fight

      Effects: Absorbs Water Attribute around the user transforming it into spirit power.

      4th Skill: Oceanic Sonar

      Effects: A wave of blue light is released in each direction of the user, giving them a radar like map of the surroundings.


      5th Skill: Oceanic Fright


      Effects: Creates three water dragons under the users control.


      6th Skill: Strength Of The Sea


      Effects: The sea/any other water source around the user explodes on contact with the enemy.


      7th Skill: Phorcys Avatar


      Effects: Transforms the user into Phorcys, transforming the left arm into a giant crab like claw with liliac color shell, the users legs transform into a giant fin and the users hair turns marble white. Attack power is increased by 200% and strength as well as durability increase by 100%.


      8th Skill: Phorcys Spear


      Effects: Creates a golden spear that locks onto the target, the only way to break it is if the opponents spirit power is above the users or if they can block it with a spirit ability of equal or above power. It can't be blocked by energy attacks as it tears through them like a ship smashing through the waves.


      9th Skill: Tsunami


      Effects: Creates a titanic wave, it can't be blocked by physical or energy attacks, it can only be blocked by another 9th ring skill if it's equal in power. It strips all abilities that hits it below spirit douluo level, it takes them head on.

      Spirit Bones:


      Torso Spirit Bone: Octopus Devil Kings Torso


      Effect: Transforms all water within a 100 meter range into a part of the user, allowing the user complete control of it. The control is proportional to the spirit power put in. The minimum amount allows for such basic things as waves while larger amounts can allow the user to completely freeze it or transform it into a giant dragon and control it with complex movements.


      Right-Arm Spirit Bone: Crown of the Devil Shark Effect: Attracts nearby water into a the right arm and then shooting it out like a high pulse cannon cutting through practically any material, power proportional to the amount of spirit power put in.

      Spirit Guide Devices: 1. Spear of the Sea God: Created from a 100,000 year old sea spirit bone, granting anyone who wields it temporarily it's innate ability of "Orca Fang Buster" as well as "Orca Evil Spirit Axe", it's a 8th grade spirit guide. It's made out of Deep Sunken Silver, it amplifies spirit power allowing even a spirit sage to use it.


      2. Evil Whale Gods Armor: A torso piece which creates a large shield around the user, impregnable while the user still has spirit power left in their body. Ineffective towards poisons but all physical and energy attacks are blocked indescriminately.

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    • hi everyone, giving it a try to creating my own spirit hope you seniors can help me out if it seems to over/underpowered, thks a lot.

      Spirit: Winged Moon Dragon

      Spirit type: Beast spirit

      spirit System: Agility atack system

      spirit element: Space element and darkness element

      Spirit description: A nocturnal white scaled, winged dragon. It soars through the night sky, seeming to blink in and out of existence, as efimeral as the moon hiding behind a cloud.

      Initial skill: A pair of white dragon wings sprouts out of the users back, hair turns white, irises turn silver and white scales cover both arms. The transformation allows for an increase in speed and defense, while also providing the ability to fly.

      (First ring) dragon heritage:Space energy ripples through the wings providing %50 boost to speed.

      (second ring) Space claw: the hands fingers become coated in space energy, which provides an atack power increase of %40 while the user slashes at the enemy, but has a huge energy cost as each minute uses up %5 of the spirit power. (it increases the piercing power of the hands)

      (third ring) Darkness Claw: the hands become coated in darkness energy, making them seem illusory and making them harder to evade. An enemy striked by this hands will suffer a corrosive efect to their spirit force due to the darkness energy seeping into their body. Will be useless against dark element spirti users.

      (fourth ring) Shadow of the moon (invisibility): shadow and space is bent to make the user invisible, this ability is harder to see through the daker is the place where it is used. Contrary it is also weaker the more light there is. Usually undetectable to same level spiritmasters, can fool one realm higher spirit masters if dark enought, but in oposition will start being detected by same level spirit masters with the increase in light in the enviroment.

      (fith ring) Herald of the moon: Improve the speed of the user depending on the phases of the moon when the ring is used. Giving at its lowest at the new moon a %5 speed boost, and at its highest at the full moon %80 speed boost. 

      (sixth ring) Blink: Allows the user to teleport to any point up to 100 metres from where he was before. Low spirit cost ability. But using it breaks stealth so user will not be invisible when he apears at next location if he was using fourth ring before blinking.

      (seventh ring) Moon Dragon spirit avatar:  The user takes on the shape of a winged moon dragon, providing a speed boost of %100.

      (eight ring) Phase through: the user constantly uses the space energy to phase in and out of reality, reducing all damage taken by %40.

      (ninth ring) Dragon shadow space beam:the users mouth shoots a concentrated and combined beam of darkness and space element nature, which is highly dificult to evade as it seems to blink and blur through its trajectory. If it strikes it does a %200 damage to the enemy, as well as slowing for 10 seconds. as all ninth ring abilities it has a high energy cost.

      Self made spirit ability: Moons dragon executions: A fusion of the second, third, fourth and sixth spirit abilities. The user first becomes invisible and blinks to right behind the oponent, after which releases a strike of a claw using simultaneously the second and third abilities to the neck of the enemie from behind. Resulting in an increased attack power of %80 due to the intermingling of space and darkness energy but has a cost of %20 of the spirit power.

      Spirit bones:

      (External spirit Bone) Tiger king´s 10 spirit claws: 10 claws that grow out of the fingertips of the user improve atack power by %20, and improves the elemental control allowing for a faster fusion and control of space and shadow.

      (torso spirit bone) Elementalist´s torso bone: Reduces damage taken from all elemental atacks by %20.

      Title: (Obviously) Moon dragon Douluo (lol)

      spirit guides: not a clue what would be a good fit or if even necesary,

      (a single doubt, are we going to add soul armours to this later on? if so i already have my first word for its name Long, haha)

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    • AegisZero00
      AegisZero00 removed this reply because:
      i just want to. it's mine any ways lols
      13:56, March 27, 2017
      This reply has been removed
    • well,... i already wrote this so if it gets double posted somehow im sorry but i doesnt appear as sent in my computer so if it appears again later on, im sorry... well i decided to try and do a second spirit. so here is my second go at it.

      Spirit: Golden pocketwatch

      Spirit type: tool spirit

      Spirit system: mixed Control/auxiliary system

      Spirit element: time

      Spirit appearence: A golden pocketwatch with a small golden chain atached to it. It has 9 small circles arrayed in a biger circle on its lid. Whenever a spirit ring is added to the spirit by the user, one of the circles turns the corresponding colour (i.e. white, yellow, black, purple, red), and if spirit familiars are used, then in the center of the lid of the watch and engraving of all the familiars of the user can be seen.

      Initial skill: the pocketwatch is manifested.

      First ring (mental speedup): the thought proces of the user is sped up by half, but he can only think faster not move faster, and the ability can only be aplied to the user and not shared.

      Second ring (chain whip): the chain on the pocketwatch, lenghtens and thickens to the point where it can be used as a whip.

      Third ring (individual overclock): provides a speed boost to an individual ally by %30. The boost has to be maintained.

      fourth ring (individual underclock): works kind of like a debuff slowing one enemy by %30. the debuff has to me maintained.

      fifth ring ( individual timestop): Freezes an individual oponent in time for 20 seconds.

      sixth ring (area underclock): The flow of time is slowed down for everyone inside a set area. The bigger the area and the greater the difference in times  the bigger the amount of spirit power it consumes over time. This ability has to be maintained, and while it is being used the user cannot move from their position. Can be used for tactical management of the battlefield, slowing down enemies, or battles so reinforcements can arrive or allowing scape. Downsides are it affects everyone inside the are (not only enemies) and that once the area is set it cant be increased, the ability has to be turned off entirely and have to set a new area.

      seventh ring (area overclock): The flow of time is sped up in an area of time. It follows the same restrictions as the previous ability. Can also be used for tactical control of the battlefield and to speed, retreat, reinforcements or individual battles.

      eight ring (area stoptime tap): a trap is set, once the trap is triggered the flow of time is stopped in an area for 10 seconds. The bigger the area the bigger the spirit cost.

      ninth ring (time rewind): Time is rewinded, returning an individual a previous state of themselves, essentially negating any injuries incured. Downsides are, that the longer the time needed to be rewound, and the larger the diference between the two states ofthe individual the more spirit power it drains as a result. Also it cant be used by the user on himself, and dead people cannot be brought back to life, as they are considered not a person, merely an object, so they cant be rewound.

      Spirit ability: Simultaneous use of the second and seventh abilities on the user, increases thought speed drastically, allowing for a complete control of strategies over in the battlefield. 

      Spirit bones:

      (external spiritbone) Bewitching Dragonfly´s wings: Four big dragonfly wings come out of the users backs, allowing for flight. while also releasing the signature Bewitching dust of the Dream Dragonfly, which makes anyone who inhales it drowsy, and turning them to sleep if enougth is inhaled. The dust can be stopped from being released by the user.

      (head spiritbone) Mindcondensing Crown: Strenghtens the brain of the user (is the real reason why the brain can sustain the strain from the selfmade spirit ability), it also provides a boos in spirit power regeneration of (%20.

      (Spirit Guides) spirit modulated communicators:  headpieces with a microphone and speaker, that allows the user to communicate with their teammates over long distances instantly, allowing for the relay of information and commands. It also has a modulator for time diference, so that even if one is overclocked or underclocked, their partners message doesnt get relayed as chipmunk speech, by slowing or speeding up the message

      Title: Time douluo, or Fae Douluo

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    • Since I have been away from this for a while, I'll offer my feedback from the latest contribution to the last one I addressed; it may take a while.

      @Sioc: I'm happy to see a Time attribute Spirit; my attempts have always ended up hopelessly OP--awesome, but OP.

      Moving on, I noticed two things outright that seem a bit strange: 7th Ring, and--since you provided the suggestion--the title. For the former, obviously, the 7th Ring ability is essentially always an Avatar / a True Body ability, where the only exceptions appear to be the Food System Spirits. For the latter, I see no reason whatsoever to refer to the User as "Fae Douluo"; there is no fairy / fae association--not even via "fairy" attribute--except for that one Spirit Bone.

      The other Rings seem fairly balanced and sensible (sometime even slightly underpowered). However, I've noticed that the 8th Ring has a typo in the name, and the 9th Ring ability is a bit strange. When you're talking about Time attribute, it shouldn't matter what the target is "now" when you mean to rewind the time of that target; if you rewind the time and it's still an object, then so be it, but there should be no problem with resurrection in this manner.

      THAT SAID, the greater concern should be the presence of soul. If you read SYWZ--another story by this author--you'll discover that souls that haven't been gathered artificially remain near the deceased for some time before they dissipate; so if you resurrect someone whose soul had already dissipated, the result should be a perfectly healthy albeit permanently comatose being. You can simply mention this in the constraints of the ability. Another neat constraint for "time rewind" ability (from another work by another author) could be that one use of the ability consumes 100% of the current Spirit Power reserves, and the user merely determines how much time to rewind--with the upper limit being 1 day; this way you can ditch almost all other constraints.


      @Sioc: I don't have much of a feedback for your Winged Moon Dragon, except for this one: You say it's nocturnal, which implies some relation with the day-night cycle (i.e., gain some power-up during the night, and lose it during the day--innately), but there is none.


      @GoN: I've always been partial to Greek mythology, so your Phorcys idea quite appealed to me, and it's also very well made; there is also very little feedback I can offer, except maybe that some of the earlier Rings seem a bit underpowered.

      Not to mention that both 3rd Ring and 4th Ring abilities could possibly make a fine Domain abilities for this Supreme Spirit.


      On a personal note, I've been working on a new Spirit these days, and I'm really loving my creation thus far! That said, I'm struggling a bit with the Ring abilities, because I want some of them to represent a system that has only been introduced with SL3--Intelligence Auxiliary System. And the problem here is that I have stopped caring about SL3 quite some time ago, so I first need to look up any abilities of Yun Xiao as he's the only one who represents this system. (NOTE: If anyone wants to spoon-feed me information on his abilities, please do send me a message!)

      And I've also started working on another Spirit that taps in the same inspiration but went in an entirely different direction.

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    • Wraith

      Title: Wraith Douluo

      Spirit: Soul Wraith King

      Spirit type: Beast spirit

      spirit System: Control system

      spirit element: Evil, Mental, Dark

      Spirit description: A unique beast spirit which develops inside a person lacking a martial soul during a life and death situation. The martial soul saves them from death, however in doing so, it causes them to tread down the path of that of an evil/dark spirit master. Harvesting the souls and spirit powers of others to sate the hunger of the wraith king; allowing their life to continue as well as increase in power. If the hunger is not satisfied, it will be forced to feed on the hosts soul, killing them in the process.

      Initial skill - ethereal sigh: Can sense the death aura's of people around them, allowing them to know if someone is close to a natural death and the amount of people a person has killed. It also allows those to see that which others find hard/impossible to see due to having almost passed into the other realm.

      1st Ring - Spirit Drain: Increases spirit power by draining the spirit or soul power of other individuals. This can be used to aid and speed up cultivation, however it requires a large amount of sacrifices.

      2nd Ring - Haunting Visage: Targets individuals within a certain area of effect with a metal attack. Those under the effects of the visage are frightened and have their defence lowered, as well as their attack power.

      3rd Ring - Soul Cloak: Cloaks the wielder in a cape of souls, granting increased speed as well as the ability to fly. Drains spirit over time however the amount is negligible.

      4th Ring - Spectral Strike: Calling on the deceased spirits, they launch an unexpected attack at the target, the attack becoming corporeal and visible only as it is about to land

      5th Ring - Soul Brand: Brands a target's soul with a soul brand, while the brand is in place the affected individual is under the control of the caster, forced to follow every action and instruction. The brand can only be placed on those with a depleted spirit power or those that are at a considerably lower power level. 

      6th Ring - Soul Shackle: Locks down a target's soul, and shackles it. While under the effects of this spirit skill the target is unable to move from its location, as well as access any of their own spirit skills.

      7th Ring - Soul Wraith King Spirit Avatar: Transforms the user into the true body of the Soul Wraith King. All spirit abilities are amplified while in this state. Not only this, but the user gains the traits of the Soul Wraith King, in the form of incorporeal movement as well as resistance to physical attacks.

      8th Ring - Spirit Dance: A large amount of spirits are called to claw and tear away at the target, they dance around in a certain area of effect, targeting all enemies within it with their attacks.

      9th Ring - Rejuvenation: The wielder can leave a portion of their soul inside an another individual and when their main body dies, the soul fragment with rebirth their consciousness, taking over the host. While they have been reborn, they will be forced to cultivate from the start again, however with an increased speed. The second spirit ability of this ring, allows the wielder to use a portion of their own soul to enter into an individual and begin to devour it from the inside out.

      Spirit Bones - External weapon like bone, heart cage torso bone (protects from wraith's hunger.)

      Slaughter Demon
      Spirit Fusion - Slaughter Demon: The spirit fusion known as the Slaughter Demon was one of the most feared Spirit Fusions ever in existence. The Spirit Fusion combined two Title Douluo level power houses known as the Wraith Douluo and the Blood Douluo into a ferocious demon which slaughtered its way across the battlefield. The Slaughter Demon had the ability to control the blood of its slain victims at will, manipulating it to slaughter more people, entering a never ending vicious cycle. This coupled with its incorporeal body, and swift movement speed made it a feared and renowned spirit fusion for its unpredictable power as well as ferociousness on the battlefield which left it naught but invincible. 

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    • @Doctorsimon: I have kind of a bad news for you: According to the TJSS (author of SL) universe of TJSS, the soul and soul manipulation is beyond the elemental attributes. Moreover, the mechanism for souls has been introduced in SYWZ--the story whence Yuhao's Necromancer came--, and happens to be incompatible with some of what you've compiled, and makes the rest OP.

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    • @Athanos Hm i see, but most of the spirit is still valid with some tweeking with the remove of the soul brand. What is your opinion on the rest of it? We have see spirits/souls/ghosts be used in attacks as well as similar spirits in general.

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    • @Doctorsimon: It's not just the soul brand. In any case, SL includes ghosts and spirits--in a manner--, but not souls; the only one to use souls was Necromancer.

      In general, I really like the title--"Wraith Douluo" has a really nice ring to it. On the other hand, I don't understand the "Spirit Fusion" section. No matter how I look at it, there is only one Spirit and you cannot have Spirit Fusion with only one Spirit; could you have meant Ring fusion?

      As for the Rings, the 1st Ring ability is definitely OP. And if we ignore the incompatibility with the soul mechanics, the other Rings are fairly fine even though I cannot quite tell what System they represent. You define it as a Control System, but it mostly feels like a very particular branch of Auxiliary System--maybe it's just me.

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    • Athanos wrote:
      @Doctorsimon: It's not just the soul brand. In any case, SL includes ghosts and spirits--in a manner--, but not souls; the only one to use souls was Necromancer.

      In general, I really like the title--"Wraith Douluo" has a really nice ring to it. On the other hand, I don't understand the "Spirit Fusion" section. No matter how I look at it, there is only one Spirit and you cannot have Spirit Fusion with only one Spirit; could you have meant Ring fusion?

      As for the Rings, the 1st Ring ability is definitely OP. And if we ignore the incompatibility with the soul mechanics, the other Rings are fairly fine even though I cannot quite tell what System they represent. You define it as a Control System, but it mostly feels like a very particular branch of Auxiliary System--maybe it's just me.

      Ah I see, well i'll take that on board and make some edits. For th soul fusion, this is one half of it, the other spirit for the fusion is being made by a friend of mine and is not yet quite finished - hence you only see one side of it.

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    • Athanos wrote:
      @Doctorsimon: It's not just the soul brand. In any case, SL includes ghosts and spirits--in a manner--, but not souls; the only one to use souls was Necromancer.

      In general, I really like the title--"Wraith Douluo" has a really nice ring to it. On the other hand, I don't understand the "Spirit Fusion" section. No matter how I look at it, there is only one Spirit and you cannot have Spirit Fusion with only one Spirit; could you have meant Ring fusion?

      As for the Rings, the 1st Ring ability is definitely OP. And if we ignore the incompatibility with the soul mechanics, the other Rings are fairly fine even though I cannot quite tell what System they represent. You define it as a Control System, but it mostly feels like a very particular branch of Auxiliary System--maybe it's just me.

      Offensive Support, like Star Crown.

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    • Anyone got any feedback on my Ruby Blood Scales spirit? Getting kinda curious!

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    • @GoN: I suppose that could work; good find! =)

      @Golden Yaksha: I'm at a seminar these days so only internet time is during meals--and this thread only gets a fraction of that time.

      I'll give you a feedback once I have a bit more time.

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    • Why don't the rules didnt mention the give your 'Title' as a title douluo and your name as a participant of Great Spirit Arena? It would be more interesting if they add that!

      EDIT: And also Domain.

      Frost~

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    • Athanos
      Athanos removed this reply because:
      Double post
      18:58, April 23, 2017
      This reply has been removed
    • @Anon (Frost): The rules don't state either of those because they aren't important, and there is little feedback or value to the title and various other names. Also, we assumed that some contributors might want to include more RP flavour to their creations, and they are welcome to do so, but the only feedback they are likely to receive is for the Spirit and its abilities.

      As for Domain, that's included in the Spirit--not ever Spirit has nor is meant to have one, but some do, and quite a few people have exploited this fact.

      PS: Please, avoid double posts in the future. If you have more to say, simply create an account so that you can edit your posts.

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    • Spirit: Thread

      Type: Tool Spirit

      System: none

      Backstory:
      It  doesn’t produce any Spiritpower. Under normal circumstances that is. One such user of this spirit was born to the master of a remote branch of the Tang Sect on an far-away island long, long forgotten by most people.
      Facing the immense disappointment of his peers and family after his Awakening Ceremony, the possessor of this spirit tried to kill himself at the tender age of 6 by attempting to drown himself at the beach. When he was about to succeed, his father discovered and saved him, much to the boys‘ dismay. After having been reprimanded heavily, the boy was kept under house arrest and heavy supervision.
      Ultimately, his father decided to take measures into his own hands, unable to bear the pain that came with his sons suicide attempt, and ventured to the mainlaind in order to consult the Tang Headquarters for advice. Here he made a significant discovery; old texts of the sects main archives stated, that among the first sect leaders, 20.000 years ago, one stood out as he was Tang Sans only known disciple, who faithfully build up the Sect during his lifetime. He was originally a doctor, who incidentally lived on the island, back then called the Purple Pirates Island, that the boy and his family now live on. He was awakened to the ways of cultivation by the sect founder through a particular herb.
      Silently, the boys‘ entire family pooled their recources behind the boys back and bought an immortal herb called the „Crystal Blood Dragon Ginseng“.
      Thanks to his family, the boy could realize his dream of becoming a spiritmaster. Practicing the Tang Sect Arts and the use of his spirit to the maximum, this boy now aimed for the top, to honor the commitment and love, and becoming worthy of it.


      Spirit: Spirit Thread

      Type: Tool Spirit

      System: Control System

      Description:
      The Spirit initially looks unremarkably ordinary. A thin thread formed by materialized spirit power devoid of any special features or abilites apart from simply being conjured up. It can be torn apart easily. The user can control and manipulate the thread in terms of length and can even create patterns, like a net.

      SPIRIT RING CONFIGURATION

      1st Spirit Ring

      Beast: 422 year Rainbow Scaled Jade Snake, yellow

      Ability: Bind [The Thread is used to hinder enemy movement and incapacitate them, while draining some of their spiritpower]


      The Thread permanently gains significant durability and a rainbow coloured sheen, barely visible tot he naked eye. The boy realizes, that his Spirits‘ greatest weakness is also its‘ greatest strength. Like a blank piece of paper, it completely integrated the characteristics of the Rainbow Scaled Jade Snake.

       

      2nd Spirit Ring

      Beast: 422 year Rainbow Scaled Jade Snake, yellow

      Ability: Rainbow Jade Vine Spear [Several hundred threads twist tightly togehter, creating pointed vines that can pierce even harder materials, though only within a certain range (midrange attackskill) ]

      Second Ring granted by the Rainbow Scaled Jade Snake. The originally hairthin thread grows thicker,

       

      3rd Spirit Ring

      Beast: 1.800 year Black Iron Pupa, purple

      Ability: Thread Shell [like a cocoon, thousands of threads wind around the user to shield him from harm]

      Durability further increases. The thread is now pitchblack, but maintains a rainbow coloured sheen.

       

      4th Spirit Ring

      Beast: 1.800 year Black Iron Pupa, purple

      Ability: Thread Bullet [Threads wind into a small, beansized projectile, that accelerate to a speed  asfast as sound, causing it to heat up due to friction with the surrounding air, looking like a tiny beam of red light, making it a formidable long-range attack.]

      Durability increases further.

       

      5th Spirit Ring

      Beast: 22.000 year Man Faced Demon Spider, black

      Ability: Poison Thread [For the duration of 1 minute, every thread the user wishes to, can turn poisonous, transmitting the poison through skin contact.]

      Thread conjuring speed is raised significantly. Durability increases.

       

      6th Spirit Ring

      Beast: 22.000 year Man Faced Demon Spider, black

      Ability: Draining Thread [Threads pierce into the enemies body, draining spirit power  and vitality to strengthen the user]

      Thread takes a slight opaque white hue barely visible through the rainbow sheen and black colour.

       

      7th Spirit Ring

      Beast: 22.000 year Man Faced Demon Spider, black

      Ability: Blade Thread/  Spirit Avatar [Blade Thread enables the user to move his thread with a speed that enables the Thread to cut through virtually anything, even buildings]

      Spirit Avatar enables the User to conjure up his Threads out of thin air in a radius of 1 km, instead of conjuring them out of his body. He can use all his abilites at a cost reduction of 60% and use his skills on/ with the Threads he formed outside of his body.

       

      8th Spirit Ring

      Beast: 22.000 year Man Faced Demon Spider, black

      Ability: Vitality Thread [Is capable of repairing internal and external injuries by sowing torn tissue together. Thus, it is not exactly a healing ability, but it has a beneficial effect fort he healing process, and enables the user to keep at least their body functional and avoid bleeding to death.]

      The Thread looks like it is made of black, highly opaque, clear crystal, with traces of rainbowcolours when observed extremely closely, with a subtly white glow in ist center, that is only noticable with very good eyes. Its hardness and durability equal those of Tool Spirits wirh Supreme Spirit quality.

       

      9th Spirit Ring

      Beast: 100.000 year Death Spider Emperor, red

      1st Ability: God Thread [All Threads turn golden and wind into one gigantic Spire of unparalleled destructive might.]

      2nd Ability: Puppeteering Thread [As the name suggests, Puppeteering Thread enables the User to control body movements of a targeted enemy. In order for the skill to work, the user is not allowed to move fort he entire duration oft he skills activation.]

       

      Spirit Bones:

      Death Spider Emperor Torso Bone: Grants Death Domain

      Man Faced Demon Spider External Spiritbone: Spider Lances like Tang San.

      Spirit Skills & Soulguidance Devices

      No Spirit Skills apart from the Tang Sect Arts. No Soul Guidance Devices. SInce this story and spirit basically exist in the era of DD3, this Character does possess a 4 word armor, and reached limit douluo level within his lifespan, raising the glory of the remote Tang Sect branch he grew up in to new heights, repaying his families kindness.

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    • @Golden Yaksha: Okay, so here is the feedback for your Ruby Blood Scales spirit as promised.

      First off, I like the idea of Heamomancy very much; it reminds me of Thaumaturgy from Vampire: The Masquerade.

      Moving on, this line in the Spirit Description is a bit suspicious: “Due to its heavy focus on remote manipulation, the Ruby Blood Scales are classified as a Mental-attribute type spirit.”. If I’m not mistaken, all known attributes have at least one ability in the SL story that has remote effect. However, what sets the mental attribute apart is that it bypasses the physical aspects; it’s essentially the very opposite of your Spirit that requires the physical blood of the target to operate.

      As for the Spirit Rings, there is one things that should be clarified in advance. Under the normal circumstances, any Ring younger than 100K grants only one ability; one can use that ability in different stages making it appear as multiple abilities, but the core remains the same. However, the property of your Spirit essentially means that every Ring grants two abilities, which—I believe—should mean that neither one can be as potent as another Spirit’s ability for the same Ring. Now then, here goes the Ring feedback:

      1. Ring: This would be fine under normal circumstances, but in the case of this Spirit, it might be more balanced you should choose only “strength”. (NOTE: Affecting strength also indirectly affects physical attack power, but not the other way around, so this is only a minor downgrade.)
      2. Ring: This is essentially no different from the 1st Ring, I would suggest you go with only one of the attributes; my recommendation is agility, but you might prefer speed.
      3. Ring: No issue whatsoever.
      4. Ring: No issue whatsoever.
      5. Ring: I really like this idea, but it should probably be moved up to 6th Ring.
      6. Ring: If you slightly weaken it in the description, you can neatly swap it for the 5th Ring ability.
      7. Ring: No issue whatsoever. When activated, the 1st and 2nd Ring might be able to affect both attributes you originally described without it being too much.
      8. Ring: This should be fine.
      9. Ring: Since this is the only Ring that officially allows 2 abilities, there should be no problem with the abilities you describe.

      Alternative to downgrading the effects of 1st and 2nd Rings, you can simply state that the strengthening / weakening effects are notably weaker than those of more one-sided Auxiliary Spirits. This addendum should spare you any deciding on the matter of which attribute to keep.


      @Wahon: I haven't read your post in great depth, but I'm pretty sure that having a 100,000+ years old 8th Ring is explicitly against the rules, and I see no reason this Spirit should be an exception.

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    • @athanos Leaving aside the thread rules for second, his reasoning seems to be, that his character lived during dd3's era, so two red rings, if upgraded through the pagoda (I guess this is part of a pen&paper rpg maybe? He really fleshed out a lot of stuff about the character, whom this spirit belongs to), seem to be in tune with the story. I am saying that, because I just noticed that he, quite meticulously at that, even added names to his Spirit Beasts, including age and ring colour (pluspoints from me for being thourough; even describes the mutations his spirit underwent visually). Seems like one beast grants multiple rings in his particular spirit, which I quite like as an idea. BUT, since the powerhouses in dd3 all seem to have multiple red rings, this would break the Threadrules, so I do agree that changes have to be made or else everybody will be creating spirits with all red rings.

      @wahon is this ring configuration the one at the peak condition of that character you wrote? It was quite the enjoyable read actually, but @athanos has a point. The good thing is that your ninth ring has only one ability.

      I would suggest, to make the 8th have one ability (it could also belong to the manfaced demon spider). That Puppetteering Ability seems quite powerfull, I would suggest moving that ability to the 9th ring. This way your ninth ring would have two abilites and your overall spiritconfiguration would abide by the rules of this thread. having said that, nothing seems really overpowered. Overall really balanced, excpet for that 1 km range of the Avatar state though.. maybe limit it to 500 metres?).

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    • @Anon: While I'm sure that some appreciate the additional story and details, none of this exempts one from the rules of the thread. If there is a good enough reason why this particular Spirit and / or individual should have Spirit Ring configuration in any way exceeding the known optimal configuration, then and only then is there anything to consider in this regard.

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    • @Athanos @Anon

      Thanks for the feedback guys. I made changes to the Ring-Setup, so it conforms with the rules.

      Regarding @Anon's questions; yes my character was indeed intended to exist in DD3's era, which is why the Spirit has, like you noticed correctly, identical Spirit Beasts in certain, sucsessive Ring positions. And a DD RPG in form of a Pen and Paper adventure does sound like an interesting idea.

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    • @Anon @Wahon Would be pretty cool to take part in a DD RPG pen and paper, does anyone know if one exists?

      Loving the fluf to the tool spirit, and it looks to be quite interesting.

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    • @Wahon & Doctorsimons & Anon: I recently received a message from KawaiiLayla about SL RP; I don't know any more details because I'm not particularly interested and haven't pursued the offer, but you should be able to find out more if you contact them.

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    • So here goes my latest (nigh-completed) creation; please be gentle with the feedback. =)


      Mysterious Akashic Records

      Description

      Whenever the user activates the Spirit, or even when they merely excite their Spirit Power, their eyes... TBA


      Type:Hybrid Spirit
      Grade:Supreme
      Attribute(s):(Absolute) Mental + Space
      System(s):Control + Auxiliary

      Innate Abilities

      Akashic Records Domain

      Description:Akashic Records are essentially infinite in nature as they contain everything. This makes learning all they contain impossible, and even trying to look up certain piece of information can be extremely challenging. To avoid these challenges, the Akashic Plane Domain reverses the process and leaves it up to the Akashic Records to identify the relevant information and provide it to the user based on the content of the Domain--or user's focus within the Domain.
      Effect(s):
      • (Innate) Truth - The user continuously retrieves the (true and unaltered) information about everything inside the range of the Domain.
      • (Innate) Postcognition - The user can retrieve past information--from a specified moment in the past--on anything and everything inside the range of the Domain.
      • (7th Ring) Precognition - The user can retrieve future information--from a specified moment in the future--on anything and everything inside the range of the Domain.
      • (Truth + Precognition) Premonition - The user constantly retrieves information about happenings inside of the Domain both in the present and a couple of moments into the future.
      Note(s):
      • The user always gets the complete information, but their current level of mastery of the Mysterious Code determines how much of the information they can access.
      • Because the Premonition allows one to perceive both the present and the future at the same time, it requires tremendous mental prowess. Fortunately, mastering the different layers of the Mysterious Code guarantees the required mental prowess, but there are still limitations: mastery of layer 7 allows up to 70% focus on both, and 80% if they focus solely on the future; mastery of layer 8 allows up to 80% focus on both, and 90% if they focus solely on the future; and mastery of layer 9 allows up to 100% focus on both at all times.
      • The user must consciously "prioritise" the kind of information they wish to retrieve, because the Domain never retrieves more information than the user's mind can handle, and--without the conscious "prioritisation"--it can leave out crucial information only to retrieve something utterly irrelevant to the user (e.g., details on each and every leaf of grass within the Domain).
      • Though one can attempt to obstruct the effects of the Domain in various ways, the fact that the Domain doesn't affect the outside world means that it cannot be affected like other Domains (e.g., Devilbreaking Domain merely increases the Spirit Power consumption of this Domain instead of breaking it).
      • The target of the Postcognition and Precognition must be within the boundaries not only at the present time, but also at the requested time in the past / future.

      Mysterious Code

      Description:Due to the infinite nature of Akashic Records, its content can only be passed in form of a Mysterious Code that--among other things--compresses the information. This code is very mysterious in that it requires exceptional mental prowess to master.
      The Mysterious Code consists of ten nested layers of different codes, where the outer-most layer conveys only superficial information, while the inner-most layer conveys all details one could possible desire.
      The user starts with innate mastery of the layer 0, and they are meant to continuously master the remaining nine layers as they cultivate.
      Effect(s):
      • (Constraint) Before one can absorb a Spirit Ring on any bottleneck, they must first master the corresponding level of the Mysterious Code.
      • (Effect #1) The Spirit's Mental attribute becomes Absolute Mental attribute once the user's comprehension of the Mysterious Code reaches certain level; namely, when the user successfully absorbs their 5th Ring for this Spirit.
      • (Effect #2) Every Spirit Ring is inscribed with a phrase in the Mysterious Code upon absorption (imagine Yuhao's Necromancer Ring with a more "serpentine" script). This inscription boosts the Spirit Ring, aligns it with the Akashic Records, and gives it a mysterious aura. This inscription is updated every time a new Spirit Ring is absorbed to reflect the latest level of Mysterious Code.
      Note(s):
      • The Mysterious Code is essentially the Matryoshka doll of compression algorithms.
      • Because the new inscription overrides the old inscription, the new boost overrides the previous boost.
      • Learning to understand the Mysterious Code is exceptionally difficult--especially on higher levels. If one cannot manage to grasp the code, they can be forever stuck on their current bottleneck.
      • Each layer of the Mysterious Code contains the necessary information--and nothing more--required to master the next layer. This also means that, in theory, the layer 9 also contains the necessary information to master the next "layer"--though this layer may transcend the Mysterious Code altogether as it would likely be associated with the concept of Omniscience and Godhood.

      (Conditional) Absolute Mental Attribute

      Effect(s):
      • All all Mental attribute abilities and techniques of the user are actually of the Absolute Mental attribute, and therefore cannot be defeated by regular means.
      • The user can easily dominate other Mental attribute users by dispelling or controlling their Mental attribute-based abilities and techniques, or completely preventing them from using them. And they can just as easily share their Absolute Mental attribute with other Mental attribute users.
      • The user's Spirit Power has a disorientating effect and makes others see things.
      Note(s):
      • This innate ability is merely an adapted version of Yuhao's Absolute Ice attribute. The main difference is that Mental attribute had no elemental weakness--other than its own--to begin with, so Absolute Mental attribute is a frightening concept indeed. In my opinion it's right up there with Absolute Space, and the like.
      • Like other Absolute attributes, the cultivation bottlenecks are no longer a concerns, while the cultivation speed slows down--though this poses little problem for the user because of the constraint introduced by the Mysterious Code innate ability.

      1st Ring

      Impart

      Effect(s):
      • User shares information directly with the mind of one or more targets.
      Note(s):
      • Imparting on an unwilling target consumes more Spirit Power.
      • Sharing too much information can cause the target(s) to become dazed.

      2nd Ring

      Obscure

      Effect(s):
      • Conceals certain information from the target or targets.
      Note(s):
      • The more information one wishes to conceal, the greater the Spirit Power cost.

      3rd Ring

      Fabrication

      Effect(s):
      • The user creates illusions that can affect one or more senses.
      Note(s):
      • The more senses are affected the greater the Spirit Power consumption, and the more mental effort is required.

      4th Ring

      Displacement

      Effect(s):
      • Alters the spatial properties of the target, resulting in a teleportation.
      Note(s):
      • Spirit Power consumption varies depending on the target: Consciously unwilling target requires the most Spirit Power, then ignorant target, then willing target, and finally the user requires the least Spirit Power.

      5th Ring

      Stasis

      Effect(s):
      • Locks the target in its current state in all aspects.
      Note(s):
      • The target is completely cut off from the happenings. They can do nothing, not even learn anything new, and at the same time nothing can be done to them.
      • I cannot decide whether the target remains tangible but cannot be affected, or whether the target turns intangible for the duration of this effect.
      • The user can use Stasis on themselves, but only with a predefined duration as they are unable to do anything (i.e., cannot will the ability to stop).

      6th Ring

      Simulacrum

      Effect(s):
      • Simulates an individual, an object, or an ability
      Note(s):
      • (Ability) Requires 110% Spirit Power of the original Spirit Ability.
      • (Object) Requires minor Spirit Power expenditure as well as mental power required to keep the duplicated object in existence.
      • (Individual) The user can decide whether the duplicate is going to be sentient, or whether it's going to be under the control of the user or the original individual.
      • (Individual) Beside a hefty Spirit Power, the user's mental power is equally divided between the user and the simulation.

      7th Ring

      Mysterious Avatar

      Effect(s):
      • The user's gaze becomes so potent that simply looking into their eyes chips away mental fortitude, which may ultimately lead to the insanity.
      • The user's mental and physiological information is reinforced, thereby becomes much more difficult to affect.
      • Stimulates the Spirit Rings' inscriptions associated with Mysterious Code, thereby boosting them even further.
      Note(s):
      • Because the user's mental and physiological information is reinforced, they become resilient to negative effects as well as to positive effects. However, the positive effects are not resisted as fiercely as the negative effects.

      8th Ring

      Bookmark

      Effect(s):
      • When used on a new target, their current state--from physical health, to their Spirit Power, and even to their current knowledge--is marked.
      • When used on a marked target, their marked state is restored.
      Note(s):
      • Each deployed Bookmark takes up a fraction of the maximal mental power of the user while it's deployed (i.e., when deployed, the peak mental power is slightly lower).
      • The Bookmark dissipates upon "second" activation, user's death, or the target's death. In other words, it's impossible to resurrect the target, or to reuse one Bookmark over and over again.
      • The Bookmark doesn't include spatial information, and therefore the target remains at their current location even when their marked state is restored.

      9th Ring

      Denial

      Effect(s):
      • Prevents the target from using abilities as well as from any means of communication.
      Note(s):
      • Abilities that are already active or have been launched prior to this ability are unaffected.

      Destruction

      Effect(s):
      • Effectively destroys a single piece of information.
      Note(s):
      • This ability can be theoretically used on the user and their allies with beneficial effect in mind, however, the user must carefully consider the consequences of removing a certain pieces of information.

      Self-made Ability

      Reconstruction

      Effect(s):
      • The user reconstructs one or more Spirit Beast(s) they have previously encountered.
      Note(s):
      • Relies on effects associated with the 3rd Spirit Ring and the 6th Spirit Ring abilities.
      • The more Spirit Beasts there are at any one time, the weaker every one of them is compared to the original.
      • The reconstructed Spirit Beast cannot be older than what the user could absorb for Spirit Ring at their current rank.

      Other Notes and Constraints

      • The user can only absorb Spirit Rings from Spirit Beasts with Mentla attribute, though it need not be its only attribute.
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    • @Athanos, though I really appreciate your detailing (could have been summarised better tbh, it borders to exaggeration here and there) and you fleshing out intricacies, your Spirit is waaaaaaaaaaaay too OP, even for a Supreme Spirit. I get its inspiration, but its base abilities alone go way beyond what even a divine inheritance could possibly grant, Supreme Spirit or not... You say that your spirit potentially grants omniscience later on, but it has already achieved that with its standard abilities even before obtaining all mysterious codes (I mean come on, this is practically a Deus Ex Machina in Spirit Form). The ability to look into the past or future has to be severly limited in terms of scope, meaning there should be a fixed amount of time in years (decades, and alter a few centuries) that the spirit lets you see into the past or future.

      This Spirit basically alters Reality, which goes far, far beyong omniscience. It borders on omnipotence (especially the higher rings). You added so much info, I don't even know were to begin.

      Absolute Mental Attribute... that doesn't make sense. There is no "absolute space"  or "absolute earth" etc.. There is only absolute ice and extreme fire, since temperatures can achieve to opposing extremes. The same principles can't be applied to any element there is. But absolute mental attribute... If your spirit is purely a mental one that's okay, but branding it "absolute" in order to ensure your spiritmaster being capable of overpowering any other mental attribute user... now that is "a little" over the top.

      Sorry if any of this sounds a little snippish or nitpicky, but everything about your spirit is so vague, taht it is hard to make out any limit for its potential prowess regardless of the level of the user.

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    • @Anon: I'm not sure how to take this feedback. On the one hand, I appreciate the effort, on the other hand, it's fairly clear that you haven't read and / or understood a lot of what I had written.

      You mention that there is too much information, but when you say things like "omniscience ...it has already achieved that with its standard abilities even before obtaining all mysterious codes", my only thought is that you either haven't read the information, or that there should have been more of it.

      The only way to become effectively omniscient with this Spirit is to reach God rank, unless the user inherits an unrelated God seat, but there is nothing wrong with God level user being omniscient.

      This Spirit basically alters Reality, which goes far, far beyong omniscience. It borders on omnipotence (especially the higher rings). You added so much info, I don't even know were to begin.

      First, every Spirit alters reality in some way, that's kind of what they do--my Spirit just cuts out the middle man. Second, my only advice to any amount of information is to read it, try to understand it, and possibly even ask about it, before one gives their feedback.

      Absolute Mental Attribute...

      As a matter of fact, there is nothing that counter-indicates the notion of Absolute attributes beyond Ice and Fire. The notion easily applies to basically any attribute, including Absolute Space, especially Absolute Earth, and presumably also to Absolute Mental. The most suspicious "Absolute" is Absolute Space, because even regular Space attribute appears to have no weakness, and therefore the "Absolute" only sets it above other Space attributes; the same is not the case with Absolute Mental since it does have attribute-based weakness.

      As for why you think "Absolute" applies only to Ice and Fire, I suspect you might be too focused on the concept of "temperature" when looking at those, but--in the SL2 story--the concept is explicitly linked to the notion of elemental weaknesses and strengths that goes way beyond the two.

      Sorry if any of this sounds a little snippish or nitpicky, but everything about your spirit is so vague, taht it is hard to make out any limit for its potential prowess regardless of the level of the user.

      Since there is no rule that forbids Spirits from being vague, and I de facto enjoy making my Spirits a bit vague and sometime even "philosophical", I'm not going to forgive you for that.

      I do thank you for the feedback, though. The Spirit may appear OP, and it's definitely worth its salt as a Supreme Spirit, but for everything that appears OP, there is a rather severe limitation or cost; that's why I went into fair lengths to describe certain things. If you feel that something is too OP despite the limitations and cost, I should expect feedback that includes "name of the OP ability", "what makes it too much", and maybe even "how to address / mitigate it".

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    • @Athanos I really like what you did there. Your Spirit has so many imagineable uses in an every-day-scenario, that I almost wished I had it in real life. :P   

      Someone who possesses such a spirit would be the ultimate detective/ investigator/ archeologist/ scientist etc. etc. etc. :D A crime-solver is maybe just what the DD universe needs. :P Reading this, I imagine some regular inconspicuous looking guy, working as a clairvoyant by day and solving crimes by night. (I know this is not exactly the best way to put the spirit to use, but imagine if someone got wind of how powerful this spirit is, they would their utmost to get their hands on this spirit, so better keep a low profile :P). Sorry couldn't resist making up a story in my head. What I find intriguing is the information-gathering aspect. Tapping directly into the rules of the universe working around you by perceiving them through a heightened state of consciousness is equally appealing.

      There are many more things I would like to say or ask, but I will keep it short for now, since I have yet to read the whole thing. What I would like to know as of now, is if there are any further effects on the Spirit Rings and maybe even the absorbed familiars? Lets assume for a second you, @Athanos, were the wielder of this spirit. You just absorbed a mental-attribute Beast, meaning this beast already possesses a certain intellect (depending ultimately on age of course). Let us assume that the absorbed beast, following the mechanics of DD3, grants you up to 6 rings, since you diligently raised its cultivation through pagoda or different means. Does ANY of the information contained in the mysterious code ( which is accessing/ compressing your Akashic Records' informations) passing on into the beast? ( I am asking that, because the spiritrings reflect the codes' evolution). Would it be possible for a familiar to assimilate a particular aspect of the Akashic Records powers for himself? I imagine it to be easier if you can share the "workload" the Spirit puts on the user among your familiars (Like a Multicore CPU vs a SInglecore one)?

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    • @Wahon: I'm glad you like it so much. You're quite right, if one is looking for a profession beyond "Spirit Master", then the professions you mention--among others--would be terrific choices for someone with this Spirit.

      EDIT: I myself especially liked the notion of Obscure (Denial is actually a far more potent version thereof)--and its compatibility with Fabrication--for its counter-intelligence utility, Stasis for its double-edged nature, and Bookmark for the fact that the target also loses any memories and knowledge gained after the marked state. My mind is overflowing with ways to exploit these effects in and out of the combat, though the remaining abilities are not short of potential application, either. =)

      If I imagine that one can obtain either Spirit Souls like is common in SL3, or Spirit Familiars like Yuhao in SL2, then it might be possible to do some "multiprocessing". HOWEVER, this could only work if the Spirit Soul / Familiar has sufficient mental power, so--while mental attribute promises higher mental prowess than its peers--it's unlikely that any Soul / Familiar with less than 10,000 years is going to be of any noteworthy assistance--and the requirement might be even higher. As for explaining the integration of the Soul / Familiar with the Akashic Records and the overall mechanics, the Mysterious Code's inscription can take care of that.

      In fact, it could be that every Spirit Soul / Familiar can help, but only if they themselves can handle the Mysterious Code. Their ability to assist is limited to the number of layers of Mysterious Code they manage to learn, and this could prove to be quite tricky. While the user starts with an innate knowledge of Layer 0, these Souls / Familiars would have to start by learning to understand even the Layer 0 (the necessary information would be provided via the Mysterious Code inscription), and then it would be entirely up to the mental prowess of the Soul / Familiar--though there should still be an upper limit associated with its age.

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    • Someone has something to say abouth my Blue Fire Ape? 

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    • @Wahon I love your Spirit! I now know whom it reminds me of!!! Doflamingo from One Piece!!!! So awesome!

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    • Javiarco wrote:
      Someone has something to say abouth my Blue Fire Ape? 

      Mostly okay, but the 9th rings' ability doesn't quite make sense to me. It states, from what I gathered, that the user is freed of any harm inflicted via ressurection from the ashes of his burnt corpse post-activation of the flame.. I would get it if it was a pure healing ability, that can take regeneration to the extreme (like regenerating entire limbs etc., but you used that already on the 8th ring...). There are limits to mortal Spirit Masters. Reviving someone, even ones self, is something even the two top/ supreme support spirits only managed to accomplish in form of a fusion ability (oscar and rongrong). Tang San was only able to regenerate his fathers limbs due to the trident which is part of his divine inheritance. Other than that, the rest is fine imho.

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    • Wahon wrote: ...Reviving someone, even ones self, is something even the two top/ supreme support spirits only managed to accomplish in form of a fusion ability (oscar and rongrong)...

      More than that, both Oscar and Rongrong were in the process of receiving their respective God inheritances at that time, which likely represents just how incredible feat it is to truly resurrect someone.

      On the other hand, they were resurrecting a God that had been slain by another God, so there may have been concerns and complications beyond the resurrection of a normal human / Spirit Beast.

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    • Wahon wrote:
      Javiarco wrote:
      Someone has something to say abouth my Blue Fire Ape? 
      Mostly okay, but the 9th rings' ability doesn't quite make sense to me. It states, from what I gathered, that the user is freed of any harm inflicted via ressurection from the ashes of his burnt corpse post-activation of the flame.. I would get it if it was a pure healing ability, that can take regeneration to the extreme (like regenerating entire limbs etc., but you used that already on the 8th ring...). There are limits to mortal Spirit Masters. 

      It's like the ninth ability of Bibi Dong.

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    • Well, I've been trying to create a team of New Shrek Monsters for an hour and somehow created a draft for them. Hope you can help me on improving their skills. Thanks a lot. :)

      ============================================================

      Twin Spirit: Tempest Fawkes

      Type: Beast-Tool Spirit

      System:Power Attack System (Ranged)

      Description:

                   A mutated spirit essence which was said to be remnants of Wind God – Zephyr. Fawkes is a sentient being who gains the mobility and intelligence of a wind phoenix, however, gains also the ability to feel pain and hunger as well as become susceptible to diseases.

                   As the level of the user increases, Tempest Fawkes evolves into a more mature and stronger beast. (from chick to phoenix)

      1st Ring: Tempest Wedge

      Ability: Fawkes transforms itself into a wind blade to attack the opponent. The fawkes’ power is increased by 10%. The strength/blade-length increases by 5% every 10 levels.

      2nd Ring: Elegance Storm

      Ability: Fawkes revolves around at a fast speed, creating a blade-storm that cut through what ever its touches. Fawkes’s power is increased by 5%. This skill also drains the soulpower of  the user. The amount of drained soulpower decreases by 10% every 10 levels.

      3rd Ring: Tailwind Resonance

      Ability: Fawkes whips up its wings to summon wind that increases the speed of one target by 10% and granting the ability to fly in a small amount of time.

      4th Ring: Requiem Dance

      Ability: Fawkes creates a clone of itself. The clone copies the ability used by Fawkes except the Requiem Dance. The soul cost consumption is also applied every time the clone uses spirit skills. The clone only lasts for 5 minutes. Increases the number of clone by 1 for every 10 levels.

      5th Ring: Eye of Hurricane

      Ability: Fawkes calls forth for a stream of air that encircles its target creating a wind barrier. The barrier may repel any physical attacks and spirit skills below 4th tier. The barrier can only last for a minute. The duration of barrier increases as the level of the user increases.

      6th Ring: Oblivion Rainstorm

      Ability: Fawkes summons invisible rain needles that can destroy the targets. The injury dealt by this skill may be comparable to poisoning as this skill can damage enemies up to molecular level. This skillmay somehow pierce through small-scale defences.

      7th Ring: Ancestral Breeze (True Body)

      Ability: Fawkes envelops itself with ancestral wind that increases its attack power andspeed by 100%. Under the effect of this skill, spirit abilities used by Fawkes are also boosted by 10%. The skill only last for a minute. The duration of this skill increases by a minute for every 10 levels.

      8th Ring: Aeroblast Catastrophe

      Ability: Fawkes commands the air around its body to create a vortex of destructive wind. The mass of wind is capable of destroying a whole city.

      9th Ring: Gale Sonata

      Ability: Fawkes produces an area of vacuum which can nullify any spirit skill abilities. It also cancels out any spirit abilities of anyone inside the vicinity of the vacuum. It can only use once a day.

      Self Made Spirit Ability

      Soul Weapon Synchronization: Tempest Scythe

      Ability: Tempest fawkes merges with a soul weapon scythe. The Tempest Scythe gains the power and spirit abilities of the wind phoenix. Spirit costs are halves every time spirit abilities were used during the merging.

      Twin Spirit: Shadow Liger

      Type: Beast-Tool Spirit

      System:Power Attack System (Melee)

      Description:

      •A mutated spirit essence known to be an offspring of Sky Lion and Storm Tiger. And said to be hidden in the darkness of the shadow, Shadow Liger has the ability to become the shadow itself. Just like the Fawkes, Liger is also a sentient being with memory and emotions.

      •It also evolves into higher being as the level of the user increases. (from cub to liger)

      1st Ring: Shadow Lurk

      Ability: Liger let itself blends with the shadows. Use for tracking and spying. The user also gains the vision of the vicinity seen by the shadow liger. It also drains spirit power along the process of blending.

      2nd Ring: Dusk Ensnare

      Ability: The shadow liger binds its target by stepping through their shadows. Only the “stepped” part of the target’s shadow will be incapable of movements. The binding time increases as user’s level increases.

      3rd Ring: Night Claw

      Ability: Liger walked into the shadow realm granting its claws to cut through shadows. The “cuts” that were received by the shadow is also inflicted to the bearer of it. This skill last for 3 minutes. Increases duration by 3 minutes every 10 levels.

      4th Ring: Dark Immolation

      Ability: Liger summons the power of darkness granting 10% attack power and 10% attack boost on every “darkness” attribute skill it uses.

      5th Ring: Nightmare Door

      Ability: Shadow Liger creates a distortion of space and dimension. This creates a shadow warp holes for small distance teleportation. Can only summon up to 3 warp holes. Increases number of warp holes by 3 every 10 levels.

      6th Ring: Spectral Pawn

      Ability: Liger performs a mighty roar that awakens the enemies’ shadows. The summoned shadow has 50% of the original power and stats of the bearer. Can summon up to 3 pawns and each summons will last for 5 minutes. Increases the number of pawns by 3 for every 10 levels.

      7th Ring: Ghost Form(True Body)

      Ability: Shadow Liger shrouds itself with the darkness of shadow. This grants the liger invincibility to physical attacks. It also increases the liger’s attack power by 150%. The skill only last for a minute. The duration of this skill increases by a minute for every 10 levels. 

      8th Ring: Eclipse Vortex

      Ability:Liger creates a semi-sphere barrier made of darkness prowess. The barrier completely absorbs any spirit skills below 7th tier. The barrier may last for 2 minutes.

      9th Ring: Dimension Eater

      Ability: Shadow Liger creates a blackhole that eradicates everything it touches. The blackhole has a gravitational force that pulls anything toward it. It is a complete annihilation skill of darkness. This skill also leaves the user considerable burden as it drains both the soulpower and stamina of the caster.

      Self Made Spirit Ability

      Soul Weapon Synchronization: Shadow Scythe

      Ability: Shadow Liger merges with a soul weapon scythe. The Shadow Scythe gains the power and spirit abilities of the shadow liger. Spirit costs are halves every time spirit abilities were used during the merging.

      Spirit Bones

      Skull Bone: Shadow Hunter’s Eye

      Ability:

                   Increases sight and accuracy by 50%

                   Crimson Track. Using the blood of the user, it temporarily creates a cursed mark on the lock target. Any attack that launched by the user will go to the target without missing.

      Left Leg Bone and Right Leg Bone: Moonwalk Leg

      Ability:

                   Increases the legs power thus increasing the movement speed and jumping prowess.

                   Air Pounce. A spirit bone ability that enables the user to walk through the air.

      =========================================================

      Spirit: Millennium Hourglass

      Type: Tool Spirit

      System:Support System

      Description:

                   A rare type spirit essence that enables the user to interfere time. However, some skills provided by this spirit essence may have several drawbacks on the caster.

                   “Don’t meddle with time, unless you’re ready to die.”

      1st Ring: Accel Time

      Ability: Gives the target an increase in speed by 50%. The caster aged by a day per usage of this skill.

      2nd Ring: Cursed Time

      Ability: Gives the target a decrease in speed by 50%. The caster aged by a day per usage of this skill.

      3rd Ring: Parallel Time

      Ability: Enables the user to call forth things from the parallel world. The user summons any copies of inorganic things from the parallel worldto the present world, thus increasing its numbers. The summoned objects can last for 5 minutes in the present world. The caster aged by a year for every usage of this skill 

      4th Ring: Reverse Time

      Ability: Creates vicinity where the user can manipulate the area and gone back through time. The user sacrifices its own “time” to use this skill. The amount of time sacrifice by the user, will also be the time it will come back through. Only inorganic things are capable of changes thus injury/death cannot be altered. Aside from the time sacrifice, the caster will also aged by 5 years for every usage.

      5th Ring: Travel Time

      Ability: Just like the Reverse Time, creates vicinity where the user can manipulate the area and travel through time. The user sacrifices its own “time” to use this skill. The amount of time sacrifice by the user, will also be the time it will go forward to. Only inorganic things are capable of changes. Aside from the time sacrifice, the caster will also aged by 5 years for every usage.

      6th Ring: Echoing Time

      Ability: The caster calls another “self” coming from themirror world. The other “self” can cast other skills of the present caster. The “self” will only last for 10 minutes. Herewith, the caster will aged by 10 years for every usage.

      7th Ring: My Time(True Body)

      Ability: The caster cheats time. Using this skill, the skill penalty for every usage of spirit skill are halves. This ability last for a minute and can only be used once a day. No penalty for using this skill.

      8th Ring: Vertical Time

      Ability: Grants the caster the ability to swap with his other “self” in the vertical world. The user can swap from his “younger self” or to his “older self”. The present caster will aged by 10 years for every usage.

      9th Ring: Restrict Time

      Ability: Gives the caster an ability to stop “world’s time” for 5 seconds, however cost 20 years of life of the user.

      Self Made Spirit Ability

      Chipped Time

      Ability: Gives the user to see a fragment of past/future of a person or thing he touched. Can only be used once a day.

      =========================================================

      Spirit: Divine Goldcoins

      Type: Tool Spirit

      System:Attack/Support Auxiliary System

      Description:

                   A rare type spirit essence that enables the user to summon “angels” using goldcoins.

                   The user initially generates 3 coins per day and increases by 1coin every 10 levels.

                   The summoned “angels” can do several tasks given by its caster and will last for 10 minutes.

                   Each of the angelshas their own abilities, attack power, speed, durability, and defence.  It may also be destroyed during the battle/combat, however will be reconstructed/reassembled after the caster summoned it again.

      1st Ring: Summon: Angel Terra

      Ability: Using 2 coins to summon Angel Terra. It perishes the evil using its brute strength. This angel has increased power of 20%. Durability: Average

      2nd Ring: Summon: Angel Aegis

      Ability: Using 2 coins to summon Angel Aegis. It uses his scarlet shield to protect anyone from evil. This angel has increased defence of 50%. Durability: High

      3rd Ring: Summon: Angel Sona

      Ability: Using 3 coins to summon Angel Sona. Using its large trumpet, Angel Sona creates a deafening sound that lowers the attack power of enemies by 10%. May also confuses enemies during the effect of skill. Durability: Low

      4th Ring: Summon: Angel Roe

      Ability:  Using 4 coins to summon Angel Roe. It uses her holy sceptre to heal average injuries, replenish stamina up to 30%, and replace loss amount of soulpower up to 20%. Durability: Low

      5th Ring: Summon: Angel Xerxes

      Ability: Using 5 coins to summon Angel Xerxes. Using her harp to produce warsong that increases all stats by 13%to all allies. The berserk mode will lasts as long as Angel Xerxes is playing the harp. Durability: Low

      6th Ring: Summon: Angel Heracles

      Ability:Using 5 coins tosummon Angel Heracles. It uses his powerful chains to binds his target and incapacitating its movement. Heracles can bind up two targets at the same time. Durability: Above Average

      7th Ring: Angelic Coins’ Blessing (True Body)

      Ability: The user grants a divine blessing which decreased the usage of gold coins by half. This special skill lasts for 2 minutes and increases the duration by one minute every 10 levels.

      8th Ring: Summon: Archangel Raphael

      Ability:Using 6 coins to summon Archangel Raphael. Raphael calls forth a concentration of light beam that penetrates through the darkness. The light beam can purify dark souls and destroy the evil within it. Durability: Above Average

      9th Ring: Summon: Archangel Michael

      Ability: Using 8 coins to summon Archangel Michael. Michael lunges forward to its target and slashing through it with a holy sword. The sword pierces any kind of defence and protection. Durability: Very High

      Self Made Spirit Ability (Thorough rigorous training and skill spirit repetition, this skills wer formed)

      Angel’s Greed

      Ability: Grants the user to loan a certain amount of gold at cost of an interest. The interest will be twice the amount of the loaned gold and will be deducted on replenishment of the gold on the next day. Maximum of 10 gold coins per day.

      Angel’s Luck

      Ability: The user tosses a coin. If head, grants the user to summon any angel without any usage of coins. If tail, all the remaining coins of the user will be lost.    

      =========================================================

      Spirit: Weaver’s Cloth

      Type: Tool Spirit

      System:Support/Armour Auxiliary System

      Description:

                   A rare type spirit essence that enables the user to weave cloths for armours.

                   The weaved-armour lasts as long as the user wears it or if the armour was damage during a combat or if the caster dispels it.

                   The armour grants an initial defence (both elemental/non-elemental) of 15% and increases by 5% per 10 levels.

                   The armour also grants an initial attack power attribute bonus (both elemental/non-elemental) of 10% and increases by 3% per 10 levels.

                   The caster can only produce 2 armours at the same time and increases by 1 per 10 levels.

                   The armour’s summoning time is 2 minutes.

      1st Ring: Flame Armour

      Ability: Increases fire defence and boosts fire-based attack. 

      2nd Ring: Aqua Armour

      Ability: Increases water defence and boosts water-based attack. 

      3rd Ring: Thunder Armour

      Ability: Increases lightning defence and boosts lightning-based attack. 

      4th Ring: Frost Armour

      Ability: Increases ice defence and boosts ice-based attack. 

      5th Ring: Tempest Armour

      Ability: Increases wind defence and boosts wind-based attack. 

      6th Ring: Savage Armour

      Ability: Increases physical defence and boosts normal-based attack.

      7th Ring: Divine Armour (True Body)

      Ability: A special armour created by hands of God. This skill evolves an equipped armour into a god-like protection. This grants the bearer a nigh-immunity of boosted 90% defence (for both elemental and non-elemental) and 90% attack power attribute bonus (for both elemental and non-elemental). This skill lasts for a minute. The number of armour it can evolve and the duration of it, increase by 1 for every 10 levels.

      8th Ring: Holy Armour

      Ability: Increases dark defence and boosts light-based attack. 

      9th Ring: Demigod Armour

      Ability: Temporarily granting the power of god realms. This skill grants an armour that protects the bearer to any type of physical attack or elemental-based attack. The armour changes its nature and type to protect its bearer. Can create up to 3 armours per day.

      Self Made Spirit Ability (Thorough rigorous training and skill spirit repetition, this skills wer formed)

      Weaver’s Gambled Haste

      Ability: Grants the user the ability to instantly create armours on the duration of 5 minutes. However, the armours created during this point decrease their granted abilities by 60%.

      Shallow Wardrobe

      Ability: The user touches the weaved-armour and changes its type/attribute. The summoning time is decreased by 75%, but the soul cost remains the same.

      ========================================================

      Spirit: The Cube

      Type: Tool Spirit

      System:Control/Support System

      Description:

                   The rarest type spirit essence that enables the user to summon a cube.

                   Can summon different sizes of cubes with different functions and abilities.

      1st Ring: Creation Blocks

      Ability: The cube will be divided into much smaller cubes and using the imagination of the caster, creates basic forms of objects/things out from it. The amount of soul consumption will vary depending on the complexity of the figured form.

      2nd Ring: Observatory Prism

      Ability: Series of cubes will be flown out of the vicinity. These cubes provide the user an overall outlook of the field and providing a radius 500 meters of sight.

      3rd Ring: Dimension Warp

      Ability: All the cubes will be linked dimensionally, providing a dimension door and an instant small scale teleportation.

      4th Ring: Cube Prison

      Ability: Creates a 5 meter cube that entraps an opponent inside it. Can also be used as a barrier for allies because of its durability and shock absorption.

      5th Ring:Wedge Room

      Ability: Using a hundreds of cubes, this skill creates a 500 meter standing platform that may explode under a definite condition.

      •The tiles of the platform are consists of two colours, red and black, which were randomly distributed within the area.

      •A person is only allowed to step on two different colours of tiles at the same time, after the wedge room is completed.

      •If the person only stepson one or more tiles or on its boundary, the corresponding tiles will explode.

      •If the person also steps on tiles with same colours, the stepped tiles will also explode.

      •There will be 3 seconds delay before the explosion. This can be also the time where the person can choose and check the tiles that he/she steeping on.

      •People who are flying or capable of flight are exempted. However, anyone who is stepping within the vicinity is bounded to follow the rules of this skill.

      •The colours of the tiles change its pattern every 5 minutes.

      •This skill will remain activated even after the caster lost consciousness or be killed.

      •This skill last for one hourand uses 50% of original soulpower of the caster.

      6th Ring: Adaptive Polygon

      Ability: Manipulates the 6 sides of the cube for offense. Each side correspond a respective elemental attribute attack (fire, wind, water, thunder, ice, and light) in the form of beam. Summoning of the cube will not spend any soulpower, however each attack done by it will expend soulpower otherwise.

      7th Ring: Dice Ordeal (True Body)

      Ability: The cube transforms into dice with corresponding number and provides a different type of status effects. The dice can only be roll once and can only be used once a day.

      1 – No Effect

      2 – Increase attack power by 200%

      3 – Increase speed by 200%

      4 – Increase defence by 200%

      5 – Replenish soul power up to80%

      6 – Heal injuries and regenerate stamina up to 80%

      8th Ring: Duel Box

      Ability: Teleports two people in a special battle zone inside the cube. The battle zone will vary depending on the imagination or will of the user. The inside of the box follows a different time flow and separate dimension thus negating the effect of outside influences. The box cannot be destroyed either from the outside or inside by any means, and can only be broken unless one or both of the warped people losses their soulpower or get killed.  

      9th Ring: Pandemonium

      Ability: As a control spirit, it bestows different crowd manipulation skills that vary depending on the colour of the created box. This skill createsa 500 meter cube that enclosed all things around it and the caster can manipulate the dimension within it. The created cube can stay for 30 minutes even if the caster lost his/her consciousness or be killed; moreover, only one type of cube can be created at the same time.Can be used thrice a day.

      The Night of Cicada. It summons a black cube that robs the sight and hearing of every  person within it. Light-based attacks or any skills that will provide sight and hearing  will be cancelled out.

      Agony of Undead. It summons a gray cube that steals away the sensation of every person within it. Pain, hunger, and death were also sealed while within the cube. A   person who died inside the cube will fell no pain and remain alive as long as he stayed inside it, however, any damage/injury/pain that have been inflicted will be felt after he/she leaves the cube.

      Greed of Blessing. It summons a crimson cube that prolongs the effects of any  buffs/statuses/additional attribute gains of those peopletrapped within it. Avatars and  true forms are also prolonged while inside the cube.

      Mirror of Reverse. It summons a clear cube that makes adistort perception of everyone within the cube - the opposite of what he/she sees. It creates a visual illusion wherein the left becomes the right, the up becomes the below, and the back becomes the front.The positions of injuries as well as the attack/defense stances were also      reverse.

      Gravity of Titan. It summons a plum cube that has ten times gravity than the outside field. Due to dense particle concentrations, air has been minimal within it and sudden  outbursts of stamina loss were expected.

      Awakening of Null. It summons a blue cube that nullifies any spirit skills within it. Any spirit buff or attribute bonuses were also cancelled out while inside the cube. 

      Self Made Spirit Ability (Thorough rigorous training and skill spirit repetition, this skills wer formed)

      Rubik’s Pocket

      Ability: Summons a small cube that can store things inside it.

      Blockman Track

      Ability: Creates up to 3 smaller cubes that can be latch onto a person. The three cubes have their own gravitational attraction to one another, thus can be used for finding and tracking.

      =====================================================

      Spirit: Hexagonal Crystal

      Type: Tool Spirit

      System:Defense System

      Description:

                   A tool type spirit essence that enables the user to conjure hexagonal crystal.

                   Due to its stable molecular pattern as crystal, pressures exert on the surface of it were equally distributed in all of its parts, thus making it the hardest material suited for defence.

                   It also evolves and grows as the user becomes stronger.

      1st Ring: Amethyst Vanguard

      Ability: Creates an enormous wall of defence. Increases physical defence by 40%.

      2nd Ring: Crimson Vanguard

      Ability: Creates up to 5 walls of defences that can be casted to allies. Increase physical defence by 20%.

      3rd Ring: Amber Vanguard

      Ability: Creates a bide defence. The shield endures several attacks, then strikes back to cause double the damage taken. Increase defence by 10%.

      4th Ring: Crystal Vanguard

      Ability: Creates a dome of defence which protects all the things within it. Increase physical defence by 30%

      5th Ring: Royal Vanguard

      Ability: Creates an evolving line of defence. The shield continually evolves into higher form of shield in each attack that it endures. The shield may evolve into elemental shield when it withstands an elemental attack. Initial physical defence by 20%.

      6th Ring: Cursed Vanguard

      Ability: Creates a regression defence. Anyone who attacks the shield suffers an attribute penalty by 2% on each attack. Increase physical defence by 20%.

      7th Ring: Heaven Vanguard (True Form)

      Ability: Temporarily increases the physical defence by 120% and boosted physical defence of 15% on each spirit skills. Heaven Vanguard essence ability is also activated, wherein, any damage done on each vanguard spirit skills will heal its bearer for half the damage of the attack taken. This skills last for 5 minutes and can only be used twice a day.  

      8th Ring: Distort Vanguard

      Ability: Creates a warping shield wherein the attacks targeted on the shield will be teleported on which the caster wants it to be. It can only warp attacks below 8th tier. This shield drains a lot of soulpower and stamina.

      9th Ring: Abyss Vanguard

      Ability: Creates an abyss vanguard. It has the ability to seek out any soul power in the area and completely absorbs it. It also eradicates any physical matter it touches. Once it absorbs enough soul power, it breaks down and starts to attack indiscriminately, shooting tree-like branches at all people who were within a 50 meter radius. Can only be used once a day.

      Self Made Spirit Ability (Thorough rigorous training and skill spirit repetition, this skills wer formed)

      Revolution Vanguard

      Ability: Conjures 6 average-sized shield and let it revolve on a target at a very fast pace. The target is shielded to any physical attack. This can also be used for offense as it can rip anything that touches it. 

      Archive Vanguard

      Ability: Summon multiple numbers of hexagonal crystals that can be used for communication. The crystals were linked to one another and enable to project images and movements.

      ==========================================================

      Spirit: Blacksmith’s Ore

      Type: Tool Spirit

      System:Attack System

      Description:

                   A special tool type spirit essence that enables the user to forge different types of weapon that varies on abilities and functions.

                   The blacksmith ore is one of the strongest and important raw materials on creating different blade works and armaments for combat. Using the caster’s soulpower, the blacksmith ore is moulded, shaped, and polished to create the strongest weapon for its wielder.

                   Forging of weapon is a very complex process and requires several conditions. Aside from the blacksmith’s ore spirit essence, the caster must use different raw materials, enormous physical stamina, and extensive luck to forge.

                   A specific raw material must be sacrificed along with the usage of the blacksmith ore essence spirit. Without the material needed, the forging will not be completed and the soulpower will be drained.

                   The forging of weapon cost 40% of original soulpower of the caster. The created weapon doesn’t drain any soulpower after it is formed, however, the weapons bestow the bearer a wide variety of spirit skills which uses soulpower instead.

                   There is 50% success rate on forging a weapon and increases by 5% every 10 levels. If in case the forging failed, both the item and the soulpower will be depleted.

                   Furthermore, knowing that the forged weapon is created by soulpower, the caster is the only one who can use it and manifests its granted skills, and also the weapon cannot be broken/destroyed by any physical means rather by using another spirit skill.

                   The durability and attack power of the weapon differs from one another. It also evolves and grows as the user becomes stronger. 

      1st Ring: Forge: Feral Broadsword

      Ability: Forges a large sword out from the ore using the caster’s soulpower. The broadsword has boosted 15% physical attack. Can cast the following spirit skills.

      Flame Emollition. Covers the sword with blazing flame that both slashes and burns its target. Additional 10% attack power but also uses 10% of soulpower.

      Charge Detonation. The caster charges the sword with 10% soulpower up to 10seconds and when released, the sword detonates the area and engulf with fiery flames. This temporarily increases 20% attack power of the sword.

      2nd Ring: Forge: Herculean Gauntlet

      Ability: Forges a gigantic right-hand gauntlet out from the ore using the caster’s soulpower. The gauntlet has boosted 25% physical attack. Can cast the following spirit skills.

      Earth Shatter. Punches the ground or a target that creates a momentous shockwave  and a ground-shaking quake. Additional 15% attack power but also uses 10% of soulpower.

      Land’s Wrath. Manipulates the ground to summon a row of earth spikes with 10meter range. Thisattack drains 10% of soulpower every row of spikes created.

      3rd Ring: Forge: Requiem Chain

      Ability: Forges a steel chain that has the ability to stretch up to 300 meters. Using the blacksmith’s ore essence, this weapon has boosted 20% physical attack. Can bind opponents, restrict target’s movement and use to attack same as controlling whip. Can cast the following spirit skills.

      Jail Prison. Summon hundreds of chains to bind several opponents or use asimpenetrable defence. This skill uses 10% of the caster’s soulpower.      

      Steel Dragon Whip. Increases the power output of the chain by 25%. This enhanced-attack drains a considerable amount soulpower by 10% every minute.

      4th Ring: Forge: Crimson Claw

      Ability: Forges a bloody weapon consists of three piercing short blades which looks like a bear’s claw. It is primarily use for hunting and carnage. The weapon has a boosted30% attack power. Can cast the following spirit skills.

      Savage Hunter. Gives theclaw a temporary boosts of 10% of attack power. Furthermore, weapon’s blade are stretched and extended up to half a meter for a     longer range. This skill also uses 10% of caster’s willpower.

      Bloodlust Feast. Transforms the claw into a more savage weapon of mass-killing and slaughter. This skill grants an additional 1% of physical attack per kill. However, thisskill places a huge strain on caster for it consumes 15% of soulpower per minute and may create mental depletion which leads to insanity and death of the caster for a longer usage.

      5th Ring: Forge: Desolation Spear

      Ability: Creates a mid-range weapon bladed-lance from the cultivation and forging of blacksmith’s spirit essence. A weapon suited for all types of combat which gives the bearer a wide pool of fighting tactics. This weapon has 40% additional attack power. Can cast the following spirit skills.

      Thousand Blades. By slashing through the air, creates a thousand of wind blades to slash its target. Each blade has 10% of total attack power of the spear. This skill also consumes 10% of soulpower.

      Sky Halberd. The bearer concentrates all of its remaining soulpower to the spear and charges forward on the target to create a massive attack. It has a 60% boosted attackpower, however, this skill can be easily evaded and makes the user incapable of movements for a minute.  

      6th Ring: Forge: Berserker Axe

      Ability: Creates a gigantic cleaverout from the ore’s essence. Its enormous blade is known for its brute strength and superior attack power. Weapon’s attack power is boosted up to 50%. Can cast the following spirit skills.

      Gravity Influence. Grants the axe an ability to change its mass from 1 kilogram up to 10,000 kilogram depending on the bearer’s will by consuming 10% of caster’s  soulpower.

      Hurricane Cleaver. The bearer will spin along with the axe to create a huge cyclone that rips and destroys whatever it touches. Along with an additional 30% of boosted attack power, the cyclone has a minimal gravity ability that pushes everything on its vicinity towards it.

      7th Ring: Sanctum Oredicon (True Form)

      Ability: Transforms the blacksmith ore into a demi-god’s item – the Sanctum Oredicon. This evolved essence grants the caster an ability to create demi-god’s item. Any forged weapon created by this essence will have a boosted 200% attack power, however, decreasing the success rate of forging by 30%. This avatar lasts for 2 minutes and increases by 1 per 10 levels.

      8th Ring: Forge: Anarchy Armament

      Ability: Using the power of the ore’s essence, it creates a double gun that uses soulpower as its ammunition. The right-hand pistol generates fast-paced laser bullet with 10% boosted attack power that can pierce through minor defences and doesn’t need to recharge after shot, while the left-hand rifle generates a large-mass of bullet with 50% boosted attack power that detonates on the target, however, needs to recharge for 10 seconds after each shot. Consumes 0.50% of soulpower each shot. Can cast the following spirit skill.

      Granada Espada. By merging the power and abilities of the two armaments, creates a spirit ammunition that both pierces and detonates upon contact on the target. This skill needs a 5-seconds of charging and consumes 40% of soulpower; however, has an increased power output of 100%.

      9th Ring: Forge: Annihilation

      Ability: Through the harmonization of the ore’s essence with other forging materials, created the strongest living weapon of catastrophe. Annihilation is weaponized golem that represents the calamity and death. This golem doesn’t follow his caster’s will but rather move through instinct and its willingness to destroy, thus it doesn’t know how to distinguish its allies and enemies. It has a 100% all attribute boosted bonuses, and has multiple innate abilities, which makes it the catalyst of chaos. Furthermore,being a golem, it has enormous physical endurance and stamina; however can only last for 10 minutes, 3 minutes of summoning time, and can only be used once a day.

      War Adaptation. A bestowed ability of golem, granting it to adapt to its surrounding and giving 50% physical and special defence.Moreover, it may also learn to generate wings for flight and weapon transformation through their hands (usually transformed into blades or blunt weapons)

      God’s Frenzy. With its brute power, agile speed, and colossal stamina, the golem is also granted with demi-god strength when using physical attacks to its target and granting it with additional 0.5%power bonus per attack.

      Chaos Stream. Using the heat inside the golem’s body, Annihilation can cast a spirit skill in the form of concentrated light beam that has 500% attack power output. However, this leaves the golem to die instantly after the usage of the skill.

      Self Made Spirit Ability (Thorough rigorous training and skill spirit repetition, this skills wer formed)

      Forge Enhancing

      Ability: This skill grants the caster an ability to reforge his created weapon so it can evolve into higher class of armament. The caster uses the same material into the weapon and spend 5% of its soulpower per forging. Each successful forging increases the attack power of the weapon by 5%. The bearer can reforge the same weapon 10 times with 20% success rate. If the weapon forging is failed, both the raw material and the weapon are destroyed.

      ==========================================================



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    • Spirit: Space and Time Reaper

      Type: Tool Spirit

      System: Power Attack

      Initiate Ability: A scythe is summoned. When spirit power used while swinging the scythe creates space and time ripples which deal damage based on how much spirit power was used.

      1st Ring: Space and Time Scratch: User uses 50% of his/hers spirit power ( the amount of spirit power used decreases depending on the highest ring you have. Yellow: -0.5. Purple: -2%. Black -7%. Red  [100 000 - - 500 000] -10%. Red [ 500 000+] -15%. Gold -30%. Can't be lower than 10%) to create a rip in reality for 5 seconds. Anything touched by it disappears  (eg if your half of your finger is in it then half of it is gone).

      2nd Ring: Space and Time Escape: The user is sent into nothingness for 10 seconds and then sent back close to the place he was previously at within a 1 Km radius.

      3rd Ring: Space and Time Prison: The user creates a hole in reality that sucks everything within a 40m radius (except the user) for 3 seconds. When in the "prison" spirit power is drained.

      4th Ring: Space and Time Orbs: User creates orbs around him which he can control within a 50-meter radius. When something touches the orbs they are sent to Space and Time Prison.

      5th Ring: Space and Time Ripple Boost: User uses up to 50% of his spirit power. With each percent used the user's ripples get bigger faster and stronger (eg: If 1% of spirit power is used then ripples get one 1% boost).

      6th Ring: Ripple Storm: User uses 80% of his/hers spirit power but is able to create up to 1000 ripples with one swing for 8 seconds.

      7th Ring: Space Control: User uses 50% of his/her spirit power and is able to freely travel through everything for 10 seconds.

      8th Ring: Time Freeze: User uses 50% of his/her spirit power to freeze time for 7 seconds (user is able to move during this time).

      9th Ring: Space and time Judgement: User is able to use all Space and Time moves for half the spirit power for 1 hour.(which means no Ripple Storm, Space Control and Time Freeze).This move has a 2-day cooldown.

      Self Made Spirit Ability: Power Frenzy: When enraged or about die all attributes increased to 200% and the use of spiritual power for ripples is halved.

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    • @Trollord900: Mmm, if any one of my creations to date were in any way OP, then what is this one? Onto the review then...

      • 1st Ring is an all purpose disintegration with an effect that puts some of the more commonplace 9th Ring abilities to shame, and
      • 2nd Ring is an ultimate "evade and escape" ability that is better than basically any known ability that involves either nothingness or teleportation--including the one associated with 100k+ Spirit Bone.

      You do realise that in this scenario these two abilities would be associated with Spirit Rings younger than 1000 years, right? As for the rest, it varies between different levels of OP. There are three exceptions, though:

      • 5th Ring is a relatively decent boost--even slightly underpowered--except that it boosts something that is already beyond OP, so it's OP by extension.
      • 7th Ring should be Avatar / True Body ability.
      • 8th Right is probably the only ability that currently needs no revision.

      In addition, although the description says Tool Spirit, Power Attack, and a Scythe, the majority of abilities focuses on the "Space and Time" more than on the tool behind it (i.e., not really a Tool Spirit), abilities are mainly about Control rather than Attack (i.e., more like Control System), and there is hardly any mention of Scythe (i.e., ... you get the point). In other words, the description / theme of the Spirit doesn't match with its abilities, so you should probably correct one of them.

      Good luck!

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    • @Athanos Thanks for responding. I will try to make a less OP Soul Spirit next time.

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    • Trollord900
      Trollord900 removed this reply because:
      I messed up lol
      01:02, July 4, 2017
      This reply has been removed
    • Trollord900
      Trollord900 removed this reply because:
      It didn't let me type and save new changes.
      20:48, July 6, 2017
      This reply has been removed
    • Doing this more for concept then actually following the rules set (eg. I included a 10th ring because it fits with the spirit). I don't really care about % because it's really based on what ever the characters power level is at the time and we are not righting in our own characters. Same for spirit bones, weapons etc. Flame me if you want I don't care.

      Spirit: stone of 5 eras (Aztec sun disk)

      Type: Tool Spirit

      System:(don't know, I never really cared that much someone can fill it in with the most appropriate for something this versatile)

      Initiate: Made from dark stone and jade and for all intensive purpose is unbreakable and can be mentally controlled and absorbs spirit energy on touch and is also really fucking heavy and pretty big at about a 3 to 4 metre diameter and a solid 50 cm thick (fuck the imperial system). All skills have some sort of effect on another's spirit energy.

      (IT HAS MULTI ELEMENTS SUCK IT UP. It's all gonna be based on the Aztec calendar look it up they are all the different apocalypses that signified the end of eras so I got my reasons.)

      1st Ring: Obsidian Knife manifestation. Black lustre ritual blade that can cut though spirit energy that allows it to be very dangerous not allowing for any spiritual defence but will not do well against real armour. User gains spirit energy when it draws blood (including users own). Knife itself is obsidian so it's weak the blade can be destroyed with a good hit so it must be manifested again. With the knife an the

      2nd Ring: First era Jaguar 1st skill-Daemon Jaguar cloak: aura of beast energy giving a speed, defence and attack increase for a limited time 2nd skill-Daemon Jaguar ravage: sends out multiple spirit beasts to hunt down target/s that explode when they bite the target/s or drain the energy like if the disk it self was in contact with you. Not particularly hard to dodge and a good attack will cause it to self detonate.

      3rd Ring: Second era Wind skill-Blistering Winds: weaponisation of spirit presence (that thing that happens when everyone gets shit scared and can't do squat if someone real strong releases there spirit force) creating blistering winds that do mental damage and can throw projectiles of and even extinguish weaker ones. Only as strong as your soul force/pressure (I don't know what to call it)

      4th Ring Second era Wind skill-Second Wind: allies who touch the disk can share spirit energy meaning if one has more all who are touch can chip in a bit to give them more energy. Also makes fusion sync rates better if both users are touching At this point user gains more control over the disk and can give it more tasking commands like using it to float.

      5th Ring 3rd era Rain Skill-Immolating Firestorm: disk bellows huge amounts of flames and smoke to create a burning cloud of fire that slowly burns away and creates immense heat. Burns spirit energy for fuel so trying to attack it with another attack will likely make it just burn for longer unless it is a direct counter aka water based. Can only be very basically controlled by using 3rd Ring skill to push it around and sustain it therefore is taxing to control and sustain for long periods. Because of the dynamic with the 3rd skill, the better you are at controlling that the better you will be at controlling this. This skill will effect allies. 2nd skill- Rain of death: by force large amount of energy into the cloud can cause it to rise into the sky and begin raining large fire ball projectiles general direction of projectiles can be controlled.

      6th skill 3rd era Rain Purging flame: sets own spirit energy alight to cleanse any negative side effects on the user body, rapidly increase regeneration and increase attack power until turned of or forcefully extinguished by a high power water or ice based mental attack. Very costly if left on for to long.

      7th Ring 4th era Water Skill-Chaos Waters: Creates a cascade of water that all negates spiritual effects and can be easily controlled to make high pressure water blades and big gushing blasts or just spread it across the ground to stop people on the ground from using skills, when greatly skilled can create water prisons. Doesn't block innate skills if already activated but will stop activation of spirit. Amount of water is directly associated with the amount of energy put in. By far most versatile skill but still effects allies so it is not without risk.

      8th Ring Start of the 5th era Skill-Avatar of the Apocalypse Uses all of other skills to create one suit of 3 metre tall armour around the user. The dial loses the middle rings leaving only the most outer ring and the face remanding. becomes halo like and hangs behind the user constantly so that the face can be seen above the crown

      Armour- Suit of obsidian armour with beast carved that glows a beastial yellow in that has the effects of the obsidian blade and the beast aura turned to 11. Increases speed, defence and attack but is also completely immune to spiritual energy and elemental attacks and absorbs it but can be broken by physical attacks like getting hit with a mid to high level clearsky hammer skill. Cape- A cape of mostly wind that grants the user to flight and protection against mental attacks. Can use the wind to blow away weaker physical attacks. Weapon- A molten obsidian orb that can form what ever weapon the user needs that has the spirit cutting obsidian properties and the spirit burning firestorm properties and can shoot out fire projectiles. Shield- Water shield shield that is made from the Chaos waters skill and allows the user to make more water for little spirit energy cost greatly increase the skill the user has to manipulate it. The real purpose of the armour is to protect the user from the 9th skill. Crown- Ornamental Aztec headpiece of purging fire. Increase strength further and cause armour to regenerate and be resistant to negative effects.

      9th skill Apocalyptic Skill- End of an Era: Eyes and mouth on the face at the Dial opens and Small sun manifests in its place. Can be used to shoot of beams of deathly light but can be detonated creating a large scale nuclear explosion of spirit energy that can vanquish all but the best defence. User survives and can not use any stone of 5 eras unless...

      10th skill Rebirth skill- Beginnings of the 6th era: instantly recreates stone of 5 eras in an ascended state. In this state has absolute control over all matter and energy in the now bare wasteland created by the 9th skill that in not sentient (people and their spirits) unless it was destroyed by the blast. Can only be used after 9th skill is used. Makes you a literal god in the area you destroyed including bringing back the dead. As long as the user stays in preset zone it will remain active. (Only included it because it goes with the theme)

      Take the concept if you want to make it follow the rules and make it balanced Just do the some research about the sun stone.

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    • @Crookaburra: The question that occurs is--seeing as you explicitly do not care for and de facto ignore the setup of this thread--why did you decide to post it here? If the setup doesn't appeal to you, there should be no reason whatsoever to post your creation here seeing as it makes more sense to post it in a forum thread of your making, or in one of your blogposts.

      So my question for you is: Are you going to adapt your creation to the thread's setup (as in editing your latest post, not creating a new one at some point in the future), are you going to repost it in your blogpost--and remove it here--, or can we move the post to a thread that can accommodate it?

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    • Athanos wrote: @Crookaburra: The question that occurs is--seeing as you explicitly do not care for and de facto ignore the setup of this thread--why did you decide to post it here? If the setup doesn't appeal to you, there should be no reason whatsoever to post your creation here seeing as it makes more sense to post it in a forum thread of your making, or in one of your blogposts.

      So my question for you is: Are you going to adapt your creation to the thread's setup (as in editing your latest post, not creating a new one at some point in the future), are you going to repost it in your blogpost--and remove it here--, or can we move the post to a thread that can accommodate it?

      @Athanos: To be honest I'm new to this whole wikia thing I signed up yesterday and don't particularly know the how this community works. Though it was for opinions and stuff and that's what I posted. I get that this thread has some parameters and if I do ever post here again it will be with them in mind. It's just I had though of this before I even found this and was linked to the old one when looking up A good spot to post this kind of stuff and I really enjoyed the stuff posted here so that's what i did. I haven't even read DD2 or any of the light novel stuff so you could say I'm a casual scrub. If it's really causing you so much grief I'll remove it. I would adapt it if I knew what the fuck to do (I got no clue about the spirit bone stuff and don't quite understand the create one spirit ability and I don't have any contex on what spirit guides are beside what's given on the page.) and anyway isn't this the page for fixing up before posting on the main one that's linked at the start?

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    • @Crookaburra: Mmm, I'll address your reply in reversed order.

      and anyway isn't this the page for fixing up before posting on the main one that's linked at the start?

      It is indeed, but you expressed no desire of doing that, so I simply asked to make sure.

      As for as the feedback for your creation goes, it may be a bit difficult. The creation shows very little adherence to the notion of Spirits in the SL universe (e.g., 7th Ring ability is either Avatar or True Body, or something has the same purpose), much less any adherence to the setup of this thread, so it’s difficult to know where to start. You may say that you don’t know about these things, but much like you suggest that people “Just do the some research about the sun stone.”, you should have done some research about the SL and this thread before posting; it's actually a wonder you haven't done this already given that you promote doing research.

      NOTE: Not many creations actually get posted onto the page because (1) it requires a bit of work beyond simply writing a post here, and (2) there is ultimately very little difference between posting it here and posting it there. It’s mostly an obsolete notion that you may or may not exploit, but most people do not.

      I got no clue about the spirit bone stuff and don't quite understand the create one spirit ability and I don't have any contex on what spirit guides are beside what's given on the page.

      You're in luck! This wikia happens to contain all of that information and links to the relevant pages are included in the description of this thread. If you need something more, you can look it up on the wikia yourself, or ask (on at least somewhat related page) if it hasn’t been covered yet.

      Also, all of those things are optional. It's not like you have to include self-made ability, Spirit Bones, or even all 9 Rings; the point is that you adhere to the setup for the things that you do wish to include.

      I would adapt it if I knew what the !@#$ to do

      Would you really? That's great. My concern came because your lines "Doing this more for concept then actually following the rules set" and especially "IT HAS MULTI ELEMENTS SUCK IT UP" indicate quite the opposite. Not to mention your closing sentiment that suggests someone else can rework it if they want it to adhere to the setup and make it balanced... essentially that someone else can do the things that make this thread what it is.

      Also, even though you may have your reasons for making the spirit multi-elemental, people usually do, it’s important to have justifiable reasons for any deviation from the setup; i.e., reasons that actually justify this deviation that are in their nature still compatible with the setup. For instance, you may argue that the Aztec Sun Stone should reflect the elemental associations of the Five Suns, but there is no need because you could also focus on the common association of “sun” (i.e., Fire + Light attributes according to the SL universe), and you can even focus on the transformative / destructive association thereof.

      Moreover, let’s not overlook the fact that not every idea can fit in these constraints. Maybe the idea itself cannot be separated from something that makes it unsuitable, or maybe merely the person who had the idea cannot accomplish it, but simply having an idea doesn’t mean that it’s ready to be posted… assuming it can ever fit here.

      If it's really causing you so much grief I'll remove it.

      Well, if your'e going to remove it, then that's that; I was merely offering alternatives in case you wish to keep it.

      To be honest I'm new to this whole wikia thing I signed up yesterday and don't particularly know the how this community works. Though it was for opinions and stuff and that's what I posted.

      That it is, but--like in any other community--the context is important. To illustrate, would you go to a pizzeria expecting that they serve you a steak on the sole premise that both steak and pizza are food?

      My point is, your creation (currently) doesn't fit in this particular thread, and that’s fine, so you should either adapt it so that it does fit here, or move it to a place where it does fit. And if there is currently no such place, you can create one; that option is available to everyone.

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    • What I wanna is it possible that we can use the dark demongod tiger from chapter 288 because not only is it a supreme battle spirit but it also has 6 powerful elements as shown in HJC's mc Zhou Weiqing

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    • Spirits: Northern auroral sparrow & Spirit eyes Belongs to the control and attack systems Northern auroral sparrow is dual attributes(light and ice) Spirit power is very gentle and warm(due to Mysterious Heaven technique) Unique light goddess butterfly variant Can perform spirit fusion with Weiyun (100%) Northern auroral sparrow has an innate domain (Polar ice Domain) Spiritual force is very high

      1st Spirit Skills: 1st Ring Freezing light: shoots out a pale blue light out that freezes whoever gets hit with it. 2nd Ring Guillotine armour: creates ice armour with spikes on it to attack or defend against enemies. 3rd Ring Frosted sparrow wind: the user flaps her wings and sends out a blue ball off light that deals massive damage. 4th Ring Glacier sparrow blades: creates a 10m radius around the user where enemies get sliced by 365 miniscule ice particles. 5th Ring Sparrow icicle edges: uses the edge of the user’s wings to slash through enemies. 6th Ring Northern snow: sends a gust of wind with ice particles in it to cut up the enemies and it stuns the enemies. 7th Ring Northern auroral sparrow spirit avatar: enhances the user’s domain and increases abilities by 150%. 8th Ring Snowstorm: creates a snowstorm around the user that tears through enemies and the field. Sheer frost: is a pinpoint single target attack version of snowstorm. 9th Ring Aurora borealis: creates a gigantic explosion of a 4-coloured light from the user that destroys everything around the user. Auroral cloak: covers the user in a 4-coloured light that the user uses to destroy the enemy by touch, and create weapons from the cloak.

      2nd Spirit skills: 1st Ring Soul shock: directly causes soul shock on enemies. 2nd ring Spirit Spy/Share 3rd ring Illusionary Field: Creates optical illusions 4th ring Flash of fate: strips the enemy of any spiritual defense. 5th ring CopyCat: Able to copy any recently seen ability at 100% (Must have appropriate level ring would not be able to copy spirit avatar without already having own 7th ring) 6th ring Brutal Dream: Traps opponent in an illusion with images drawn directly from the fear center of their brain. Able to drive opponent mad if not broken or released 7th ring Spirit Avatar: Shura Eye (able to alter enemies emotions). 8th ring Doppelganger: Make 7 copies of herself all real and not at the same time can only be defeated if all copies defeated. 9th ring Puppeteer: Take complete control of any lower ranked Spirit Master (Duration varies based on targets mental toughness) Spirit bones: Head Auspicious twin eyed cranial bone: Increases brain and memory activity. Magnetically attracted to other head bone. Lion emperor’s fate: unlocks the user fate, so she can read the fate of the world and control it. Auspicious eye of the storm: absorbs spiritual attacks from enemies and adds it to user's spiritual energy. Torso Auroral frost torso bone: Auroral nirvana: makes the user completely hidden from the surroundings. Auroral domain: shrouds the surroundings in an aurora that greatly affects the enemies senses.

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    • Spirit: Alexandrite's Shura gem body (Unique) Type: body Spirit System: Depends on the user

      Description: A gem that has travelled through space and time once belonged to the greatest heavenly jewel master, all the soul masters in the world would desire it. The gem however implanting itself into a spirit-less child merging with his body and implanting the evil and mental attribute.


      Innate Ability: -Alexandrite's crystal markings appear all over the body representing the meridians of the user's cultivation technique changing the colour of the hair and eyes to that of the Alexandrite's cats eye. -The user can absorb elements through his will, but the number of elements that can be absorbed increases every major breakthrough, must not be opposing elements. Taint any elements that the user absorbs with evil energy. -An exponential increase in his senses based on spirit power. -Strong control on the elements makes this spirit like that of Gu yue's


      1st Spirit Ring: Shura's evil eye -The user's eyes turn blood red sending a spiritual attack at his opponents as a small undetectable thread that as soon as it touches the enemy it explodes. -senses increases by 100%.


      2nd Spirit Ring: Elemental surge -Sends out a wave of the stored elements within the user's body along with a spiritual attack combined into the elements. -senses increases by 125%.


      3rd Spirit Ring: Shura's escape -Shura's escape turns the user undetectable and intangible, but if the user is hit by a stray attack it will pass through him, but he will keep 30% of the damage. -senses increases by 150%.


      4th Spirit Ring: Gem body formation -The alexandrite's cats eye gem manifest itself through the user's body and spirit power becoming weapons and armour holding whatever element the user already has within his body. -amount of gems formed depends on the user's spirit power. -senses increases by 200%.


      5th Spirit Ring: Element incarnation -Makes 12 clones of the elements within the user's body that the user can teleport between the clones. -senses increases by 300%.


      6th Spirit Ring: Warcry -A sound based attack that has an absolute stun to everyone that hears it the stun last 3 seconds. -senses increases by 600%


      7th Spirit Ring: True demonic crystal surfacing -The user enters a berserk mode that equals and is the same as Zhou Weiqinq's, from hjc, demonic change, along with his devour ability. -senses reach half god level, no possible way to increase them other than becoming a god.


      8th Spirit Ring: Will of the Shura -The user takes control of anybody that has a lower spiritual energy level than him, even controlling them to kill loved ones. -the controlled enemy has no clue what is happening at the moment and will only remember when the user gives up control. -The user can make the enemy use his spirit abilities.

      9th Spirit Ring: 1.Ravenous Purity -Creates a domain that makes sure that no one can absorb energy from the surroundings, and can also be put down on an enemy for tracking and slowing if the opponent runs away. -The domain allows the user to absorb other people's life energy if they are in his domain. -Can share the life energy to any of his allies.

      2.Mental generation -Allows him to place his spiritual energy into any skills in his domain giving them intelligence and connecting them to the user. The user can also use this to control and enemies skill since it is his own intelligence if he adds his will.


      Spirit Bone(head): Fantasy wisdom bone -Improve mind power by 20% -Forms a spiritual connecting team members. -Gives the enemy a false sense of direction. -Depletes the enemy's spiritual force.

      Spirit Bone(Torso): Ant emperor shielding bone -Increases defense by 200% -Increases strength by 200% -Gains invincibility for 5 seconds, can only use it 4 times a day.

      External Spirit Bone(Shoulder Blades): Evil Crow's flight -Increases speed by 200% -Pitch black wings that can be used as a shield -Feathers contain evil and mental energy poison.

      Here's the finish product

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    • Watermelon

      Tool spirit(food)
      -Auxiliary system

      Special trait: eating multiple slices of melon increases strength of skill, eating full melon increases power above sum of pieces


      Ring 1
      -skill name: red striped melon
      -effect: regeneration over time
      --slices: increase regen amount

      Ring 2
      -skill name: yellow dotted melon
      -effect: charged spirit attacks
      --slices: increases effect/charge time, effect: damage/bind strength/shield strength/etc, for continuous skills (7tgtp buffs/etc) the skill has a period of increased effect on activation

      Ring 3
      -skill name: transparent melon
      -effect: timed invisibility, skill canceled on spirit skill use/contact with opponent/being hit by spirit skill
      --slices: increase time, melon gives large attack bonus to invisibility-ending attack(physical or spirit)

      Ring 4
      -skill name: green wavy melon
      -effect: flight, distance limitation
      --slices: increase distance, melon gives speed increase

      Ring 5
      -skill name: orange hexagonal melon
      -effect: stun effect on spirit ability success, reduced effect for area attacks
      --slices: increases stun duration, melon reduces stunned's defences for short period

      Ring 6
      -skill name: clean jade melon
      -effect: shield, can be broken through with enough damage, expires after period of time
      --slices: increase shield strength, small time increases, melon gives debuff nullification while shield lasts

      Ring 7
      -skill name: reflective gold melon
      -effect: increased effect of spirit skills for time period,
      --slices: amplified increase, melon gives energy use reduction

      Ring 8
      -skill name: pink spiral melon
      -effect: defence piercing, limit on amount of defences negated
      --slices: increase in amount of defence negatable, melon gives attack bonus

      Ring 9
      -skill name: rainbow stripe melon
      -effect: invincibility, time limit
      --slices: increased limit, melon gives stat increases for same duration

      -skill 2 name: black featureless melon
      -effect 2: stat amplification, time limit
      --slices: increased stats, melon gives field slow around user

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    • Hello guys, this is my first time in this thread but I was interested in sharing my idea on my ideal Spirit Essence, my grammar is a bit off because English is not my 1st language so early warning hahaha... I hope you all can give some encouraging points and tips on my post and evaluate whether this spirit essence is too OP or too weak... also I added some back story just for fun so the post is a bit long... but, do enjoy reading it...

      Spirit Essence: Magnetic Silver Crystal

      Spirit Type: Tool Spirit

      System: Control System

      Description: User can create magnetize silver crystal that can be control to attack individually or to form something depending on the number of spirit rings owned. At the beginning of the awakening, user can only produce 3 crystal and can be only controlled in 2 meter radius. Depending on the use, the user may use the crystal as a throwing dagger because of the crystal’s sharp edge. The crystal was infused with lightning element and then creating a dual element spirit essence during the absorption of the 3rd spirit beast (Crystallize Thunder Tiger). This was because the metallic attribute was highly compatible with electricity and by following the concept of electromagnetic force. A control system because by controlling the movement of allies and restricting the movement of enemies the user are able to control the flow of the battle. The user can also attack and defend according to the situation not to mention the ability to provide support to allies with a support skill.

      Weakness: The magnetic control are weakened by extreme heat but after the 3rd spirit ring, it was no longer a big problem because the magnetic force are changed to electromagnetic force.

      Innate Ability: Can detect slight change in magnetic force to detect the surrounding and after obtaining the 5th spirit ring (Thunder Tarantula Queen), the user can read the bioelectric pulse in the brain to detect the intention of other people.

      1st Spirit Ring

      Source: Twin Metal Snake

      Years: 369 years old

      Description: A variant of the metal snake, this twin headed snake are combined at the center of the body. This beast even though have two head but it moves as one. When in danger, this beast are able to fuse into a four eyed snake with a longer and bigger body. But by doing so, the beast creates a less fluid motion and always produce noises every time it moves. The beasts was defeated when it was ambushed and was stabbed at its tail, body and head simultaneously by the user. The two headed beast absorbed by the user enable the user to use the skill with both of the user’s hand efficiently.

      Attribute: Ambidextrous Control & Quantity

      Spirit Skill: Crystal Weapon Smith

      Skill Description: Increase the quantity of the crystal and increasing the control to form weapon or shield.

      2nd Spirit Ring

      Source: Spring Coiled Rabbit

      Years: 600 years old

      Description: This beast are hard to see because of its speed and jumping power. When it detects enemies from a distance, the beast always run with a great speed. But this beast are easily provoked when its nest are disturbed and tend to strike the enemy by increasing jumping power using the coil at its feet and charged at the enemy. By calculating the trajectory and speed of the beast, the user are able to evade the beast. The user then trapped the beast using a spring shaped whip that weakened the attack and stopped the beast’s movement.

      Attribute: Explosive Push Force & Precision

      Spirit Skill: Rail Sharpshooter

      Skill Description: Shoot sharp crystal with pinpoint precision from a distance.

      3rd Spirit Ring

      Source: Crystallize Thunder Tiger

      Years: 1, 999 years old

      Description: This beast lived in a lime crystal cave. Many people doesn’t dare to step into the cave and fight this ferocious beast. After living thousands of years in this crystal cave, this thunder beast’s body started to form its own crystal. When attacked, this white crystallize tiger usually stays at the end of the cave and attack with lightning strike from the distance. But when the enemy managed to come close, the tiger bow down to roars and the roar harmonize with the crystal inside the cave forming a barricade around the tiger’s body defending it from enemies’ attack. After the beast were attacked constantly by the barrage of crystal, the tiger exhausted all of it power to attack the user but was evaded by the user. During the last moment, the user dash toward the tired beast for a last attack. Knowing that it will be killed, the beast used all of its power to release all of it lightning attack and also to roar and forming crystal barricade to cage itself in the crystal for eternity because the beast rather to be caged than be defeated by human. The last attack by the tiger caused the beast to breakthrough into a 2, 000 years old spirit beast. The user managed to evade the last attack and before the crystal fully enclosed the beast, the user managed to snipe in between the beast’s eyes through a very small gap. After the beast was killed, it produced a 2, 000 years old left arm spirit bone. But because the user skipped level, the absorption was very difficult and may kill the user but was overcame when the user firstly fused with the spirit bone to increase the compatibility and absorption rate. To further help in the absorption process and knowing that the user’s spirit essence will evolve and become a dual element spirit essence, the user created ground wire system using the crystal to help absorb the excess lightning power from the spirit ring.

      Attribute: Lightning Effect & Quantity

      Spirit Skill: Lime Light Thunder Shock

      Skill Description: Shock the enemy with lightning infused crystal and also can be used as a lightning rod to collect more electricity. Can be combined with other spirit skill such as Crystal Weapon Smith to create a lightning infused weapon.

      4th Spirit Ring

      Source: Diamondback Bear

      Years: 4, 800 years old

      Description: This beast usually sleeps under a mountain every 1, 200 years. The Diamondback Bear most of times show a passive and relax nature. But, during its slumber it was awakened when the beast detected the spirit force of a Spirit King who was battling in the city beside the mountain. The same Spirit King who killed its partner several decade ago just for fun. Blinded by anger, this armored beast started to charge towards the source and destroyed the village along the way. The user found out and started to battle this beast but was ignored because the user’s attack can’t pierce the beast’s armored body. Knowing that brute force can’t defeat this beast, with the help of a support system Spirit Elder and a defend system Spirit Grandmaster they started to restrict and slowing the beast’s movement. The user then quickly surround the beast with a huge amount of crystal floating close to the body. Then, the user started to collect the electricity in the lightning cloud and combined with the user’s own lightning power to shock the beast continuously until the beast was paralyzed and collapsed.

      Attribute: Explosive Charge, Defense & Crystal Sturdiness

      Spirit Skill: Frenzy Full Body Charger

      Skill Description: Create a full body armor and increasing the defense by 30% but at the same time decreasing the speed by 5%. Used to charge at enemy in a straight line.

      5th Spirit Ring

      Source: Thunder Tarantula Queen

      Years: 12, 000 years old

      Description: During the process of laying eggs, this beast usually guarded by a lot of smaller thunder tarantula. Because of the weak state it was in, it uses the ability create a web of lightning field that increases the power of the other thunder tarantula. It also acts as a commander during the fight by commanding the other thunder tarantula to attack in formation. But, the moment the Queen started activating the web of lightning field the Queen it was out of luck because the user was taking advantage of the situation and started to absorb the lightning power that increases the user’s speed and attack power. By finding a gap in the formation of the thunder tarantula, the user quickly charged toward the Queen and then the Queen was beheaded in a second.

      Attribute: Reaction Speed, Attack Power, Slight Paralyzing effect & Speed

      Spirit Skill: Lightning Web Field

      Skill Description: It is close to a domain because can create an electric field which increases 5%  the reaction speed of allies by stimulating the bio-electrical pulse in the body. When used with allies that have lightning element, the field increases their lightning element attack by 20%. But the user have the most benefit in this field because it can increases the user’s reaction speed by 10%, lightning attack power by 25% and speed by 5%. Slightly paralyzes the enemy in 5 seconds duration.

      6th Spirit Ring

      Source:  Titan Panda

      Years: 18, 000 years old

      Description: The same as the titan gorilla species, this titan beast have double the power of a normal spirit beast and because it is an 18, 000 years old titan panda, this beast have the power of close to 40, 000 years old normal spirit beast. Because of how powerful it is comparing to other spirit beast, this titan panda are always playful. Rather than engaging the enemy full on, this panda always play with them first until the enemy is exhausted and gives up. This titan panda have the ability to create multiple gravity pressured area at the same time because of its large pool of spirit power. Although, usually it points to wherever it will strike to warn the enemy and give them a fighting chance. Helped by a Spirit Sage with similar power, the titan panda was held down with a gravity pressured skill. The titan panda started to become more serious and started to give it all in the fight. During the last attack, the titan panda tried to create multiple gravity pull around itself to break the Spirit Sage’s skill. But when it was distracted, the user used this opportunity to surround the beast with the crystal to act as foothold and increasing the user’s speed using the magnetic pull force. This skill was a combination skill which the user creates a dual lightning infused sword and started slashing the titan panda with great speed. Unable to react to the fast slashes, the titan panda was defeated. Due to the titan title, the titan panda granted the user with immense increase in spirit power during absorption.   

      Attribute: Magnetic Pressure & Spirit Force Increase

      Spirit Skill: Gravity Pull Circle

      Skill Description: Increase the magnetic pull pressure in a radius. When combined with the 3rd spirit skill, the intensity of the pressure increases the more electricity is infused in the crystal.

      7th Spirit Ring

      Source: Lightning-Storm Alpha Wolf

      Years: 45, 000 years old

      Description: The leader of the pack with a great sense of pride. With its silver colored fur, the beast stored a great amount of electricity. The beast usually attack by biting and slashing with its sharp claw that were infused with lightning element causing the enemy unable to counterattack. But, when it sense danger, the beast always strike using its final move by howling into the sky and calling down lightning strike by using its body as the lightning rod. All the enemy in the area will be strike down with intense electricity. By showing up alone before the beast and its pack, the proud beast decided to fight one by one with the user. But little does the beast knows, before the fight the user had scattered the crystal all around the area. This is because, by siphoning little by little the electricity stored by the beast the beast’s attack power were weakened. And also with the final lightning attack by the beast also canceled by dispersing it to the ground, the user called upon all the fully charged crystal to strike the beast with great speed helped by increasing the magnetize pull around the body of the beast.

      Attribute: Increased Lightning Power

      Spirit Skill: Howling Thunder Fall

      Skill Description: Powerful lightning strike fall down in one area from the sky. Take time to be used because it is a storing type attack. The damage can be increased by pinpointing the attack using the crystal as a lightning rod.

      8th Spirit Ring

      Source: River Ore Demi-Dragon

      Years: 88, 00 years old

      Description: A beast with almost no fix shape because the beast always change it form to suit the battle. By using the ore and fluid like body, the beast changes from large and terrifying form to as small as a rabbit. Only when it was asleep does it return into its original form that is a beautiful dragon. After a long battle, both the user and the beast were exhausted and only by tricking the beast into transforming into a smaller form to escape an attack does the user were able to trap it and defeated by attacking it with an intense and precise Howling Thunder Fall.

      Attribute: Fluid Control & Autonomous Control

      Spirit Skill: Dragon Crystal Sculpture

      Skill Description: User can control the crystal to form animal based weapon that can be control autonomously and have a homing effect. The crystal can automatically defend the user and user control speed is increased.

      9th Spirit Ring

      Source: Titanium Crowned Kirin

      Years: 190, 00 years old

      Description: Considered as one of the rarest spirit beast because this spirit beast hides in the sky and always flying all over the continent. The only time it can be seen is during the heavy lightning storm natural disaster. It is debatable whether it is there to cause the storm or to stop it. This 100,000 years old spirit beasts have the god-like ability to easily create destructive lightning ball strike on a whim and control the lightning in an area. Once the enemy sees the shadow of this beast in the cloud, they are considered dead. Only by creating net of crystal and dispersing the attack does the user are able to withstand the attack. Within second after the attack, the user counter by sniping a highly condensed Howling Thunder Fall inside a single crystal and shooting it along the railway of magnetic force that managed to slightly damage the beast. The user’s attack were not nulled by the beast because the user are outside the reach of the beast. This “Run and Gun” battle last almost 1 months until the beast finally collapsed when the attack hit its heart. Due to the respect the beast had for the user tenacity and battle skill, the beast grant not only its spirit ring but also a head spirit bone called Metallic Lightning Crown.

      Attribute: Total Magnetic Force Increase

      Spirit Skill: Charged Magnetic Compressor

      Skill Description: Create balls of compressed electric and magnetic force that have a destructive force. Can also be used to compress weaker enemies and crushing them.

      Spirit Bone

      Right Hand Spirit Bone

      Name: Lime Crystal Claw

      Source: Crystallize Thunder Tiger

      Years: 2, 000 years old

      Description: The right claw of the Crystallize Thunder Tiger which have sharper claw than the left one. The crystal are infused into the bone of the right claw.

      Skill: Thundering Claw

      Skill Description: Transform the user’s right hand into a lightning infused crystal claw

      Head Spirit Bone

      Name: Metallic Lightning Crown

      Source: Titanium Crowned Kirin

      Years: 200, 000 years old

      Description: A Metallic crown from the mythical Kirin that was considered the master of metal and lightning element.

      Skill: Metal Thunder Domain

      Skill Description: Fully control the electricity and magnetic force that are able to fully nulled lightning based attack and paralyze the enemy in the area for 30 minutes duration.



      Douluo Title: Crystal Crown Douluo

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    • Invious wrote:
      Watermelon

      Tool spirit
      -Food system

      Special trait: eating multiple slices of melon increases strength of skill, eating full melon increases power above sum of pieces


      Ring 1
      -skill name: red striped melon
      -effect: regeneration over time
      --slices: increase regen amount

      Ring 2
      -skill name: yellow dotted melon
      -effect: charged spirit attacks
      --slices: increases effect/charge time, effect: damage/bind strength/shield strength/etc, for continuous skills (7tgtp buffs/etc) the skill has a period of increased effect on activation

      Ring 3
      -skill name: transparent melon
      -effect: timed invisibility, skill canceled on spirit skill use/contact with opponent/being hit by spirit skill
      --slices: increase time, melon gives large attack bonus to invisibility-ending attack(physical or spirit)

      Ring 4
      -skill name: green wavy melon
      -effect: flight, distance limitation
      --slices: increase distance, melon gives speed increase

      Ring 5
      -skill name: orange hexagonal melon
      -effect: stun effect on spirit ability success, reduced effect for area attacks
      --slices: increases stun duration, melon reduces stunned's defences for short period

      Ring 6
      -skill name: clean jade melon
      -effect: shield, can be broken through with enough damage, expires after period of time
      --slices: increase shield strength, small time increases, melon gives debuff nullification while shield lasts

      Ring 7
      -skill name: reflective gold melon
      -effect: increased effect of spirit skills for time period,
      --slices: amplified increase, melon gives energy use reduction

      Ring 8
      -skill name: pink spiral melon
      -effect: defence piercing, limit on amount of defences negated
      --slices: increase in amount of defence negatable, melon gives attack bonus

      Ring 9
      -skill name: rainbow stripe melon
      -effect: invincibility, time limit
      --slices: increased limit, melon gives stat increases for same duration

      -skill 2 name: black featureless melon
      -effect 2: stat amplification, time limit
      --slices: increased stats, melon gives field slow around user

      I like this. It is a simple concept and it doesn't seem overpowered at first (how you use it may or may not prove that wrong but honestly there are far too few food system doulous)

      A couple of questions though: 

      1) "7tgtp buffs/etc" - what does this 7tgtp stand for/mean?

      2) Why no avatar skill at your 7th ring? 

      and 3) Why haven't you come up with any cool spiritbones? I wanna see what you could come up with


      Otherwise I may steal this is a game I am running. Good job dude :D

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    • @Anon: I'm not the one who created the Watermelon, but I do have some answers.

      1) "7tgtp buffs/etc" - what does this 7tgtp stand for/mean?

      Seven Treasure Glazed Tile Pagoda

      2) Why no avatar skill at your 7th ring?

      I should think that's because Food System usually deviates from the Avatar / True Body 7th Ring; just check out Oscar.

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    • Athanos wrote: @Anon: I'm not the one who created the Watermelon, but I do have some answers.

      1) "7tgtp buffs/etc" - what does this 7tgtp stand for/mean?

      Seven Treasure Glazed Tile Pagoda

      2) Why no avatar skill at your 7th ring?

      I should think that's because Food System usually deviates from the Avatar / True Body 7th Ring; just check out Oscar.

      Is is compulsory to have true bosy avatar as a 7th skill? I thought it was an extra skill when the user reached level 70

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    • @Athanos ... could you help evaluate the Magnetic Silver Crystal spirit essence... it would be agreat help... thanks

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    • Is is compulsory to have true bosy avatar as a 7th skill? I thought it was an extra skill when the user reached level 70

      It's compulsory for all except the Food System because of its unique mechanics (i.e., must be consumed to produce the effect).

      @Athanos ... could you help evaluate the Magnetic Silver Crystal spirit essence... it would be agreat help... thanks

      I'm going to keep it short, but here you go:

      • I really like the Spirit overall, especially the "evolution" from magnetism to electromagnetism by way of acquiring the lightning attribute; it was a very nice touch.
      • There aren't any particular rules for the Spirit Beasts or the way they influence the evolution of the Spirit beyond the "elemental" attributes, so my only concern there is whether or not they follow the optimal Spirit Ring configuration rule (colour-wise), and they do. The rest is for the more RP people to judge.
      • Some of the terminology you use is misleading, because "attribute" of the Spirit Beast is usually thought of as something distinct from the "attribute" of the Spirit, and "Spirit Skill" (something a person creates / develops themselves) is something quite different from "Spirit Ring Ability" (something you get with a Spirit Ring), but once you adjust it's quite alright.
      • 7th Ring is not an Avatar nor a True Body ability, which should be fixed.
      • 9th Ring is missing a zero in its age (typo), and as a 100,000+ years old Spirit Ring it can offer up to two distinct Abilities; something worth considering.
      • Although your creation mentions "Spirit Skill" repeatedly, there actually isn't one as far as I can tell, and the rules allow you to include one Self-Made Ability (i.e., Spirit Skill).

      Hope this helps you somewhat, but in general I think the Spirit was a great idea!

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    • @Athanos ... a really big thanks for your great evaluation... i will take it into consideration... just a few thing i need to clear up...

      For the attribute terminology, what I really meant was the specification of upgrade that the essence got from absorbing the spirit ring... just like in the manhua where tang san said before he hunt the romanti snake that poison and toughness are the routes he want to take... i just cant find the right terminology for it

      It is the same with the spirit skill terminology... i messed up because what i meant was the name of the skill obtain from the spirit ring

      For the self made spirit skill... i cant think of any because the spirit essence mainly focusing on fusing the skill to make a more powerful skill or using the spirit essence in a creative ways so it have multiple uses

      For the spirit body avatar... i still am not clear on the concept... especially how can the spirit body avatar for tool spirit be used... especially for my kind of spirit essence... do you have some ideas?

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    • @Anon: I understand how you meant the attribute gain, but it's a bit misleading because of what is commonly meant thereby. I suppose you could call those "evolution attributes" to make a distinction, but for as long as the reader understand it should be fine. =)

      As for Spirit Skill, you don't have to include it, it's not compulsory, but it's a way for you to give form to the "creative" aspect of your Spirit.

      Finally, the Avatar / True Body is usually either the Spirit properly manifesting itself through the user (Avatar), or the object truly manifesting in all its glory (True Body); you can essentially think of the Avatar / True Body as a way to unlock the full potential of the Spirit. For Tool Spirits it's usually True Body because the Spirit is independent existence of the user, while for Beast Spirits it's an Avatar because the user become the avatar of the Beast in question, but there are exceptions (e.g., Sea Lance). In your case, you have a choice: (1) You can have the user merge with those Magnetic Silver Crystals whereby he becomes an Avatar, or you can reveal something hidden about those Magnetic Silver Crystals that has been previously hidden (e.g., elevate magnetism to electromagnetism--if you hadn't done that already) whereby it becomes True Body. (NOTE: It's fine if you use Avatar or True Body to refer to both versions, but it helps with a distinction.)

      EX: Tang San's BSE is a Tool Spirit, but its 7thth Ring is actually an Avatar, because it essentially transforms Tang San into a BSE. In contrast, Yang Wudi's 7th Ring is True Body of the Soul Breaking Spear whereby the spear grows darker, gains greater power and additional attribute.

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    • @Athanos ... oohhh i get it now...

      I think... for my spirit essence 7th spirit ring skill it would be Magnetic Crystal True Body... The user are able to manifest the true form that is a giant crystal with smaller crystal coiling around it and it acts as a giant lightning rod that absorb all the electricity in the vicinity and releasing the devastating lightning strike towards the enemy just like a tesla coil.

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    • Making another attempt at this after the good reception my last spirit recieved(all one of you :) )

      Hopefully this won't cause too many people's eyes to pop out of their heads, but if it does, maybe i'll make a power attack system or control system  next. *laugh*


      Potato

      -Tool spirit(food)

      -Defence system


      Ring 1
      -ability name: fat potato
      -effect: physical defence increase, only reduces damage from body attacks and will not block spirit skills even if physical element such as earth is used, time limit

      Ring 2
      -ability name: dark potato
      -effect: spirit ability shield, only reduces damage from spirit skills(all forms of physical strikes are unaffected, even if enhanced by an auxilary spirit skill(such as 7tgtp) or the attacker's own spirit(as dai mubai's white tiger physical enhancements)), limits on time and maximum amount of damage blockable(dealing enough damage to shielded individual will 'break' the shield)

      Ring 3
      -ability name: spiked potato
      -effect: on taking physical damage spikes composed of physical force extend from consumer towards attacker, spike attack strength based on consumer's physical strength, time limit and damage dealt limit(the counter that deals at or above a certain amount of cumulative damage becomes the final counter)

      Ring 4
      -ability name: wood potato
      -effect: spirit ability shield, after a period of time a shockwave is released in the direction of the primary damage dealer, damage dealt based on amount of damage negated by shield, damages only first person struck in physical force, has a maximum limit on damage blockable and if limit is reached the shockwave is released immediatly
      --addition: consumer may decide to make wave omnidirectional, reduced damage per person but able to hit multiple targets,

      Ring 5
      -ability name: shelled potato
      -effect: shield, effective against physical strikes and spirit abilities, time limit and damage blocked limit

      Ring 6
      -ability name: mirror potato
      -effect: invincibility, spirit abilities that hit consumer are reflected back at caster on completion of technique(so if a continuous attack skill never ends it won't be reflected, but dai mubai's white tiger meteor shower will be reflected at the time of the final meteor landing), on negated damage surpassing a certain amount the shield breaks and the reflection doesn't happen(any remaining damaging potential of ability that breaks shield may continue to attack consumer after breakage, eg: if ma hongjun's phoenix meteor shower breaks the barrier with its first meteor, any offensive ability the first meteor that was not negated will affect the consumer, the remaining meteors may attack the now-vulnerable consumer and no defence or reflection will occur for any further meteor)

      Ring 7
      -ability name: armored potato
      -effect: massive defence boost for time period, any other potatos consumed during period will have their effects increased-focusing on defence-increasing parts of skills
      --2: increases in reduction amount and damage blockable
      --3: major increase damage dealable limit, minor increase to time limit
      --4: increased maximum damage and time limit
      --6: increased damage negatable
      --9(heaven) increased time limit
      --9(hell): amplified defence reduction


      Ring 8
      -ability name: sphere potato
      -effect: forms a layered defence around consumer, each time a layer is broken a sphere appears around the person who broke it with the same strength it had as a defence, any time a sphered opponent attempts to use a spirit ability the target is forcibly switched to the sphere until it is broken, attacks on sphered opponents are unaffected by the sphere and are allowed to strike without resistance

      Ring 9
      -ability 1 name: heaven potato
      -effect: makes consumer invincible, all hostile spirit skills in vicinity redirected to consumer, time limit

      -ability 2 name: hell potato
      -effect: consumer reduces defences of all opponents in vicinity, all spirit skills lock on to opponents, time limit


      notes(ring 9): These two ability descriptions look somewhat barren compared to the others in this spirit, but the power is there with a team invincibility(heaven potato) and the 'oh crap' inducing realization that hell potato is a 100k year skill that puts most of it's energy into a team defence debuff (I'm thinking that the lock on uses a very small part of the ring's power).

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    • yeees. More food user powers!


      I have one single request: Make a crazy OP food system-user

      But great potato guy :D

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    • Hey guys. This is my first attempt. But I only have five rings.

      Sixteen Iron Titan Chess Pawns Tool Spirit Control System

      Sixteen pawn chess pieces made of steel. It's very hard and gives of a malicious aura. The user can control the chess pawns in a fast and telekinetic (moving objects with only the mind) way. The user's chess pawn control speed depends on the user's profiency.

      Skill: Customize First Ring 100 year old Description: The user changes the size, shape and color of the user's chess pawns. Weight differs, depending on size (Bigger the Chess pawn, the heavier it is and vice versa). Does not affect the control speed.

      Skill: Soul Disruption Second Ring 700 year old Description: User attacks the target with the chess pawn's malicious aura. The user can also cancel out the foe's spirit attack and defense. Can also temporarily disable two or three of the foe's spirit ring for ten minutes. This skill can also cause the victim to be terrified but this effect can only used on the victims with the same or lower spirit rank of the user. If used with too much spirit energy, wild emotion and/or careless control, can cause the victim to faint or go to a comatose state.

      Skill: Imitation Third Ring 1000 year old Description: Creates an illusion whereas the user can mimic the any appearance of anything he had seen (person, animal, object, etc.) and disappear. Can also be used on the chess pawns. Illusion's effect ranged is a single kilometer distance radius.This is the same ability as Yuhao.

      Skill: Construct Fourth Ring 1,800 Year Old Description: Create golems using the user's chess pawns. Having only sixteen chess pawns, the user can only create five golems. The user's control speed still does not change.

      Skill: Nightmarish Onslaught Fifth Ring 11,000 Year Old Description: The user unleashes a powerful force of demonic and malicious spirit energy. The user can use it to bind multiple targets, break even the most powerful illusions, block mental attacks, and attack multiple targets with fierce attack power that it could cause trauma.

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    • 203.87.156.191 wrote: Hey guys. This is my first attempt. But I only have five rings.

      Sixteen Iron Titan Chess Pawns Tool Spirit Control System

      Sixteen pawn chess pieces made of steel. It's very hard and gives of a malicious aura. The user can control the chess pawns in a fast and telekinetic (moving objects with only the mind) way. The user's chess pawn control speed depends on the user's profiency.

      Skill: Customize First Ring 100 year old Description: The user changes the size, shape and color of the user's chess pawns. Weight differs, depending on size (Bigger the Chess pawn, the heavier it is and vice versa). Does not affect the control speed.

      Skill: Soul Disruption Second Ring 700 year old Description: User attacks the target with the chess pawn's malicious aura. The user can also cancel out the foe's spirit attack and defense. Can also temporarily disable two or three of the foe's spirit ring for ten minutes. This skill can also cause the victim to be terrified but this effect can only used on the victims with the same or lower spirit rank of the user. If used with too much spirit energy, wild emotion and/or careless control, can cause the victim to faint or go to a comatose state.

      Skill: Imitation Third Ring 1000 year old Description: Creates an illusion whereas the user can mimic the any appearance of anything he had seen (person, animal, object, etc.) and disappear. Can also be used on the chess pawns. Illusion's effect ranged is a single kilometer distance radius.This is the same ability as Yuhao.

      Skill: Construct Fourth Ring 1,800 Year Old Description: Create golems using the user's chess pawns. Having only sixteen chess pawns, the user can only create five golems. The user's control speed still does not change.

      Skill: Nightmarish Onslaught Fifth Ring 11,000 Year Old Description: The user unleashes a powerful force of demonic and malicious spirit energy. The user can use it to bind multiple targets, break even the most powerful illusions, block mental attacks, and attack multiple targets with fierce attack power that it could cause trauma.

      May i give a little suggestion to help making this spirit essence a little interesting

      How about the more the spirit ring you obtain the more type of chess pieces can be summoned and each pieces have different abilities. For example, at the beginning of the awakening only pawn pieces can be summon to do a simple attack but with each ring the summoned pieces get stronger. After obtaining the 9th ring you can finally summon the king and queen which have a greater abilities.. just a little suggestion to spice things up...

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    • @Athanos I would like to ask if you have any idea what a Vajrayaksara spirit would turn out to be? I'm simply lacking too much knowledge in terms of anything spirit masters as well as the fact that You are much more experienced I was hoping to see if standing on the shoulders of a giant would give me more clarity into the subject.

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    • @Anon: In my opinion, there are two options with Vajrayaksara:

      1. One Beast Spirit called "Wisdom King" (or Vajrayaksara), with abilities that encompass various aspects of the Five Wisdom Kings, where you can pick and choose things you like about them and include those things in your creation; or
      2. your spirit reflects one of the Five Wisdom Kings (e.g., Immovable One sounds like a Defence System, Defeater of Death sounds like an Attack System, Devourer of Demons could very well be a Food System, etc. --it's all up to your imagination).

      However you choose to approach this theme, it's mostly up to you; what matters is that the creation is consistent with the attributes and description you give to it here--the inspiration for the Spirit is only secondary.

      Good luck with your creation. =)

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    • Could someone creative do me a favor? 

      I am a gamemaster in a Doulou Dalu game and one of my players have shown interest in becoming the new head of the Clear Sky sect. 

      That will probably be a couple of tests of strength and whatnot but that's not what I need help with. The Clear Sky has a couple of spiritbones that the master is in posession of. The right arm bone and left leg bone. 

      I need some creative abilities for them and preferably not just gravity control since that is something everyone is getting for some reason or another

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    • 178.157.251.215 wrote:
      Could someone creative do me a favor? 

      I am a gamemaster in a Doulou Dalu game and one of my players have shown interest in becoming the new head of the Clear Sky sect. 

      That will probably be a couple of tests of strength and whatnot but that's not what I need help with. The Clear Sky has a couple of spiritbones that the master is in posession of. The right arm bone and left leg bone. 

      I need some creative abilities for them and preferably not just gravity control since that is something everyone is getting for some reason or another

      What is the name of the game you have developed?

      i have some raw idea on a suitable spirit bone for clear sky sect... hope it'll be a help...

      Spirit Bone: Right Arm Spirit Bone

      Name: Solid Knuckle

      Source: Masked Silver Feathered Ape

      Spirit Beast Description: Different from normal Silver Feathered Ape which fully covered with silver colored feather all over their body and have the ability to create wind pressure everytime it attack. This variant was born with a crimson colored mask covering its face and bigger in size and are able to solidify the air and creating fist of air. This made it a formidable opponent.

      Age: 10, 000 years old

      Ability: Normal user are able to create fists of air to attack but in the hand of a clear sky spirit user, they can combine this ability with their clear sky hammer to create an avatar a clear sky hammer made of pressurised wind and increasing the attack power by 70%.

      Spirit Bone: Left Leg Spirit Bone

      Name: Clear Crystal Bone

      Source: Clear Diamond Jaguar

      Spirit Beast Description: Among the best hunter in all of spirit beast. This spirit beast are able to pounce the enemy without giving the chance for the victim to even see the glimpse of the beast's shadow. The fur are as shiny as a diamond causing the spirit beast to have almost no shadow and with its agile and silent movement  it is the called the Invisible Killer.

      Age: 10, 000 years old

      Ability: Increasing the stealth stat of the user and jumping ability by 60 %. Enable the user to silently moves with a great speed.

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    • Have two possible for each position for you.

      Chained forces right arm
      -Effect: amplify physical attack power based on number of consecutive attacks, effect ends on user stopping attack squence, cooldown period before bone may be reactivated

      -Purpose: I'm imagining this being used in conjunction with their special hammer method, though with spirit's high offence ability it should have use outside of it too.


      Wrist-attached shield right arm
      -Effect: within a short time of activation block the next attack that connects with user's right arm, cooldown period before bone may be reactivated


      -Purpose: the hammer has high attack power, let the user get spirit rings to prioritize that and leave defence abilities to bones


      Magma gourd left leg
      -Effect: increase heat in area around user while bone is active, user unaffected, heat combined with opponent's high physical exertion while in combat will lead to dehydration

      -Purpose: only ability that isn't 'bash person's head in' and is actually potentially sneaky, useful in tense and drawn out combat to secure victory in long run


      Vital wood left leg
      -Effect: on activation recover large portion of spirit power, long cooldown period between activations

      -Purpose: specialized compatibility if your person gains abilities that use large amounts of power, though may be useful in long battles even outside of that

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    • AwangAzhar wrote:
      What is the name of the game you have developed?

      Oh it is just a variant of dungeons and dragons. It is a pen and paper game we modified a bit to fit our playstyle. 

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    • Will I get more fans if don't do food systems?  Sorry if you were expecting a control or power attack system food spirit, but look, there are spirit bones this time (just like my one fan wanted, even if they ended up being a bit unimpressive). 


      Snake Mirror
      -tool spirit
      -control system

      Ring 1
      -ability name: illusion cast
      -effect: produce an illusion of an ally casting one of their spirit abilities, for continuous abilities the illusion lasts until this skill is canceled, may not produce more than one illusion at a time, may not produce any sort of illusion besides skill useage, illusions do not produce any effect besides the appearance of the skill being used(no damage/restraint/ally support/nothing)

      Ring 2
      -ability name: blink invisibility
      -effect: short time invisibility, target must have consistent form(a shape-changing blob of water is not targetable but a moving person is fine), physical contact with an opponent or hostile spirit ability or launching any form of attack cancels invisibility

      Ring 3
      -ability name: non-reflection
      -effect: negate a single currently active spirit ability, abilities may be immediatly recast/reactivated, chance of success reduces for each year older the ring to be negated is over the one that produced this ability

      Ring 4
      -ability name: enmity rebound
      -effect: reverse direction of single ranged non-continuous damaging spirit ability in vicinity, abilities that are controlled by their user are immune, chance of success reduces for each year older the ring to be reversed is over the one that produced this ability, cooldown time between activations

      Ring 5
      -ability name: ignorance
      -effect: reduce sight and hearing range of opponents in vicinity to short range, sustained ability but very draining, may choose to exclude certain opponents to reduce power use

      Ring 6
      -ability name: false location
      -effect: continuous ability, turns allies invisible while creating illusions of them in same place and posture, illusions are not bound to allies and may move independantly after being created, illusions are able to take physical hits but are easily dispered by damage from spirit abilities, illusions not capable of using spirit abilities, hostile attacks that connect will not disrupt this ability, allies may use abilities without disrupting this ability, ability ends when all illusions are dispelled

      Ring 7
      -ability name: prism glass snake true body
      -effect: reduced energy consumption of abilities,
      --2: increased invisible time
      --3: negated abilities have short time where they may not be reactivated
      --4: shorter cooldown
      --5: greater reduction in sight/hearing range
      --6: illusions have greater endurance
      --8: may target multiple opponents
      --9: increased time limit

      Ring 8
      -ability name: status reflect
      -effect: targeted opponent's status buffs(7tgtp buffs, special states like oscar's flight, etc) are copied onto caster's allies, for continuous abilities(7tgtp buffs, dai mubai's body enhancements) the effect lasts until either skill is canceled, for others the state has the same limits as the original

      Ring 9
      -ability name: full negation
      -effect: negation of all hostile spirit abilities in vicinity for time period


      monolithic stamina torso bone
      -effect: reduces energy consumption of spirit abilities

      crossroads skull bone
      -effect: inflict confusion on single target,


      Will be interesting to see how people think I did with this one (whether I got it right or gave too much/little).  Related note: if that torso bone came from a 100k year spirit beast and ring 9's time limit was replaced by requiring a continuous energy supply to continue activity it might be incredibly scary.

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    • @Invious ... i think it is more suitable for the spirit to be a tool spirit.. the name Snake Mirror is more appropriate... this is because most of the ability are pointing towards mirror ability and less about snake... just my opinion...

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    • You were able to justify it and the skill are all magical so going to say you probably have a good point.  Let other people figure out(if they care) if it's 'I don't want to encounter something like this in the wild(mirror body snake)' or 'hey, that's a cool magic item(snake mirror)'

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    • @Invious: About the Snake Mirror, I have a couple of things to add:

      • Why is it called Snake Mirror? I cannot find any relation to snake or serpent, or even the symbology of a snake or a serpent.
      • When it comes to techniques, the word "blink" usually implies teleportation. Since your 2nd Ring ability only dabbles into invisibility, is there any particular reason it is called Blink Invisibility instead of Invisibility?
      • 1st Ring and 3rd Ring abilities require some constraints lest they are way too powerful. As things stand, your mere 1st Ring and 3rd Ring abilities (i.e., abilities from Rings below 400yo and Rings a little over 1 000yo) can respectively reflect and negate the effect(s) of even 9th Ring abilities (i.e., abilities from Rings that are rarely below 100 000yo and that could be even 1 000 000yo).
      • As far as I can tell, these abilities are mostly or entirely Support System.

      Otherwise the mirror idea is nice and the abilities nicely follow the theme. Good job!

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    • @Athanos

      1: I was originally imagining this spirit as a snake beast spirit but as pointed out by you and the other guy, I missed the whole snake part of it.


      2: At the time I was thinking, 'Blink and they're gone' and with the ring's age the time limit should be strict so that it only lasts long enough for opponents to blink a few times.


      3: I've modified them to try to make them more balanced.  Correction to what you said though - Ring 1 is a purely visual illusion(no offensive/defensive/support/anything ability, it just looks like it activates the ability without causing any changes) and the third ring is the negation(ring 4 is the reversal, which I modified too because it was similar to the ring 3)


      4: According to Grandmaster when he was advising TS on his growth direction the control system is used for restricting opponents while rongrong and oscar's abilities would suggest that auxiliary system is concerned with increasing allies' strengths.  These abilities force the opponents to constantly be cautious of them or directly assists in evading attacks.  Take the 1st ring - either the opponents don't know what it does and are forced to waste energy dodging or blocking an attack that isn't there or they do and have to constantly wonder if the attack coming at them is real or not.  This spirit certainly doesn't have the physical restriction that TS's does, but if you have to constantly worry about illusions and your spirit abilities not landing or coming back at you - isn't that a sort of mental restriction?

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    • @Invious: Alrighty

      1. Oh well, it happens.
      2. If you have some reason to include "Blink" in the name, then just make sure it's included in the description; it's just that without the additional information it becomes somewhat redundant to keep calling it Blink Invisibility.
      3. I see, my mistake then.
      4. The problem with relying on that piece of information is that virtually all Support System characters that appeared in SL1 are pretty much the same and the only variation is the delivery method. If you look at SL2 and SL3, you start seeing rather different versions of what Support System actually entails, and if you think about it, you have:
        1. Ring as a Control or a Control-Support,
        2. Ring as a Support (invisibility boon),
        3. Ring as a Defence Support (anti-Spirit Ability defence boon),
        4. Ring as a Defence Support (anti-Spirit Ability defence boon),
        5. Ring as a Control,
        6. Ring as a Control or a Control-Support,
        7. Ring as a Avatar / True Body (usually beyond any System),
        8. Ring as a Support to a Support-Control, and
        9. Ring as a Defence Support (anti-Spirit Ability defence boon).

        Now, even if you count the "Control-Support" as indicators of pure Control, that system is still underrepresented. Most of your abilities go into Support of some kind (mostly defence support), even though some of them are also going into Control; this is what I was pointing out.

        Also, in my opinion, you could anchor on the recurring theme seen with the 3rd, 4th, and 9th Rings to define your overall theme.
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    • Title Dou Lou:

      The Seedling Emperor

      So here I am again! I thought I'd pitch in a revamped version of my old Spirit Beast since rules were added and the with the bonus of Spirit Guidance Device. This has been made with the intent of Dual Spirit Essence. The first Spirit Essence is the sentient Spirit Beast, Forest King Chameleon of Lost Paradise, and the second  is the supreme Spirit Tool, the Primordial World Seed.

      Forest King Chameleon

      of Lost Paradise

      SPIRIT TYPE:

      Mutated Spirit Beast

      SYSTEM:

      Control

      DESCRIPTION:

      The Forest King Chameleon of Lost Paradise is a million year Spirit Beast who achieved it’s longevity through it’s ability to reincarnation by manipulating its spirit into any existing cell anywhere within the world. Because of it’s prankster personality and dubious nature garnered him plenty of enemies to last him a thousand lives, he resorts to changing his appearance every hundred of years.


      The Spirit Beast only recently learned that by ascending to godhood could he escape his gruesome karma, and thus decided to be reborn into its offspring as a sentient Spirit Essence.

      INITIAL ABILITIES

      The Forest King Chameleon changes the constitution of the user’s body closer to that of a Chameleon, thus granting them a number of basic abilities inborn in most reptiles, alongside the special qualities that separate Chameleons from others of it’s family.


      The user’s skin becomes enveloped in silvery scales, with a translucent sheen. Their hair changes from the original color, to a beautiful emerald green, and like most reptiles, their irises become slits, and adopt the same color as their hair, with black lines marking the edges of their eyes. Their physique changes to a slender figure with longer legs.


      Like all reptiles, the user of this essence gains the capability of running down all fours. It doesn’t increase speed in any way, but it allows them to move much easier compared to using just two legs.  Their scaly skin also allows them to stick to surfaces, making it possible to scale walls, run up trees etc. Last but not the least, a special trait reserved to Chameleons, the user can channel their spiritual energy through their skin to change the color to match the surroundings, allowing for added stealth. However, this only applies to their skin.


      The Forest King is limited to absorbing or acquiring Spirit rings from Plant/Insect/Lizard spirit beast.



      I SPIRIT RING

      Cloak of The Weak

      ORIGIN:

      Diamond Branch Insect

      AGE:

      100+ years

      COLOR:

      Yellow

      EFFECT:

      LIMITATIONS:

      • Grants invisibility.

      • Rendered undetected by spirit sensing abilities.

      • Can hide clothes and items in contact with the user, including Spirit Guidance Device and Spirit Bones.

      • Breaks when the user makes makes contact with others.

      • Breaks when attacked.

      • Cannot use other Spirit Rings while invisible.



      II SPIRIT RING

      Body Breaking Ceremony

      ORIGIN:

      Mould Gecko

      AGE:

      100+ years

      COLOR:

      Yellow

      EFFECT:

      LIMITATIONS:

      • Allows the user to harden their body. Increases Defense by 100% and decreasing Speed by 100%.

      • Allows the user to also soften their body to gain elastic properties. Increasing Speed by 100% while decreasing Strength by 50%.

      • Effect applies to the entire body. Cannot choose certain limbs.

      • Only one effect may used at a time.



      III SPIRIT RING

      Unholy Prankster

      ORIGIN:

      Face Stealing Centipede

      AGE:

      1,000+ years

      COLOR:

      Purple

      EFFECT:

      LIMITATIONS:

      • Allows the user to change their body structure to match someone else.

      • Mimics their aura, spirit rings and essence.

      • Biological changes are merely illusions.

      • Only copies the appearance of a target, may not use their abilities.



      IV SPIRIT RING

      Earthen Impulse

      ORIGIN:

      Sand Tremor Worms

      AGE:

      1,000+ years

      COLOR:

      Purple

      EFFECT:

      LIMITATIONS:

      • Allows the user to scan the ground or a surface.

      • Reads the geography and makeup of the environment.

      • Detects any spiritual energy or living creatures.

      • Reveals hidden targets and breaks through sensory illusions.

      • Can detect over 50 meters in radius.

      • Increases 25 meters per 10 ranks.

      • Can only affect grounded targets, and or targets that are in contact with the surface.

      • The user must maintain skin contact with the ground.



      V SPIRIT RING

      Awakening of The Four Seasons

      ORIGIN:

      Heartbreaking Crimson Axolotl

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • Sheds the user’s injuries, recovering health by 100%.

      • Removes poisons, and any other abnormalities.

      • Consumes 100% of the user Spiritual Energy.

      • Cannot use Spirit Rings for the next 24 hours.

      • Can only be used once a month.

      • Must be alive to perform it and it cannot be used on others.



      VI SPIRIT RING

      Ephemeral Afforestation

      ORIGIN:

      Stone Colt Hydra

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • Allows the user to sprout an innumerable number of limbs and/or body parts.

      • Each limb created through this Spirit Ring grants the user a certain number of bonuses:

        • Legs: +10% Speed and Leg Power

        • Arms/Hands: +20% Attack and Strength

        • Head/Eyes/Lips etc.: +30% Spirit Energy. Increases range of senses.

      • Lost limbs can be placed back or replaced.

      • Each limb acts as part of the user’s body, and thus can be damaged.

      • Multiplication of limbs does not extend to external Spirit bones.



      VII SPIRIT RING

      Avatar of The Forest King

      ORIGIN:

      Chameleon of Lost Paradise

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • Enhances Chameleon traits within the user.

      • Increases Speed and Attack by 200%.

      • Doubles the range of all Spirit Rings.

      • Large consumption of Spiritual Energy



      VIII SPIRIT RING

      Shadow of A Hundred Falling Leaves

      ORIGIN:

      Parasitic Spirit Seed

      AGE:

      100,000+ years

      COLOR:

      Red

      EFFECT:

      LIMITATIONS:

      • Creates an innumerable amount of clones.

      • Spirit Energy is divided equally among all clones.

      • All posses the ability to use Spirit Rings up to the sixth ring.

      • Clones possess a spiritual connection with the original, and once they disappear, the user gains knowledge of what they did and learned.

      • They posses intelligence of their own, inline with the original

      • Requires optimum control of Spiritual Energy.

      • All clones possess the 70% of the user’s defense strength and speed.



      IX SPIRIT RING

      Ruler of The World

      ORIGIN:

      Ancient Kaleidoscope Slime

      AGE:

      100,000+ years

      COLOR:

      Red

      EFFECT:

      LIMITATIONS:

      • Consumes a target’s Spirit Ring that is currently being used or in effect.

      • Assimilates the energy into their body, transforming them into said attribute.

      • Becomes immune to specific attribute.

      • Can use absorbed Spirit Ring at 150% of power.

      • Cannot use any of their Spirit Rings until effect is over.

      • Large consumption of Spiritual Energy

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    • Title Dou Lou:

      The Seedling Emperor

      This is part II because it won’t let me post the whole thing! Please do comment on the changes I need to make.

      Primordial World Seed

      SPIRIT TYPE:

      Tool

      SYSTEM:

      Power Attack

      DESCRIPTION:

      Legend tells of a man who could plant a seed, and from there on, plants of many shapes and sizes grew and covered the lands bringing in food and prosperity. The gods favoured this and allowed the human a place among them. As he ascended to the heavens, he left a small seed so that his predecessor could take up the mantle of preserving his work.

      The Primordial World Seed is said to be what this men left, holding the power to command flora and all that live in it. While nothing more than a small seed at first, those who are familiar with it’s fearsome abilities cower in fear.

      INITIAL ABILITIES

      The Primordial World Seed is a unique type of Tool Spirit in the sense that using a Spirit Ring or it’s de facto ability uses up the seed, and in order to activate another Spirit Ring, another Seed must be summoned, similar to Food Auxiliary Systems.

      It’s default form is a brown, circular seed the size of a baby’s fist. The chinese symbol “命” in the center. It is outlined by a thin layer of emeraldine green aura. The Primordial World Seed has various uses, but all involve the manipulation of plant life.  

      The user receives Absolute Plant essence while in possession of the seed. To share it with others, one must be in possession of of a Plant Spirit essence and one of the seeds created by the user. Absolute Plant is completely immune to Fire and Ice, allowing flora to survive in either element, withstanding either cold or hot conditions.  By the same nature, the Absolute Plant essence can be used to overrun other plant essences into submission.

      It’s secondary ability allows it propagate rapid growth to all nearby plants, and by extension, Immortal Herbs. The spiritual energy that the Primordial Seed gives is very nourishing, thus enhancing their medicinal properties if fused with an Immortal Herb.  



      I SPIRIT RING

      Rumbling Soldier Briars

      ORIGIN:

      Devil Snare

      AGE:

      100+ years

      COLOR:

      Yellow

      EFFECT:

      LIMITATIONS:

      • Creates a small bulbous seed with thick carapace, retaining its size.

      • It can summon vines from the ground to attack, grapple and protect the user.

      • The vines are commanded mentally by the user, having 100% of the user’s strength and speed.

      • Each vine can extend up to 80 meters.

      • The amount of vines summoned correlates with the amount of Rings the user possesses.

      • Seed must touch the ground.

      • Vines can only be summoned within 20 meters radius with the user as the epicenter.



      II SPIRIT RING

      Field of the Lullaby Moonflower

      ORIGIN:

      Lunar Rock Rabbit

      AGE:

      100+ years

      COLOR:

      Yellow

      EFFECT:

      LIMITATIONS:

      • Creates a crystalline seed the shape of a crescent moon.

      • It changes the landscape to that of a flower bed full of plants called Lullaby Moonflowers that when bloom, release toxic white pollen.

      • The pollen induces heavy sleep. Those without poison resistance may immediately sleep.

      • Absolute Plant essence does not protect the pollen, which is highly flammable and when ignited can cause wild fire, increasing the potency of Fire abilities.

      • Because Absolute Plant essence protects the flowers, they can be ignited over and over again.

      • Seed must touch the ground.

      • Can be resisted with enough Spirit power.

      • The field’s range is 20 meters in radius.

      • The pollen can be manipulated by wind currents.



      III SPIRIT RING

      Kindergarten Seed Launcher

      ORIGIN:

      Bean Spitting Sprout

      AGE:

      1,000+ years

      COLOR:

      Purple

      EFFECT:

      LIMITATIONS:

      • Creates a trio of seeds stuck to one another.

      • It summons a plant on the user’s hand, a large bulb with many, large seeds inside it. Three leaves protect the seeds inside.

      • It summons a plant on the user’s hand, a large bulb with many, large seeds inside it. Three leaves protect the seeds inside. The seeds are the size of a man’s fist.

      • It can propel seeds at high speeds, launching them like a machine gun would, firing 5 seeds per second.

      • Each Seed can that hits sticks to the target hit, decreasing the user’s speed by 10% with each hit.

      • Gains additional seed per 5 ranks achieved.

      • Requires recharge of 5 minutes after all 20 seeds have been fired.

      • Must be summoned on the user’s limb.



      IV SPIRIT RING

      Flowing Sun Cannon

      ORIGIN:

      Sun Imp

      AGE:

      1,000+ years

      COLOR:

      Purple

      EFFECT:

      LIMITATIONS:

      • A bright yellow seed that glows and emits a faint light.

      • It summons a giant shoot that looms over its targets. When it blooms, it fires a destructive beam of concentrated sunlight, capable of great destruction.

      • The flower can turn its head 360 degrees, firing the laser in all directions.

      • The user must remain close to the Sun Cannon, at least within a 10 meter radius.

      • Power depends on the amount of sunlight.

      • Seed must be planted on the ground.



      V SPIRIT RING

      Fangs of Cherry Blossoms

      ORIGIN:

      Heartbreaking Wolverine

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • A slender pink seed with lined with white energy.

      • It summons a pink flower with a large stem.

      • The flower wilts, releasing hundreds of petals that are as sharp as blades. They are made of transparent crystal that reflects light, gaining a pink hue.

      • The petals can be manipulated by thought, but receive a boost in speed by 150% if used hands to command.  

      • Collectively, the petals have great penetrating power, continuously shredding and slashing.

      • Must be summoned on the user’s hand.

      • Stem can be used by anyone, gaining control of the petals as consequence.

      • Usage by others requires twice the amount of Spiritual Energy.



      VI SPIRIT RING

      Green Shadow Voodoo Guardian

      ORIGIN:

      Parasitic Worm Puppet

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • Creates a black seed with two golden holes and an x below

      • It summons a wooden puppet, 6 feet tall, with ball joints and vines wrapped around its appendages. It has a cylindrical head with a long nose, and black holes as eyes.

      • The puppet’s strength, speed and durability are equal to the user’s, multiplied by 4.

      • The puppet is immune to mental attacks and poison.

      • The user can use the puppet to fight for them.

      • The user must remain in sitting position, while manipulating the puppet.

      • Receives 10% of the puppet’s damage.

      • Consumes a large amount of Spiritual energy.



      VII SPIRIT RING

      Nature’s Fury

      ORIGIN:

      Imperial Man Devouring Nymph

      AGE:

      10,000+ years

      COLOR:

      Black

      EFFECT:

      LIMITATIONS:

      • All Seeds created while Nature’s Fury is in effect have their effects and range doubled.

      • Increases Spirit Power by 200%.

      • All Plant-based skills gain Spiritual Energy drain upon contact with another target, which is then transferred to the user.

      • N/A



      VIII SPIRIT RING

      High-Pitched Shrub Tantrum

      ORIGIN:

      Steelworking Bulwark Armadillo

      AGE:

      100,000+ years

      COLOR:

      Red

      EFFECT:

      LIMITATIONS:

      • Creates a ring shaped seed, with a little shrub already growing on it.

      • Summons a cute little straw doll, with a round figure and stubby arms and legs.

      • The doll is capable of curling up and attacking multiple targets.

      • It constantly releases small vibrations which increase it’s Attack by 200%.

      • It can also release a high-pitched, explosive scream that pushes back all within the vicinity, as well as a stun those pushed back by 3 seconds.

      • Has the ability to break and destroy other Spirit Skills that make contact with it.

      • Must stay within eye-sight.

      • Seed must be planted on the ground.

      • Nullification effect applies to all skills below the 6th Ring.



      IX SPIRIT RING

      Great Sundering Blood Rose

      ORIGIN:

      Steelworking Bulwark Armadillo

      AGE:

      100,000+ years

      COLOR:

      Red

      EFFECT:

      LIMITATIONS:

      • The only technique that does not produce a seed.

      • A large spirit mark appears beneath the surface, where the user is standing.

      • After a certain time, the spirit mark releases a huge explosion of spirit energy that deals heavy damage only to those the user considers as enemies.

      • The explosion also prevents the wounds it inflicts to be healed.

      • Requires 20 minutes of set up.

      • Consumes a lot of energy.

      • Renders the user immobile while in use.


      Other Abilities

      Spirit Bone I

      Crowning Thorns

      BONE TYPE:

      Skull

      EFFECT:

      DESCRIPTION:

      • Reduces effect of Mental Attacks by 50%.

      • Has the ability to detect emotions, especially negative ones like killing intent.

      • Increases the effects of camouflage and illusions by 20%.

      The Crowning Thorns Spirit Bone is a bone left by the Imperial Man Devouring Nymph after it’s death. It is shaped like intertwined vines in a circle with sharp crowns. It is colored green, with red and golden hues.



      Spirit Bone II

      Ancient Ogre Tail

      BONE TYPE:

      External (Sacral)

      EFFECT:

      DESCRIPTION:

      • Increases the user’s speed and accuracy by 50%.

      • Has 150% of the user’s strength and can be moved at will.

      • Can be used like a third hand.

      The Ancient Ogre Tail is an external spirit bone derived from the remains of the Chameleon of Lost Paradise, one of the Forest King’s predecessors. It is a prehensile, reptilian tale that can twist around like a chameleon.



      Self Made Ability

      Beastial Mimicry

      RINGS IN EFFECT:

      II, III and VI (Forest King Chameleon)

      EFFECT:

      LIMITATIONS:

      • Allows the user to transform in Spirit Beast of their choosing.

      • Gain abilities of said Spirit Beast upon complete transformation.

      • Able to understand and communicate with other Spirit Beasts.

      • Unable to access any of their Spirit abilities.

      • Must have clear understanding of said Spirit Beast.  

      • Can understand human speech, but may not communicate directly.

      • Prolonged usage may leave the user permanently transformed.

        Loading editor
    • @GSpottify: I don't have time these days to go over so much content, but it looks like you've put a great deal of effort into your creation. Great job!

      That said, even if it's a Twin Spirit configuration, the first essence has to conform to the optimal Spirit Ring configuration of YYPPBBBBR while your 8th Ring is 100,000yo. As for the second Spirit, if we're in the Twin Spirit situation, then it no longer needs to conform to the optimal age, and therefore even the 1st Ring can be Red, so it strikes me as strange that yours is only 100+yo.

      Also, and this is not against the rules per se, but it's rather rare for a Twin Spirit situation to involve a combination of a Tool Spirit and a Beast / Body Spirit. If I'm not mistaken, the only exception to this are partial Spirit Beasts who also inherited a Tool Spirit from one of their parent (e.g., "Wang Dong"), and people who acquired a second Spirit at some point during their life (e.g., Yuhao, Wulin, etc.).

      Since your Ring configuration already suggests two separate Spirits instead of a Twin Spirit situation, why not just make it into two separate individuals? That way, you wouldn't even need to change anything other than the 8th Rings on both Spirits, and then you only add Spirit Bones and Self-made Ability for one of the Spirits to square things off.

        Loading editor
    • Bubble Gum Madness Spirit Mark

      Bubble Gum Spirit Mark

      Spirit Essence: Bubble Gum Madness

      Spirit Type: Tool Spirit (Food Type)

      System: Control Support System

      Description: User can produces bubble gum to attack on their own or to support allies. At the moment of awakening, the user awakened one type of bubble gum without any flavor. After mastering it a little bit, the user are able to use the bubble gum to create a bubble that when popped will create a small explosion but not enough to cause damage.

      Weakness: Bubble created can be easily popped by sharp object but the more spirit rings obtained the more durable the bubble gum become. But when it is not blown, it can’t be easily cut.

      Innate Ability: Called the “Heaven’s Tongue”. Able to taste all kind of substance without harming the body so that the user can determine the flavor or ingredients that can be used to counteract the substance.

      Self-made Spirit Skill: Flavor Master

      Description: By stimulating the sensitivity of the tongue using spirit power, the user are able to increase the absorption efficiency of the food spirit essence eaten by the user by 40%.

      1st Spirit Ring

      Source: Jelly Bodied Caterpillar

      Years: 401 years old

      Description: Usually found hiding in the tree in the Star Duo forest. This spirit beast lacks in spirit power and attack but excel in defending through dodging. Because of the flexibility of the spirit beast, the beast are able to move quickly along the branches and fitting into small gaps. The hunter usually gives up after exhausting their energy chasing this beast. Only by luring the spirit beast with a sweet smell does the user are able to trap the beast inside a glass jar.

      Evolution Attribute: Flexibility

      Spirit Ring Skill: Gum-Gum Body

      Skill Description: Increasing the flexibility of the people who consume the bubble gum by 60% thus increasing the dodge rate of the user. Lowering the damage from a blunt weapon by 50%.

      Incantation: Hey! Let’s stretch our body and have a party

      2nd Spirit Ring

      Source: Sky Constricting Python

      Years: 690 years old

      Description: Related to the Heaven Constricting Python, this spirit beasts have the same constricting strength but smaller in size. This beast are able to crush stone with its body by coiling around it and with its strong muscle it usually knock out the enemy by whipping the tail with a strong force. But this beast only cultivated the body but not its poison so this beast have no poison ability. Only after evading the attack and bending the body to cover the beast’s head, that the user are able to suffocate the beast and subdued it.

      Evolution Attribute: Increase Durability & Constricting Power

      Spirit Ring Skill: Whipping Gum

      Skill Description: Chew the gum to form a whip that can be used to attack or bind the enemy. This skill can only be used by the user.

      Incantation: Whip your hand left and right with the rhythm of the night 

      3rd Spirit Ring

      Source: Blowback Baboon

      Years: 1, 490 years old

      Description: A big and bulky baboon with the ability to compress air and shoot it towards the enemy. Although this spirit beast can only attack one at a time but with its strong body, the beast can evade attacks each time after it shoot compressed air. This beast also most of the time live in a group so this make it difficult for spirit user to attack this spirit beast. By provoking the youngest Blowback baboon causing it to get angry and separate from its group, the user are able to fight it one by one. The user are able to defeat this beast by evading the compressed air attack and after the beast was exhausted the user create a small and slow bubble causing the beast to get confused. Looking at the small and slow bubble gum bubble, the beast laughed but when the bubble reached the beast it popped and creating a loud noise that surprised the beast. The user quickly whipped the branch which the Blowback Baboon stand on causing it to break and the beast fall to the ground. When it fell, the beast were unable to move creating the opportunity for the user to bind and constrict the beast movement.

      Evolution Attribute: Increase Blowing Speed, Increase Durability & Explosion

      Spirit Ring Skill: Bubble Bubble Gum

      Skill Description: Producing one bubble gum bubble at one time that can be used as a spring foothold or can be control to pop with a strong air explosion.

      Incantation: Blow blow blow until your face glow

      4th Spirit Ring

      Source: Demon Silk Spider

      Years: 3, 500 years old

      Description: It is somewhat smaller in size comparing to the other killer arachnid type. Its body and eight spider legs are white in color and are slim. With its pure and beautiful glossing body, no one would ever thought that this spirit beast is among the most cunning arachnid type spirit beast. While the enemy are stunned by the beauty of this beast, it quickly moves closer and shoot out it web. Its spider web is not poisonous but an extremely sticky that slowly sap away the spirit power and energy of its victim. With the help of other strong spirit users, the spider were trapped and then the user quickly slide below the beasts belly to shoot the exploding bubble point blank thus killing the beast.

      Evolution Attribute: Increase Producing Speed, Increase Stickiness, Increase Durability & Spirit Power Absorption Effect

      Spirit Ring Skill: White Sticky Gum

      Skill Description: Able to instantly produce an extra sticky web made from gum that can be used to trap the enemy. Can be combined with Whipping Gum to bind stronger enemy or Bubble Madness to create exploding sticky trap.

      Incantation: I got bubble gum sticking under my feet

      5th Spirit Ring

      Source: Egg-Mine Lizard

      Years: 11, 000 years old

      Description: This spirit beast looked like an alligator. Its thick scaled body isn’t especially large with 3 meter long body and 3 meter long tail. This black eyed beast although seemed strong but in truth is a real coward. It usually attacks by digging up the earth and planted decoy eggs that filled with spirit power that will explode in contact. The purpose is to hide the real eggs at the center of the 15 meter radius exploding egg minefield. By whipping the gum in a straight line, the explosion in the area were muffled and weakened creating a path for the user. While running, the user blow and charge a bubble then aimed at the beast. Knowing that if it evade the egg will be destroyed, the beast took all the damage by itself thus saving the egg. After obtaining the spirit ring, the user moved the egg to other Egg-Mine Lizard nest to be taken care of.

      Evolution Attribute: Increase Explosion Power, Increase Durability & Bubble Quantity

      Spirit Ring Skill: Bubble Madness

      Skill Description: Creating a 15 meter mine field made from a lot of bubble gum bubble. The bubble gum bubble will float slowly in the air but will explode if touched.

      Incantation: Let us fill the sky with bubbly bubbly bubble

      6th Spirit Ring

      Source:  Breezing Demon Cherry Tree

      Years: 19, 000 years old

      Description:  A beautiful sweet fruit bearing pink cherry tree that have the ability to call the wind. By calling the wind, the tree are able to disperse its pollen into a long and far distance. The tree produces a pollen with a fragrance that cause drowsiness and if inhaled for a long time will cause the victim to fall into deep slumber. This tree while seems harmless, it have the intelligence to control the intensity of the smell it created. From a far, the smell created is sweet and fragrant thus luring many small spirit beasts and humans. This made the victim to come close and then when they close enough, the tree call upon a wind wall around it and at the same time increasing the intensity of the smell causing the victim to be trapped and fall asleep. All the victims become fertilizer for the tree. Knowing this, the user asked for the help of wind element spirit user and fire element spirit user. While the wind element spirit user stopping the wind wall, the fire spirit user burned all the excess pollen in the air and this weakening the drowsiness effect. The user then deals the final blow. At the time of the battle, the tree was in the season of fruit bearing so it produced a lot sweet and delicious cherry fruits that if consumed it will fill the consumer with energy and at the same time increases their the spirit power.

      Evolution Attribute: Increase Spirit Power, Wind Element Boost & Drowsiness Effect

      Spirit Ring Skill: Sweet Pinky Bubble Gum

      Skill Description: After consumed can increase the spirit power of normal spirit user by 35% but the consumer will experience drowsiness for 6 seconds after the bubble gum loses its flavor. For wind element spirit user, it will increase their wind element attack for 30% but they will only experience drowsiness for 3 seconds. For the user, all the user’s attack will be infused with 25% wind element attack and the enemy hit by the attack will get drowsy for 6 second or less depending on the enemy’s spirit power or element. But user will not experience any drowsiness effect. The more spirit rings and spirit powers the user have, the longer the duration of the flavor. The user can only create one type of flavor in one time and can only consume another type of flavor after 30 minutes.

      Incantation: Here I have a sweet and lovely pink bubble gum

      7th Spirit Ring

      Source: Frozen Spirit Vines

      Years: 45, 000 years old

      Description: An ice element variant of the ghost vines species. It is a kind of horrifying plant system spirit beast because although it looked harmless at the beginning but, it has extremely powerful numbing poison. One need only be stung by one of its piercing thorns and the numbing poison will immediately freeze the joint of the victim. After the victim are numbed, the spirit vines will wrap the victim and freezing them so that they can keep it as food supply. When threatened, the spirit vines will cover itself in ice that act as a shield but also as claws to slice the enemy. By hindering the movement of the vines using pink sticky gum infused with drowsiness effect, the vines are weakened. When it can’t move, it became an easy target.

      Evolution Attribute: Increased Defense, Ice Element Boost & Numbness Effect

      Spirit Ring Skill: Minty Blue Bubble Gum

      Skill Description: After consumed can increase the defense of normal spirit user by 35% but the consumer will experience numbness that slow down their movement for 6 seconds after the bubble gum loses its flavor. For ice element spirit user, it will increase their ice element attack for 30% but they will only experience numbness for 3 seconds. For the user, all the user’s attack will be infused with 25% ice element attack and the enemy hit by the attack will be numbed for 6 second or less depending on the enemy’s spirit power or element. But user will not experience any numbing effect. The more spirit rings and spirit powers the user have, the longer the duration of the flavor. The user can only create one type of flavor in one time and can only consume another type of flavor after 30 minutes.

      Incantation: Here I have a minty and cold blue bubble gum

      8th Spirit Ring

      Source: Thunder Sprite Demon Flower

      Years: 80, 000 years old

      Description: A parasitic plant system spirit beast that lived on top of a 90, 000 years old ancient Immortal Lemon Tree. This spirit beast have a mutualism relationship with the tree. While the tree provide nutrient and sunlight to the flower, the flower provide protection to the tree. This is because, the flower have the ability to absorb lightning strike from the sky and dispersing it to the surrounding. This flower also produces pollen with a fragrant smell and a hint of sour lemon essence that have a strong paralyzing effect that help making sure there are no spirit beasts or human dare to come close and destroy the ancient tree. To defeat it, the user hides outside the paralyzing pollen range while consuming the pink bubble gum and controlling the flavor so that it reached the 30 minutes duration. Before the pink bubble gum loses its flavor, the user quickly blows barrage of bubble infused with wind element attack and drowsiness effect. Quickly right after that, the user consumed the blue bubble gum and then blows barrage of bubble infused with ice element attack and numbing effect. With the combination attack, the paralyzing pollen were overpowered and blown away making sure it is safe to get closer. Before the user are able to reach the tree, the flower uses its final attack by absorbing the lightning and dispersing it but the user anticipated the attack. The user without pausing then produces whipping gum with sticky web with the right hand and whipping gum with ice claw with the left hand. The user then simultaneously bind and pull the flower while cutting the roots of the flower thus separating it from the tree. Although it has been separated, the flower still struggling to return to the tree because it quickly loses nutrients when separated.

      Evolution Attribute: Increase Reaction Speed, Lightning Element Boost & Paralyzing Effect

      Spirit Ring Skill: Sour Yellow Bubble Gum

      Skill Description: After consumed can increase the reaction speed of normal spirit user by 35% but the consumer will be paralyze for 6 seconds after the bubble gum loses its flavor. For lightning element spirit user, it will increase their lightning element attack for 30% but they will only be paralyze for 2 seconds. For the user, all the user’s attack will be infused with 25% lightning element attack and the enemy hit by the attack will be paralyzed for 6 second or less depending on the enemy’s spirit power or element. But the user will not experience any paralyzing effect. The more spirit rings and spirit powers the user have, the longer the duration of the flavor. The user can only create one type of flavor in one time and can only consume another type of flavor after 30 minutes.

      9th Spirit Ring

      Source: Three Headed Hail Lightning Storm Dragon

      Years: 110, 000 years old

      Description: Three Headed Hail Lightning Storm Dragon one of the prehistoric beast with the power to control three type elements at one time. The body of the dragon is covered with silver colored scales but each of the three head have different colored scales depending on the element each of the head control. The first head which master of the wind element are pale red in color. The second head mastered the ice element and are as blue as a sapphire. The third head that control the lightning element are golden in color. Each of the three head have a mind of their own with different personalities and if enraged always disagree with each other but when attacking moves as one entity. The red head are lazy in nature while the blue head are full with pride and the golden head are impatience. With the support of a Titled Douluo, the user managed to survive the attack from each of the three head. After some time, each of the head are getting restless because their pride are at stake. This caused the three head to become uncoordinated. Then the user attack each of the head with different element causing them to become angrier. The enraged beasts began to attack each other because they thought the other head was attacking them. This gave the user the opportunity to deal the killing blow.

      Evolution Attribute: Body Clone, Increase Wind, Ice & Lightning Element, Increase Durability

      1st Spirit Ring Skill: Bubble Gum Buddy

      Skill Description: Enable the user to create up to two body clone with up to 90% of the original’s power. The attack power the clones and user increased by 20%. The main body sustains 1% of the injury done to the clone. 30% of the spirit power is consumed if the clone dies.

      Incantation: Never walk alone, come out my cold windy thunder buddies

      2nd Spirit Ring Skill: Three Flavored Bubble Gum

      Skill Description: The user are able to produce three type of flavor at the same time. Pink colored bubble gum boosts are 50% increase in spirit powers, 50% wind element boost and 30 seconds drowsiness effect to the enemy. Blue colored bubble gum boosts are 50% in defense, 50% ice element boost and 30 seconds numbness effect to the enemy. Yellow colored bubble gum boosts are 50% increase in reaction speed, 50% lightning element boost and 30 seconds paralyzing effect to the enemy. There are no backlash to the consumer. The user can still only consume one type of element at one time but by creating bubble gum clone each clone can share each one type of element at one time.

      Incantation: Call me the master, I am the flavor master of three bubble gum

      3rd Spirit Ring Skill: Three Colored Bubble Bomb

      Skill Description: The user can create three bubble gum bubbles with each containing each type of element. When released, the bubble created will moves quickly to where the user aimed and when it hit it will create a really strong explosion of ice, wind and lightning. Even small sized bubble can destroy a mountain. This skill can be charged by inputting more power into each bubbles causing the bubble to increase in size.

      Incantation: Feel the wind, the cold and the thunder. Let the flavor explode and bring you color

      Spirit Bone Type: Head Spirit Bone

      Name: Blowing Primate Jaw

      Source: Masked Blowback Baboon

      Years: 50, 000 years old

      Description: A variant of the Blowback Baboon species that were born with a crimson mask covering its face. This variant was considered as the leader of the group because this masked baboon can create a more powerful compressed air to attack and can create a large quantity of compressed air attacks comparing to the normal Blowback Baboon.

      Skill: Fierce Bubble Barrage

      Skill Description: Create a barrage of bubble gum bubble to attack the enemy directly with extraordinary explosion power. Also enable the user to control the type of bubble created more efficiently.

      Spirit Bone Type: Torso Spirit Bone

      Name: Sweet Colorful Ribcage

      Source: Rainbow Candied Peacock

      Years: 69, 000 years old

      Description: The ribcage of a rainbow colored majestic bird that really love to eat sweet things. It flies all over the continent in search of sweets. This spirit beast always create beautiful rainbow that drop sweet candy every time it flies in the sky to share the beast’s love of sweets. But anyone below the rainbow strangely feels weak.

      Skill: Delicious Domain

      Skill Description: Create a domain that will absorb 50% of the spirit power of all spirit users in the vicinity to produce unlimited number of bubble gum for 10 minutes duration.



      Douluo Title: Three Flavored Douluo

        Loading editor
    •   Spirit: embodiment of shui   Type: Beast type   System: control system

      Embodiment of shui: The beast spirit Embodiment of shui is exactly what it says it is, the complete physical manifestation of all things water

      The Embodiment of shui is a supreme water attribute spirit   Initial Skill:
 • A crown made of solid water with ice crystals embedded in it appears on their head

      • The spirit has absolute water (ice too?)

      • Innate domain 


      • Free Control over 10 cubic metres of water after awakening their spirit e.g. Can build statues, create waves, shields, blasts and animals made of water (animals aren't sentient just water shaped like them)

      • Can only control water that is within 100 metres - distance grows every 10 levels by 10 metres

      • Hands turn into claws made of ice with gauntlets also with ice boots

      • Every 10 spirit levels they can control 20 more cubic metres of water

      • User emits a chilling aura


       

      1st Ring Name:   Ability:

      • Ability to change temperature of water being controlled

      • Can increase the temperature if water that is being controlled to scolding temperatures

      • Can decrease the temperature of water to -58 degrees Celsius

        Limitations:

      • Can only decrease the temperature to a point where it just turns into ice


      • The temperature of water steadily decreases depending on the amount of water controlled

      • Can only raise the temperature of the water to the point where it just evaporates

      • The Waters temperature isn't suddenly increased it takes time depending on the amount of water being controlled 


        2nd Ring Name:   Ability:

      • Giant rain clouds form and rain falls at an alarming speed

      • The rain can be used as mini water bullets in a small or wide spread area

        Limitations: • Cannot be used in closed spaces or indoors


      • The more rain clouds that are made the more spirit power is used

        3rd Ring Name:   Ability: • The user places their hands/feet on a surface and spread a sheet of frost/ice in any direction the user wishes

      • Can create ice spikes from the sheet of frost/ice

      • can freeze an enemy to the ground with the ice

      Limitations:

      • Anyone can see the sheet of frost/ice

      • If the target is strong enough they can break free of the ice

      • Takes more spirit power to speed up the distance moved


      4th Ring Name:   Ability: • Allows the user to turn the water being controlled gelatinous and slimy

      • Water becomes extremely sticky and elastic too 
   Limitations: • The elasticity has a limit


        5th Ring Name:   Ability: • User can submerge into water and teleport to another body of water

      • The water being used to teleport doesnt have to be deep Eg can use a puddle to teleport

      • Can bring people with them but will cost more spirit power

        Limitations: • 
water that the user wants to teleport with has to be wider than 4 feet

      • The place the user wants to teleport to has to be within 50 meters

      • User can teleport with water they have produced

      • 2 second delay when teleporting  

      6th Ring Name:   Ability: • 
while using 6th spirit ring any water that is being controlled will glow a soft white

      • anythings surface that comes into contact with the water will freeze and start to also freeze anything under the ice

      • If you arent protected by spirit power of spirit abilities the ice will start the 'creep' around the body from where the water striked

      • because the ice is so cold it feels like the area effected is burning and will cause extreme pain   Limitations: • Strong spirit power and defensive spirit abilites can protect against the freezing effects

      • Strong fire attribute can stop the 'buning effect but not the freezing  

      7th Ring Name: Embodiment of Shui spirit avatar   Ability: • Hair turns Snow White, eyes turn deep sea blue, skin has a blue tinge to it

      • Gauntlets and boots become almost see through and are freeing cold to the touch with the users body constantly rippling like water when moving

      • Users chilling aura is upgraded to a point where if anything is too close to them it will start to freeze

      • all range of spirit abilities increased by 50%

      • Speed of controlled water increased by 50%

      • Cost of spirit abilities lowered by 50% 
   Limitations: • 
Can't swim or use ' ' as the chilling aura freees any nearby water that the spirit master isnt controlling   

      8th Ring Name:   Ability: • User creates a thick mist that clouds anyone's vision but the users

      • User will know if anything or anyone enters the mist

      • User dissipates into the mist becoming part of it becoming undetectable

      • Physical attacks can't hurt the user

      • Harden the mist into blades of ice to attack 
   Limitations: • Also blinds allies

      • Can't speak when using  

      9th Ring Name:     Ability: • 
Flash freeze

      • 
Anyone who's spirit power is lower than the users will be frozen solid

      • 
anything within the radius of the user has chosen will flash freeze

      • will freeze active spirit abilties in the area   Limitations: • 
can only be blocked by large amounts of pure spirit power or powerful energy defences


      Self Made Spirit Ability Name: hej 1st, 2nd, 6th and 8th

      Ability:
 • Using 8th spirit to make mist then 2nd to make it start to rain but also use 1st at the same time to heat the rain to scalding temperatures and then use 6th spirit ability to attack and freeze opponents with the 8th abilities ice blades 
   Limitations: • If the enemy's mental detection is strong enough they will know if the 6th spirit ability attack is coming and can evade it


      Spirit Bones     Name:

      Spine spirit bone Ability: • increased flexibilty and agility by 20%

      • Allows the user to turn their body into water while being able to use any spirit abilities on them self e.g. Can heat their body to extreme temperatures or become elastic and slime like

      • User becomes invisible in bodies of water or in rain and when invisible undetectable by mental power unless their spirit power is 10 ranks or higher 


      • In this form physical attacks are reduced by 50%
   Limitations: • maintaining the liquid form for a considerable amount of time drains spirit power

      • has no second ability as first is so powerful


      Name:   Sternum spirit bone Ability: • Increased defence by 30%

      • Creates a crystal clear shield of water that can not be seen unless the light shines on it

      • Shield is spherical in shape surrounding the user by 6 feet

      • While it can defend from attacks head on it's main ability is to curl the attacks around the sphere and direct them somewhere else

      • absorbs 10% of the spirit power of attacks that come into contact with the shield into defence

      Limitations: • 
It can't curl attacks that are larger than the sheild

      • It can't completely change the direction of the attack Eg an arrow of light has been fired at the shield it can direct the arrow upwards, downwards or to the sides by 80 degrees from the sphere and not directly back at the attacker

      • The shields weak point is below it • its defense does not go underground so attacks from below will get in  


      Domain

      Name: Shui's supremacy   Ability: • Water in any form (moisture, ice, snow and water) inside the domain can be turned into the users spirit power or spirit power for someone they are in contact with 


      • Any attacks with an ice or water attribute are boosted by 80%
 • Repression of water attribute spirits unless they are of the same quality or higher- Eg Sea god spirit

      • Users Speed and agility are boosted by 90%

      • When using domain the user can control water in all its forms 
   Limitations: • Water that was created with the users spirit abilities cannot be turned into spirit power
 • controlling ice, steam and snow will cost spirit power


      Back again! Here's my supreme water attribute spirit Please tell me anything that is wrong with it so I can try balance it out ^-^

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    • Wow for some reason I don't know why it lay itself out like that I typed it up like I did with my Aethermaid

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    • 92.39.207.100 wrote:

        Spirit: embodiment of shui   Type: Beast type   System: control system

      Embodiment of shui: The beast spirit Embodiment of shui is exactly what it says it is, the complete physical manifestation of all things water

      The Embodiment of shui is a supreme water attribute spirit   Initial Skill:
 • A crown made of solid water with ice crystals embedded in it appears on their head

      • The spirit has absolute water (ice too?)

      • Innate domain 


      • Free Control over 10 cubic metres of water after awakening their spirit e.g. Can build statues, create waves, shields, blasts and animals made of water (animals aren't sentient just water shaped like them)

      • Can only control water that is within 100 metres - distance grows every 10 levels by 10 metres

      • Hands turn into claws made of ice with gauntlets also with ice boots

      • Every 10 spirit levels they can control 20 more cubic metres of water

      • User emits a chilling aura


       

      1st Ring Name:   Ability:

      • Ability to change temperature of water being controlled

      • Can increase the temperature if water that is being controlled to scolding temperatures

      • Can decrease the temperature of water to -58 degrees Celsius

        Limitations:

      • Can only decrease the temperature to a point where it just turns into ice


      • The temperature of water steadily decreases depending on the amount of water controlled

      • Can only raise the temperature of the water to the point where it just evaporates

      • The Waters temperature isn't suddenly increased it takes time depending on the amount of water being controlled 


        2nd Ring Name:   Ability:

      • Giant rain clouds form and rain falls at an alarming speed

      • The rain can be used as mini water bullets in a small or wide spread area

        Limitations: • Cannot be used in closed spaces or indoors


      • The more rain clouds that are made the more spirit power is used

        3rd Ring Name:   Ability: • The user places their hands/feet on a surface and spread a sheet of frost/ice in any direction the user wishes

      • Can create ice spikes from the sheet of frost/ice

      • can freeze an enemy to the ground with the ice

      Limitations:

      • Anyone can see the sheet of frost/ice

      • If the target is strong enough they can break free of the ice

      • Takes more spirit power to speed up the distance moved


      4th Ring Name:   Ability: • Allows the user to turn the water being controlled gelatinous and slimy

      • Water becomes extremely sticky and elastic too 
   Limitations: • The elasticity has a limit


        5th Ring Name:   Ability: • User can submerge into water and teleport to another body of water

      • The water being used to teleport doesnt have to be deep Eg can use a puddle to teleport

      • Can bring people with them but will cost more spirit power

        Limitations: • 
water that the user wants to teleport with has to be wider than 4 feet

      • The place the user wants to teleport to has to be within 50 meters

      • User can teleport with water they have produced

      • 2 second delay when teleporting  

      6th Ring Name:   Ability: • 
while using 6th spirit ring any water that is being controlled will glow a soft white

      • anythings surface that comes into contact with the water will freeze and start to also freeze anything under the ice

      • If you arent protected by spirit power of spirit abilities the ice will start the 'creep' around the body from where the water striked

      • because the ice is so cold it feels like the area effected is burning and will cause extreme pain   Limitations: • Strong spirit power and defensive spirit abilites can protect against the freezing effects

      • Strong fire attribute can stop the 'buning effect but not the freezing  

      7th Ring Name: Embodiment of Shui spirit avatar   Ability: • Hair turns Snow White, eyes turn deep sea blue, skin has a blue tinge to it

      • Gauntlets and boots become almost see through and are freeing cold to the touch with the users body constantly rippling like water when moving

      • Users chilling aura is upgraded to a point where if anything is too close to them it will start to freeze

      • all range of spirit abilities increased by 50%

      • Speed of controlled water increased by 50%

      • Cost of spirit abilities lowered by 50% 
   Limitations: • 
Can't swim or use ' ' as the chilling aura freees any nearby water that the spirit master isnt controlling   

      8th Ring Name:   Ability: • User creates a thick mist that clouds anyone's vision but the users

      • User will know if anything or anyone enters the mist

      • User dissipates into the mist becoming part of it becoming undetectable

      • Physical attacks can't hurt the user

      • Harden the mist into blades of ice to attack 
   Limitations: • Also blinds allies

      • Can't speak when using  

      9th Ring Name:     Ability: • 
Flash freeze

      • 
Anyone who's spirit power is lower than the users will be frozen solid

      • 
anything within the radius of the user has chosen will flash freeze

      • will freeze active spirit abilties in the area   Limitations: • 
can only be blocked by large amounts of pure spirit power or powerful energy defences


      Self Made Spirit Ability Name: hej 1st, 2nd, 6th and 8th

      Ability:
 • Using 8th spirit to make mist then 2nd to make it start to rain but also use 1st at the same time to heat the rain to scalding temperatures and then use 6th spirit ability to attack and freeze opponents with the 8th abilities ice blades 
   Limitations: • If the enemy's mental detection is strong enough they will know if the 6th spirit ability attack is coming and can evade it


      Spirit Bones     Name:

      Spine spirit bone Ability: • increased flexibilty and agility by 20%

      • Allows the user to turn their body into water while being able to use any spirit abilities on them self e.g. Can heat their body to extreme temperatures or become elastic and slime like

      • User becomes invisible in bodies of water or in rain and when invisible undetectable by mental power unless their spirit power is 10 ranks or higher 


      • In this form physical attacks are reduced by 50%
   Limitations: • maintaining the liquid form for a considerable amount of time drains spirit power

      • has no second ability as first is so powerful


      Name:   Sternum spirit bone Ability: • Increased defence by 30%

      • Creates a crystal clear shield of water that can not be seen unless the light shines on it

      • Shield is spherical in shape surrounding the user by 6 feet

      • While it can defend from attacks head on it's main ability is to curl the attacks around the sphere and direct them somewhere else

      • absorbs 10% of the spirit power of attacks that come into contact with the shield into defence

      Limitations: • 
It can't curl attacks that are larger than the sheild

      • It can't completely change the direction of the attack Eg an arrow of light has been fired at the shield it can direct the arrow upwards, downwards or to the sides by 80 degrees from the sphere and not directly back at the attacker

      • The shields weak point is below it • its defense does not go underground so attacks from below will get in  


      Domain

      Name: Shui's supremacy   Ability: • Water in any form (moisture, ice, snow and water) inside the domain can be turned into the users spirit power or spirit power for someone they are in contact with 


      • Any attacks with an ice or water attribute are boosted by 80%
 • Repression of water attribute spirits unless they are of the same quality or higher- Eg Sea god spirit

      • Users Speed and agility are boosted by 90%

      • When using domain the user can control water in all its forms 
   Limitations: • Water that was created with the users spirit abilities cannot be turned into spirit power
 • controlling ice, steam and snow will cost spirit power


      Back again! Here's my supreme water attribute spirit Please tell me anything that is wrong with it so I can try balance it out ^-^

      I noticed that most of the abilities are water n ice type so maybe you couls change the 1st ring abilities into only freezing water so that it follows the overall theme

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    • Water and ice because I couldn't really do much with hot water lol

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    • Yeah that's what I meant... maybe you could remove the part where the ability of first ring are able to increase the temperature until it evaporates because it doesn't fit in with the rest of the abilities

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    • From what I gather, there is a key difference between Water and Ice attributes:

      • Water Attribute is, surprisingly enough, about manipulating water; in particular, it focuses on manipulating water in its liquid state--even offering means of "solidification" of water that have nothing to do with physics (i.e., solid water constructs that aren't ice). Decreasing the temperature usually entails Ice + Water combination, while increasing the temperature usually entails Water + Fire combination.
      • Ice Attribute instead focuses less on water and more on the phenomenon of freezing itself. The go-to representation is still frozen water, but this attribute is rarely limited to freezing of water, and sometime it even goes as far as slowing down and / or freezing of concepts.
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    • so getting rid of the heating part of the 1st spirit ring then? and yeah I guess it's a absolute water and normal ice martial spirit then :) Apart from that is everything okay? i'm off to make a tool spirit next or maybe a beast Auxillary 

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    • @Athanos if you don't mind, please help evaluate my bubble gum madness spirit essence... tq

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    • @AwangAzhar: About the Bubble Gum, I have a few concerns already from the top of my head:

      • While I get and like your idea, I'm not sure whether Food System Spirit can be used in the way you describe with Rings 2, 3, 4, and 5. The idea is to make it into a consumable so the effect is then produced "from within the person who has consumed it", and I'm not sure effects that have ultimately nothing to do with the consumer (e.g., traps, whips, mines, etc.) still work.
      • The 9th Ring, assuming it's 100,000+ yo--which it is--, should only yield two abilities (you call them skills). I don't know whether this has changed in the SL3, but ability distribution should be like this:
        • < 100,000yo = 1 ability,
        • >= 100,000yo && < 1,000,000yo = 2 abilities, and
        • >= 1,000,000yo = 4 abilities.
      • What you offer as a Domain isn't really a Domain as much as an area of effect Skill or Ability. I recommend reading articles about some of the more described Domains to better grasp what's the potential--oh and try to avoid any Manhua-only nonsense.

      Unfortunately I don't have time for a more thorough feedback, but I hope this helps. =)

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    • Truthless Vines
      -tool spirit
      -control system

      ring 1
      -name: cling
      -effect: bind, may be broken out of with sufficient force

      ring 2
      -name: freedom veil
      -effect: if bound person escapes the bind they are unable to see people or spirit abilities in a radius around them for a short time, other senses unaffected, possible to block using by spirit power to defend mind in advance of this skill activating

      ring 3
      -name: trap drop bind
      -effect: net fall from above target location, opponents inside area who are hit by net are bound, target location must be within radius of user

      ring 4
      -name: trap stamp
      -effect: places a small circle on the ground, if an opponent steps into it they are bound

      ring 5
      -name: recling
      -effect: on binding being destroyed - instantly rebind target one time, new binding is the same strength as the destroyed one and has resistance to destruction method used on previous binding

      ring 6
      -name: solitary shock
      -effect: inflict bound person with illusion of something they fear

      ring 7
      -name: truthless vines true body
      -effect:
      --increase bind strength
      --decrease spirit power usage, especially illusions

      ring 8
      -name: territory trap
      -effect: bind all targets in large area,

      ring 9
      -name: mental bind
      -effect: mental illusion causing opponents to think they are caught in binds, illusions capable of being dispelled using spirit power to remove skill's influence from mind

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    • Soul Adamantite ingot Heavy attack system Spirit tool

      First ring Transformation Effect:Allows the durable ingot to take any shape or form the user desires Increases attack 10% Increases defense 10% Self made skill:cross cut- multiple swift slashes Second ring Levitation Effect: the tool can be manipulated without touch and can be launched and retrieved from a far distance( allows for different attack styles depending on what weapon is forged and can also make a metal wall for defense) Self made skill: piercing volley- launches multiple spears at high speeds

      Third ring Variation Effect: creates armourments that can increase stats by to a max of 30%( different armour combos can result in some stats being decreased.e.g defense + speed boost armour both stats drop to 20%) Self made skill: armourment - can send the armour to an ally to buff or to restrain an enemy

      Fourth ring Blood thirsty Can absorb soul force of opposing attack to replenish own soul force or soul force can be stored into the metal ingot and released for a powerful close or longe range attack. Soul force can be used to heal wounds. Allows for berserker modeenchanted armour Increase attack 30% Increase speed 25% Increase defense 40% Self made skill: vampirism- throws small discs that attach to enemies and slowly drain spirit force

      Fifth ring three realms Effect: Allows the weapons to be enchanted with attributes (e.g fire, ice, lightning) and can perform various enhanced attacks. Self made skill: disaster zone- stabs the ground and summons an aoe attack at a location Sixth ring Penance Effect: summons chains from the ground in a pentagram that restrains the target(s) that can deal damage on command Self made skill: wrecking ball- swings an enemy around and uses them as a weapon( really breaks morale)

      Seventh ring Steel prison Effect: creates a dart that can turn a person into a living statue that is unable to move.( only cure is if the user releases you or escape by using a large amount of soul force) Self made skill: uses the darts on his surroundings to grant him control over the domain

      Eighth ring War gods armourment Effect creates armour that increases all parameters of the user by 150%, negates all control and status debug ablilities that are lower than his level,and a sword that can slash through any being of a lesser level

      Ninth ring Effect: summons a large wolf that leaves mass destruction in its wake and annihilating any threat leaving nothing left( still a good boy otherwise) 150,000 years old

      Left Leg spirit bone Effect:increases speed by 70% Increases power by 30% Special skill:Allows for a high speed dash that causes speed to increase from 70% to 200%

      Chest spirit bone Effect: increases defense by 100% Increase in spirit by 50% Increase in power by 30% Special skill: reduces the effects of poisons, cold, and heat

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    • Seventh needs to be avatar or true body

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    • Spirit: Infinity Blade

      Type: Tool Spirit. Devine

      System: All Round

      Initiate Ability: Summons an Infinity Blade a sword that gets more powerful the more spirit power you use.

      1st Ring: False Infinity Slash. The user swings his/her blade and sends a golden wave. If hit by the wave you get a small cut which makes you feel like you are being constantly cut in half. This illusion can be fought by using spirit power and mental strength.

      2nd Ring: Infinity Mirror. Summons a mirror which can deflect all spiritual and mental attacks.

      3rd Ring: Infinity Clones. The user summons clones of himself with 50% of his/her power (maximum 8 clones). The clones remain there for 3 minutes.

      4th Ring: Crystalizer. The user turns invisible, while invisible use cannot use any spirit rings. Can only be detected by mental power. 

      5th Ring: GodSpeed. The user can increase his/her speed up by 500% but can't use any spirit rings. Self Made Ability: Infinity Speed. The user uses all of his spirit power (at least 95%) and can go at light speed for 0.0001 seconds. The user can't touch any living thing (except for minor ones like grass).

      6th Ring. Infinity Lock On. The user "locks on" a target allowing him/her to attack/defend automatically. Spirit abilities have to be used manually. Can't dodge every attack.

      7th Ring: Infinity Armour. The user gets the Infinity Armour which increases the effects of all skill with the name "Infinity" by 50%.

      8th Ring: Infinity Control. The user is able to transform his sword into any spirit tool he/she has come in to contact with (can only use max 70% of its power, can't use any of its spirit abilities). Self Made Ability: Blade Master. The user is now able to use up to 7 spirit tools at a time.

      9th Ring: Land Of The Forgotten Blades.User summons any living thing within a 10-meter radius into the Land Of The Forgotten Blades. It is an endless desert filled with swords that the user has and will use in the future (including spirit tools). In that, space the user can command those swords to his will using mental power (maximum 5000 sword's at a time). Using any spirit power will result in losing it over time. The space can last up to 10 minutes.

      Notes: Sorry if the last move is to OP. I don't know how to nerf it. :( 

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    • Spirit: Nevermore

      Type: Beast Spirit

      System: Hybrid Agility/Power Attack System

      Initiate Ability: - Hair Darkens,  - Cape of Black Feathers appears, 

      - Footwear gains a metal sheen along the bottem edge

      1st Ring: 413 year old - Three-eyed Dark Raven (Y)

      Cruelty - the tips of the fingers darken and become sharper;

      Increase in both Attack Power & Speed (25% each)

      2nd Ring: 763 year old - Windstorm Werewolf (Y)

      Slashing Edge - wind blades race out where ever the hand, foot finger or arm is waved;

      Increase in Attack power (40%)

      3rd Ring: 1,684 year old - Panthom Tiger

      Blinking Step - You blink a meter and a half away from your current position, has to be within line of sight.

      increase in speed (40%)

      4th Ring: 4,813 Year old - Golden Three-Headed Bat

      Moonlight Slash - a downward slash that continues in it's path until it runs into something;

      Increase to Attack Power (60%)

      5th Ring: 1,300 year old - Dark Devilgod Tiger

      Strike from Darkness - can attack through your shadow and any connected to it;

      Increase to Attack power and Speed (60%)

      6th Ring: 18365 year old - Ice Fire Demonic Tiger

      Light from the Dark - the Immediate area around the user darkens and large bursts of increadable Heat and Cold radiate outwards;

      Increase in Attack Power, Speed and Defence (80%)

      7th Ring: 43874 year old - Fifteen Ton Ant Queen

      Nevermore Avatar - Speed, Attack Power Increase as well as a blanket of Shadow Descends

      - Gained Darkening at this stage of training

      Increase to Attack Power and Speed (90%) including Darkening (145%)

      8th Ring: 100,000 Three-eyed Demon Ape King

      Strength of others - Basic attack (choice) can be preceded&Followed by Panthom attacks or have an attack on boths side of it;

      Increase in Attack Power & Defence (100%)

      9th Ring: Dark Golden Three-eyed Raven Emperor

      Raven King's Mantle - Raidiate a dark gold from eyes, shimmers on Hair and Clothes and Feathers on Cape becomes edged in a dark gold,

      Spirit Bones

      Skull Spirit Bone - Raven Emperor's Third Eye

      Spectral Sight (can see using shadows and darker areas), increase in Mental Strength and Defence (20%)

      External Spirit Bone - Golden Bat Wings

      Gains Flight, Increase in Speed and Attack Power (20%)

      has favour with The Three-Eyed Raven God of the Moon

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    • Trollord900
      Trollord900 removed this reply because:
      I want to change it
      05:14, November 28, 2017
      This reply has been removed
    • Devine Spirit King. 

      Spirit: Devine Spirit King. 

      Description. This spirit appears every 100 000 years. The user of this spirit does not require to kill spirit beasts instead when the user reaches the level needed for the spirit rings he gets a pure spirit ring (kind of like a God Bestowed Spirit Ring). If the user wishes to pass level 99 he will give someone the Pure God of Chaos spirit (the spirit choses its master). 

      Attribute: Devine, Pure. 

      System: Control. 

      Initiate Skill: The user gets a faint green glow. The user's mental strength increases by 10%. 

       

      1st Spirit Ring. Yellow. Devine Suppression. The user releases a yellow aura which suppresses all spirit users and spirit rings. The suppression can't be completely destroyed but can be lowered. 

       

      2nd Spirit Ring. Yellow. Devine Sword. Summons a sword made out of pure soul force. The strength of the sword is based on the amount of spirit power used. The user can also change the size of the sword by using spirit power. 

       

      3rd Spirit Ring. Purple. Devine Shield. User summons a shield made out of pure soul force. This shield can block any spirit attack but the stronger the attack the more spirit power is required. This shield can't block physical attacks. 

       

      4th Spirit Ring. Purple. Spirit Beast Command Level 1. Summons a spirit beast that is 1-4000 (random) years old. The user has full control over the beast.  

       

      5th Spirit Ring. Black. Spirit Beast Command Level 2. Summons a spirit beast that is 9000-100 000 years old. Summoning a spirit beast over 90 000 years of age is almost impossible and the time limit is very short. 

       

       

      6th Spirit Ring. Black. Devine Acceleration. The users speed increases by 200%. The user can use half of his spirit power and increase his speed by 300%. 

       

      7th Spirit Ring. Black with a hint of Red (99 000-year spirit ring). Pure Devine Armour. The user gains a green armour made out of pure spirit force. The user is completely immune to all spirit attacks as well all spirit power except for pure type is suppressed. User consumes 20% less spirit power and all attributes are increased by 15%. 

       

      8th Spirit Ring. Red. Spirit Beast Command Level 3 

                          1st Ability. The user can now summon up to 2 100 000-year-old beasts but can't summon any more (the user can't use Spirit Beast Command Level 1 and 2).  The user basically has 200 000 years' worth of spirit beast (which means he can summon twenty 10 000-year-old beasts). 

                          2nd Ability. The user calls all spirit beasts within a 5KM radius. The user has no control over the spirit beasts. 

       

      9th Spirit Ring. Green. This spirit ring is the purest spirit ring. Even though it is really powerful it's abilities can only be used once and using any of the will bring in the Pure God of Chaos.  

      1st.Ability. Devine Ascension. The user ascends to god hood but gives the Pure God of Chaos spirit choose its host. 

      2nd Ability. Devine Spirit Beast King. The user becomes a spirit beast but not just any spirit beast but a 1 000 000-year Devine Spirit Beast King. Once a Spirit beast it is 2X as hard to become a human and 10X harder to ascend to god hood. Doing this will let the Pure God of Chaos spirit choose its host.  

      3rd Ability. Devine Resurrection. The user revives any person he wishes but loses all of his memories and gets reborn with a new spirit. Doing this will still let the Pure God of Chaos spirit choose its host.  

       

       

       

      Pure God of Chaos. 

       

      Pure God of Chaos is the most ancient and the most powerful Dark Spirit Master that ascended to god hood. The Devine Spirit King placed a seal on him which didn't let them live when either was present. The Pure God of Chaos has been out 2 times and has caused a lot of damage to humanity. In the first war the Devine Spirit King has fought him directly and placed the seal on him. The second War happened when the 2nd host of the Devine Spirit King used the 3rd ability of the divine ring. 40 Titled Doulous where able to defeat him but only with the help of the Golden Dragon King and the most powerful spirit beasts at that time. Now the Devine Spirit King has chosen his new host while the seal of the Pure God of Chaos is about to be broken. Will the new Devine Spirit King be strong enough to stop him? 

       

      Notes: The Pure God of Chaos is similar to Devine Spirit King because the spirit rings are also given. The Pure God of Chaos also needs to level up to increase his strength. The only difference is that the Pure God of Chaos is a dark spirit master which essentially makes him stronger. 

       

       

       

       

      Going to add the Pure Pure God of Chaos spirit soon!!! Also, this is a parallel universe I have created. 

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    • @Trollord: First, please do something about your choice of font-color; black font is essentially impossible to read on the dark-blue background of this wiki.

      Second, did you mean "Divine" by any chance?

      Third, the optimal Spirit Ring age configuration that has been set as the constraint for this thread is violated by your creation. In other words, the 7th Ring cannot be older than 50,000 years, so very far from the red tinge of the borderline 100,000 yo Spirit Ring. And the 8th Ring cannot be 100,000 yo Spirit Ring, either. (NOTE: I didn't really check the rest, this was the most obvious violation.)

      Fourth, though kind of an extension to the previous point, there is no such thing as green colour in the optimal configuration of Spirit Rings. As far as I know, the only way to get that kind of colour is for that Ring to be affected by or representation of a divine power (the actual divinity, not merely the attribute), and that is considered OP within this thread for anything but the optional 10th Ring.

      I haven't checked the rest because it's difficult to read, but these points should be enough to merit some review. Good luck! =)

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    • @Athanos thanks, I wasn't really planning on making this one follow the rule. I just wanted to make an op spirit but thanks for the feedback!

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    • @Trollord: Well, we usually don't remove entries that fail to meet the rules and / or survive the following discourse, so the main disadvantage for OP creations is the lack of constructive feedback. After all, the rules aren't there merely to make people work a bit more on balancing their creations--and annoy those who want their creations truly powerful and outstanding--, but also to provide a certain framework for the feedback.

      That said, I still recommend you change the font-color, and that you correct "Devine" to "Divine". That is, of course, unless you truly meant "Devine", which would be somewhat weird. (NOTE: By the by, the same applies to your Infinity Blade above.)

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    • After more than a year I decided to restart with DD. And then today I suddenly remembered this page...

      Alright, here's a knew one after more than a year of absence...


      Spirit: TEMPERED SCALE

      Tool Spirit

      SUPPORT/Control Type Spirit

      Attribute: I'd tend to say light and darkness or life and death something along those lines since a scale always symbolises a balance, but i saw that opposing attributes aren't allowed, so I'll chose neutrality, which seems boring but kinda matches...

      I'm kind of a purist as such I won't post any self created spirit abilities or spirit bones etc.


      First Ability/Ring: Equalizing

      The user evens out the spirit power between himself and a target spirit master (ally or enemy). This ability uses up 5% of the transfered spirit power as "tax" which will be deduced from the one receiving it. This ability is inappliccable if the resulting spirit power would surmount the users limit, since he would basically explode from too much bottled up power. This Spirit ability will be able to involve one more person after level 30, level 70 and level 90 each for up to 5 people at title douluo level.


      Second Ability/Ring: A Tooth For A Tooth

      This ability basically damages the enemy in the same way he damages you. It uses up spirit power over time as well as when damaged. The consumption is obviously according to level.


      Third Ability/Ring: Equal Exchange

      The user may exchange two chosen attributes according to his will by up to 50% e.g. defense, attack, speed etc or even spirit power, so an ally could chise to sacrifice spirit power to get some speed to escape. This ability's range, target amount, spirit power consumption and duration increases according to the users spiritual strength. And maybe also with techniques like seven aperture heart of the STGTS.


      Fourth Ability/Ring: Mutual Benefit

      You and a target or two targets elevate your strongest points to each others level. (Example: an agility and a defense spirit master are involved in this ability. then the defense spirit master will get the agility masters speed and the agility master the defense of the other.) This ability costs a considerable amount of spirit power and has y time limit of 3 minutes.


      Fifth Ability/Ring: Shared Pain Is Half The Pain

      It balances the spirit power of all targets in range and then increases it by 10% each and also heals everyone by a bit. This ability uses uo all the reamaining spirit power of the user. The target limit is 10 people (user included) )since else it would be possible to go over a 100% in theorie.). This ability also needs the user to participate.


      Sixth Ability/Ring: Give And Take

      Drains enemies' spirit power by 15% and redistributes it among allies. This energy cant be held by yourself. The Ability drains around a third of the users spirit power.


      Seventh Ability/Ring: Spirit Avatar (Half And Half)

      Innately decreases your spirit power consumptions of all lower abilities by half and increases enemies' spirit power consumtion via abilities by 50% in a radius of 25 meters. The Spirit Avatar consumes half of the maximum of the users spirit power and can't be used if it's lower. It holds as long as the saved/increased spirit power consumption doesn't surmount the users total spirit power. (example: You have 100 SP that means the ability costs 50. After going into the Spirit Avatar you use abilities which normally correspond to a usage of 80 SP. This means you saved 40SP. Your enemies use abilities which normally correspond to a usage of 120 SP. Because of the spirit avater they need to use 180 SP and thus you increased there SP usage by 60 SP. You saved 40 and increased 60 at which point your Spirit avatar will run out.)


      Eighth Ability/Ring: Loan With Interest

      Loans an attribute or spirit power with an interest of 0-20%/min. This ability uses exactly the amount of spirit power equivalent loaned and will afterwards be regiven. Including the interest. (How this is useful and strong is up to your own imagination.)


      Ninth Ability/Ring: Scale Of Life And Death

      Grants life (Full heal to peak condition, as long as the target still breathes)  in exchange for something of equal value (subjective to the user). Brings death for the price of something of equal value (subjective to the user). So the user gains something when granting life and loses something when bringing death. This ability always uses the complete spirit power and seals all other abilities for a day.

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    • Supreme Beast Spirit: Legendary Thunderstorm Griffen

      Type: Beast Spirit

      Control and Attack Class


      Wings grow out of the back, hands turn into claws, visual acuity and distance doubles


      Also get the ability to control wind and lightning (But no absolute control)


      External Spirit Bone: Double Diablo claws(like the wolverine claws)

      Strengthens all stats by 80% Claws distribute poison (strength and effect of the poison varies with the level of the user)

      In contact with your own blood, a Berserker mode can be triggered, which improves all stats by an additional 100% for 10 minutes (duration and control of this mode can be improved with training).

      Gives a deadly (aggressive) aura that cripples (paralyzes) all Beast Spirits under 10,000 years as well as Spirit Masters under their own level with the exception of allies.

      Fused with:

      1. Right arm: Thunder King Dragon Spirit Bones Helps control the element of lightning Strengthens Spirit Energy + 35%


      Reinforced Spirit ability: Thunder Dragon fall 

      A chargeability that makes a dragon of electricity fall from the sky

      Regulation: Usable twice a day

      ~ 5min charging time

      You get a recoil of 10 minutes (duration can be reduced) Consumes half of the user's Spirit energy (but strength associated with it = the more Spirit Energy the stronger the attack)


      2. Left Arm: Hurricanes King Dragon Spirit Bones Helps control the element of wind Increases speed + 50%

      Hidden Spirit Ability: Konoha Attack (Hidden leaf assault)

      A highspeed attack that orbits the enemy like a tornado and then attacks it at unbelievable speed without stopping until the opponent loses consciousness or spirit energy drops below 10%.

      Regulation:

      Can only be used against an opponent.

      You can not stop until one of the above cases arrives.

      Usable 3 times a day 2min charging time Speed ​​decreases by 20% after the action and only first to fifth Spirit abilitiy can be used for 5min.


      Selfmade Spirit Ability: Powerful Storm Hawk Eye

      Helps to control your own energy

      Reinforces accuracy and critical rate + 50%

      Spirit Ability: Hunter's Death Vision

      Sends out a mental shock wave that confuses the opponent's senses and even leads to knockout when the will is weakened


      1. Spirit Ability: Frenzied Hawk claws

      Attacks with claws

      Speed ​​increases by 10% However, Spirit energy is used for speed (meaning low Spirit energy, this ability is weaker and the greater the Spirit energy supply, the faster the user is

      In combination with the Diablo claws can be a 2min. Paralysis effect will be triggered (the chance is 50/50)


      2. Spirit Ability: Silvergreen Ghost Shield

      Summon a green shield made of Spirit Energy. (Thus, how much time and how much the shield endures depends on the Spirit energy available.)

      At the level of a Spirit King, you can have the shield protected by others. (The higher the level after, the more shields you can make appear).

      In addition, after reaching this level you can let others surf the board (control and duration also depend on training only).

      However every additional shield takes 15% extra spirit energy

      The shield can be held up as long as Spirit Energy is present. (Spirit energy can come from spirit bones or comrades.)


      3rd Spirit Ability: Blue Thunder Bomb Attacks with a ball of electricity.

      35% chance of paralysis if the attack was a direct hit or the opponent is weakened.

      Can only be used 10 times a day However, taking 20% ​​of the Spirit energy can become stronger [ithe higher the Spirit Power capacity, the stronger the attack (so it depends on the class)]


      4. Spirit Ability: Golden Griffin Transformation

      Turns the user into a golden green version

      From the back grow a second pair of wings

      Strengthens all stats by 45%

      Decreases the Spirit Energy cost used for Spirit abilities, Strength increases anyway.

      No recoil (weak phase) but usable only a few times (2-5) per day (as always, training can increase the capacity of the skill.)

      When the level reaches Spirit Emperor's class, the boost can be transferred.

      When the user becomes very angry while this mode is active, he gets an aura similar to that of a 10,000-year-old Legendary Thunderstorm King Griffin Spirit Beasts.


      5. Spirit ability: Lightning Doppelganger

      There are doppelgangers from Spirit energy (number and duration are set with the level)

      The user can swap positions with them and turn them into objects,beast or people (of course they do not have their skills)

      The stronger the user the stronger the clones! (where there is a 20: 1 ratio.)

      If the doppelganger is destroyed by a physical attack, the opponent collects a small Shock However, the user also feels the pain of the doppelganger. 

      Take 10% of Spirit Power for every double.


      6. Spirit ability: thunderstorm barrage

      Energy balls of pure electrical energy appear near the user. These can then be fired.

      The higher the level, the faster the energy balls will reappear The Barrage lasts until the Spirit Power is used up, but it can be stopped

      The attack works automatically


      7. Spirit Ability: Legendary Thunderstorm Griffen True Form

      Allows the user to summon a Legendary Thunderstorm Griffen (like Dugo Bo)

      Only usable once a day for 15 minutes

      Use half of the Spirit Power and put the user in a weakened state for 5 minutes after the skill expires The higher the level the stronger the summoned beast (Spirit King = 50,000 years per rank up = +10000)


      8. Spirit ability: weather disaster

      Gets all kinds of storms (Hurricane, Tsunamis, Twisters, Rainstorms, Sharknados (Hihihi) Other Spirit abilities can be used while this ability is active, but it costs more Spirit energy (but should not be a problem once you become a titled Spirit Master).

      Can only be used twice a day, but the ability is based on the mental state of the user and not the spirit power.

      In Berserker mode, the lightning can be also used, but the ability can only be used once a day


      9. Spirit Ability: Dimension of the Griffolyen King

      Creates a dimension (for the beginning with a diameter of 20 meters) in which the user becomes as fast as the flash It could be called both storms and lightning to help.

      The dimension gets bigger and longer the higher the level

      The stats are also going up by 150%

      In addition, allies also have the ability to fly (with the help of wind control)

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    • YOU don’t get growing Benefits from spirit rings as you increase ranks

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    • 178.16.4.219 wrote: YOU don’t get growing Benefits from spirit rings as you increase ranks

      When your spirit rank increases naturally your abilities do not evolve but become stronger cause of your control over the spirit power as well as the growth of spirit power that can be used. I understand your point but I have seen it sometimes in DD that abilities can unlock powers and grow with the time as well as evolve. If it still bugs many people I will change it. I am still planning on correcting this spirit anyway and I will be adding a twin spirit also Look forward to seeing it!

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    • sky

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    • 武魂:天空

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    • 天空means sky I remember in SL3 a man neamed Chen Xinjie whose spirit is sea,so I think sky is allowed

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